I thought up a way to make life points and i can add or subtract from them and when you run out you die. Play and see!
I think i know wat he did.
Did you make a location that always follows the hero, and make a trigger like this:
PLAYERS:
(the one with the hero)
CONDTIONS:
(Enemy) brings exactly 1 zergling to location (the one that follows the hero)
ACTIONS:
Waits 10000 milliseconds
Remove 1 custom score (life point)
preserve trigger
rinse, lather, and repeat
PLAYERS:
(the one with the hero)
CONDTIONS:
(Enemy) brings exactly 2 zergling to location (the one that follows the hero)
ACTIONS:
Waits 10000 milliseconds
Remove 2 custom score (life point)
preserve trigger
so is that what u did?
Hick he probably did something like this.
Conditions
Enemy brings at least 1 zergling to (hero's location)
Actions
Wait 10000 milliseconds.
Set Switch Zergling1
Then...
Conditions
Enemy brings at least 1 zergling to (hero's location)
Switch Zergling1 is set
Actions
Subtract 1 custom score for current player.
(Defiler death thing)
Or...
Conditions
Enemy brings exactly 0 men to (hero's location)
Switch Zergling1 is set
Actions
Clear Zergling1.
You can look at the triggers if you want, but ill tell you the basic idea.
There are 2 computer players, one is enemy to the other one. (blue is enemy of brown) Blue has 30 burrowed defilers that constantly move under you, and brown attacks them, but it looks like hes attacking your zealot. (the brown comp is constantly being alled to you to keep him from attacking you But sometimes he gets a hit in anyway) The leaderboard shows how many defilers are left. You add/subtract life by creating more defilers or by killing them. When blue controls 0 defilers you are dead.
But if you get hit by splash damage its all over for you, because it will kill all life points
*Also, The defilers have 28 life i think..
Hmmmm, this would be a rather cool concept:
You have a location with X number of defilers.
There is one location always following your character.
You should have hyper triggers for this.
Cond: Player 2 (enemy computer) brings 1 zergling to location "player"
Action: Create 1 zergling for Player 2 at location "defiler"
-Preserve Trigger
Once your character kills the zergling the one attacking your defilers dies too.
Now just say this:
Cond: Player 3 (ally comp) brings exactly 20 defilers (out of 25) to location "defiler"
Action: Set HP to 80% for Character for Player 1
-Preserve Trigger
This could accurately be used to... dammit! I just read Kenoli's last post.
Still, this idea differs from his slightly in the fact that I use a seperate location for the defilers. This could help with splash damage. Or you could have 1 defiler following the character while the others are in the location "defiler" which is basically a holding cell. That way splash wouldn't kill all your units immediately. Just some ideas and suggestions : )
Sadly, this is nothing new for me. Burrowed units and death counters for HP are things I've seen before. :/
Hey, but we figured it out on our own... That's got to count for something!
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This could accurately be used to... dammit! I just read Kenoli's last post.
Lol
I could make it so there is only 1 defiler under you at a time, and when it dies another one gets moved under youfor splash damage
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Sadly, this is nothing new for me. Burrowed units and death counters for HP are things I've seen before. :/
LIES!
F*cK off Moose. We're having fun!
I would strongly advise against flaming the staff. Especially when Yoshi is on vacation.
Who said I'm flaming? Does anyone see anything burning? Har har, a horrible joke I know, but gahahah we're the smartest people in the world Kenoli. In an attempt to put us down, Moose has shown us our gift of intelligence! Thank you Moose! Blessed be StarEdit.net and a Merry 24 August to all!
*Pssst* Is saying FireKame's hot count as flaming? I hope not!
So is there actually a use for this system besides using up a bunch of triggers, locations, possibly a unit?
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*Pssst* Is saying FireKame's hot count as flaming? I hope not!
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So is there actually a use for this system besides using up a bunch of triggers, locations, possibly a unit?
It dosent use alot of triggers. There is only 1 location. And you can make a rpg or somthing and be able to add or remove exact amounts of life from your unit.
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It dosent use alot of triggers. There is only 1 location. And you can make a rpg or somthing and be able to add or remove exact amounts of life from your unit.
But what about multiple players? Plus the counter shows life for the computer controlling the defilers, not the actual player, right?
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But what about multiple players? Plus the counter shows life for the computer controlling the defilers, not the actual player, right?
If you controled the defilers you could see them and unburrow them, so they belong to a computer, so it shows your life points biside the computer player on the leaderboard.
I could do it with more players. I would change the neutral computer's color to match the players color so you can see whos life is whos.
(example: player1 is red and player2 controls the life points and is also red, player3 is blue and player4 controls the life points and is also blue)
1. There would be a maximum of 4 human players.
2. You would see multiple colors on the leaderboard.
3 human players, 3 neutral, 1 enemy comp, 1 ally comp
1 Neutral player for each human player, to count their life points. Recolor the neutral players to match the human players so you could see your life points with the correct colors on the board. (Red human player has a red neutral player controling his life points, blue player has a blue computer controling his life etc.)
Even worse...
1. There would be a maximum of 3 human players.
2. You would see multiple colors on the leaderboard.
Whats so bad about only 3 players? And whats so bad about duplicate colors on the leaderboard? 3 of them would be at 0 anyway.
In most RPGs, the game usually whittles down to three players, so having it at 3 isn't so bad.
I hardly read any posts, but this is an old idea, and I thought of it too, when I was
9.
TRy to think of something better,
You guys are not the most cleverist are you, if you want to have more players, simply have the units burrowed owned by the players in question, and the unit on top Invincable, and the units below are first of all owned (burrowed) by one of the two computer players, or by the only one if you like, and giving to the players at the beginning to set the life, and make sure burrowing isn't possible for the player, so they can't bring them up, therefore you can do it without counting.
Even if you didn't want loads, you don't need a Neutral player to count, you just do it simply converting deaths of the Defilers at that LOCATION into death Counts for the Player who owns the location, simply and concise! And if your worried about units getting to close, then use SCMDraft 1/2 and set the location to really really smallish size!
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if you want to have more players, simply have the units burrowed owned by the players in question
That's exactly what I was about to post. Plus, no splash damage.
Or, if you really wanted to be awesome, you could have the defilers owned by another human so if you dragged over the main unit, you would still automatically select it. Just do some fancy trigger work with the leaderboards and its all good.
Burrowed units that are attacked... UNBURROW. There is one exception, the lurker. The problem is if you have 1 computer controlling 5 lurkers for 5 players, the lurkers may switch around. Therefore it maybe best to give the control of the lurker to the actual player... To see what I mean, please try my old map. It uses this idea and adds some other features like randomized damage which is pretty neat.