QUOTE(Fu Leng @ Aug 29 2004, 07:38 PM)
Hmm what about a trig that makes a maze. Like if you go to a location right next to the wall maze that part of the maze will appear then when you go away from the location that part of the maze will disapear...although this would take quite a few locations.....
Have some burrowed units there ahead of time to center locations. But the triggers would take a bit of time to fire if you do it the way I'm thinking (center on burrowed unit, create unit for maze, remove burrowed unit, preserve).
Maybe a maze of dark templars. Give enough room but it'd take a while to figure out becuase, well they're dark templars. Plus you could have figthing in the midst of that maze so if they needed to heal they'd have to remember how to get out of an invisible maze.