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Staredit Network -> Concepts -> Loking For Some Ideas
Report, edit, etc...Posted by Carnorus on 2004-08-29 at 15:26:49
helpsmilie.gif I've made an RPG, and some points through the map it's just attack, run, heal. Is there a way I can change this a bit?

I've also got some open space to make improvements, anybody got and puzzles and the basic trigger functions behind them?

Thanks in advance
Report, edit, etc...Posted by Daigotsu on 2004-08-29 at 20:38:04
Hmm what about a trig that makes a maze. Like if you go to a location right next to the wall maze that part of the maze will appear then when you go away from the location that part of the maze will disapear...although this would take quite a few locations.....
Report, edit, etc...Posted by phatdiddy on 2004-08-29 at 22:35:33
QUOTE(Fu Leng @ Aug 29 2004, 07:38 PM)
Hmm what about a trig that makes a maze. Like if you go to a location right next to the wall maze that part of the maze will appear then when you go away from the location that part of the maze will disapear...although this would take quite a few locations.....

Have some burrowed units there ahead of time to center locations. But the triggers would take a bit of time to fire if you do it the way I'm thinking (center on burrowed unit, create unit for maze, remove burrowed unit, preserve).

Maybe a maze of dark templars. Give enough room but it'd take a while to figure out becuase, well they're dark templars. Plus you could have figthing in the midst of that maze so if they needed to heal they'd have to remember how to get out of an invisible maze.
Report, edit, etc...Posted by Carnorus on 2004-08-29 at 22:52:59
QUOTE(Fu Leng @ Aug 29 2004, 07:38 PM)
Hmm what about a trig that makes a maze. Like if you go to a location right next to the wall maze that part of the maze will appear then when you go away from the location that part of the maze will disapear...although this would take quite a few locations.....

I love it! I thought about a maze but the way you're suggesting is great!
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-29 at 22:59:33
Heres a puzzle
Puzzle1: bring a unit to a pad and then 4 units will apear and 8 pads too you must put the units in 4 of the 8 pads

Puzzle2: For a boss you must kill all 4 healers so that the boss won't get healed if youn attack it.

Puzzle3:fine all the units under a timer if the timerruns out you must start over
Report, edit, etc...Posted by phatdiddy on 2004-08-29 at 23:00:31
MAke the player fight through a room of enemies with vision turned off for himself.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-29 at 23:03:32
QUOTE(phatdiddy @ Aug 29 2004, 10:00 PM)
MAke the player fight through a room of enemies with vision turned off for himself.

sounds kind of basic but you can do this
Make a room with 4 builds and you must destroy the buildings so that enemies don't come out of thoses and if you don' kill all the buildings underr a timer you lose
Report, edit, etc...Posted by eXile5 on 2004-08-29 at 23:04:15
I made a key code thing alittle while ago. It works pretty well.
Report, edit, etc...Posted by phatdiddy on 2004-08-29 at 23:06:57
Fine then make them go through a maze while fighting enemies with their vision turned off. ANd the only way to get out is to hit 4 switches to open the door.

Ok I'll get serious though I meant what I said right there.

Step on beacons to open doors, but when 1 door opens another closes. And make a maze of doors.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-29 at 23:15:41
i like the wire map dude its good with a timer
Report, edit, etc...Posted by Carnorus on 2004-08-30 at 00:00:42
You guys are great! Thanks for all of the ideas biggrin.gif
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