Map: MegmanX & Megman
Players:4
Map size:128x128
Type: Rpg
Info: Its a basic RPG with skillz and heal i only made this game cuz people make crappy megaman maps which is a disgrace to megaman games Its sortof like FF Quest Rpg.
Story:Megman and Bass created peace once again by destroying DR.Willy but then a large portal open and Sigma came out with Mass armys of Mavericks and Megman and Bass try to stop him but failed then Sigma met DR.Willy and joined forces with him causeing 2 of the most strongest evil forces together. Then X , Zero and Axl came but then Megman killed X cuz he thought it was a enemy >.< and now Zero,Bass,Megaman,Axl shall the Sigma and DR.Willy.
wasn't x megaman i always new megaman x as megaman not a different character
But megaman X came from the future to the past...
I'm not too sure about this megaman story... but how is the megaman from battle network related to the megaman x and megaman? I'm just curious. Oh and if Megaman X is from the future, wouldn't he be able to destroy Megaman with no problem at all? I don't quite get this stuff...
DUDE Battle network has nothin to do with THIS

I know, but you're so into megaman, and I'd like to know how both the classics and battle network are related.
THEY ARE NOT RELATED PEROID! But Megaman and Megaman X are
Oh... then that's retarded. Maybe the story just hasn't been made yet and the "megaman program" got transfered to a body or something, but he lost a lot of his data or something. Oh well. Make sure you're terrain is megaman-ish. Don't forget to use sprites as part of the terrain too.
Do you wanna try my final verison of my game i made the game really fast

I actually don't like it one bit...
The briefing sucks, and goes way too fast if people will actually want to read it... You need to put the "story" in the map, not the briefing. Kind of like a movie map at the beginning showing everything.
The terrain is just like... not megaman. Megaman is usually techy stuff, at least that's what I think. Well the terrain is too original.
Now the triggers... you could have made the level up display better, had some dropship system for "spells" like 'charge' or 'beam sword' or whatever. Then you could have had triggers for better special effects.
The heal is some crap with "Always, Set hp to 100%, Preserve", when it should be done with 2 triggers and a switch, like "Player has at least 1 unit at 'heal' and switch 1 is clear, set hp to 100%, set switch 1, display 'You have been healed'" and "Player brings at most 0 units to 'heal', clear switch 1" this way when a person steps on the beacon, they get healed instantly and don't keep getting healed when they're already healed. Also make sure you use "Current Player" and it's for Force 1.
There's a lot of other little things but I won't go into it. Oh also you can use an "infinite ammount of level ups" as well. Just have a leader board custom score for the level to show(You always "add 1" for every level), and use kill score for the experience(If player gets ### kill score, subtract whatever and give level up). Then when a player gets a level up you can use some fancy 'level up' animation and wouldn't have to make triggers for every level.
Oh... did you also know it's possible to make a "platform" game out of a map? I think I'll try it sometime...
So yea you need to do a lot of work on the map before I'll call it "good".
X and Megaman are two seperate entities. X is an evolutionary step ahead of Megaman.
Dude i just made it in a hour what do you think very high tech

its not played for hardcore players like you its mostly played for non-hardcore players
No offense but its kinda.... not fun. Battles are too easy all you do is kill run heal kill run heal....
Dude i only made this cuz i was in the mood for making a map. At least tell me how to improve :/
QUOTE
At least tell me how to improve :/
These people have told you numerous ways to improve it, you just choose not to listen.
not really

i think ur map was pretty cool...i play anything tho, i have over 1000 maps in my SC Maps Directory.....again Wolf not a bad map for a quick one.......im not 'hardcore" into terrain, i think as long as u think u did good thats all that matters

thanks but its just a normal map i make for fun i mostly make theses maps cuz i play them on B.Net
QUOTE
At least tell me how to improve :/
1. Definitely don't just spend an hour on a map.
2. I'd like to see a map that's made for Battle.net, and has something that will amaze the public.
3. You're map doesn't impress me, that's all.
It's just the same as any other map. Also, how does it make me want to play "hardcore"? Did I ever say make enemies stronger? Did I ever say make the map a lot harder for players to advance?
See, the map could probably be the same size it is now and be a LOT better. Actually, the size of the map would be smaller. This way you could include sounds.
fine i will..
