Staredit Network

Staredit Network -> Concepts -> How Experience Should Work
Report, edit, etc...Posted by Revelade on 2004-08-21 at 18:19:46
Sorry for this double thread, but I feel I wanted to edit the poll, but there was no edit poll button... Anyway, In all the options, you as the killer get 100% of the exp. I am just wondering if I should and how much bonus exp should be given to the teammates.
Report, edit, etc...Posted by feiteng on 2004-08-21 at 18:23:47
It's either all for one player or shared with all. If you want another way prepare to do a lot more triggers.
Report, edit, etc...Posted by EzDay281 on 2004-08-21 at 19:40:31
True. Unless you have some WACKED ASS exp system, eh.

Why would other people get shared Exp?
*noob sits there doing censored.gif , getting the same exp as everyone else*
*noob has one of those weak-at-first-strong-later chars and is suddenly ownzoring everyone else*

Of course, my level up system would solve that, but bleh
Report, edit, etc...Posted by BeeR_KeG on 2004-08-21 at 19:58:40
25% to team. That way noobs sitting around don't get as much exp. But people who have a hard time killing units(Thier dude is bad at that part of the game) at least get some exp.
Report, edit, etc...Posted by Stereo on 2004-08-21 at 20:04:42
It's not that hard to write a shared exp trigger..


Players: force
Conditions:
kill score, whatever. When this person kills something worth 40 points.

Actions:
Add 10 points for P1
Add 10 points for P2
Add 10 points for P3
Add 10 points for P4
and so on
Add 10 points for P7
Add 30 points for Current Player
Subtract kill score/etc
Preserve

And there you have it, a 25% to allies exp system. Obviously for 50% you change the 10s to 20 and the 30 to 20 and for 75% the 10s become 30 and the 30 becomes 10.
Report, edit, etc...Posted by PodFedJay on 2004-08-21 at 20:30:16
i voted for 25% to the team since u r the one who killed it.
Report, edit, etc...Posted by NerdyTerdy on 2004-08-21 at 22:18:54
I voted 75% because sometimes everyone works hard on 1 unit and only 1 person kills it.
Report, edit, etc...Posted by Revelade on 2004-08-23 at 06:32:10
QUOTE(feiteng @ Aug 21 2004, 05:23 PM)
It's either all for one player or shared with all. If you want another way prepare to do a lot more triggers.

Not so.

All you have to do is this

Condition: Player gets X kill points

Action: Subtract X kill points

Add 50 Custom for current player

Add 50 Custom for force 1 (the force the humans are playing)

Preserver Trigger

This way allies get 50% of what you get for killing something.
Report, edit, etc...Posted by TSoldier_Wol[f] on 2004-08-23 at 09:18:43
Thanks for the Info I didn't get the Exp trigger too well. Thanks.
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