i got an idea 4 a map
first u make a bound lvl then after that put a mini-dugeon with boss and keys+traps.
after that keep doing it and make like 5 lvls then have a major (last dungeon) and a really hard final boss
(make sure u have upgrades and items)
That there my friend will be hard.. seeing as you need to open switches for the bound levels and whatnot.. plus the locations, unit names, etc... just hope you don't go over the string limit.. which is 1024 strings.. if you do.. StarEdit will start screwing over or will not be playable when you try to open up the game in StarCraft.
i no or itll overwrite triggers/locations
How to keep strings to minimal. . .
Don't name Switches, Units, Buildings, Extras', Locations, Place many Triggers alone, without much purpose, if they can be placed in another ones...
I think thats it?
things would be difficult to organize.. especially if you are messy like me.. anyways.. reusing locations is what i do anyways.. or what i did in my map "Revenge of Ishan" until it was horribly destroyed with all my other StarEdit projects for this site...

now i'm angered again!!!!
or i could have 1 bound place and 1 dungeon area and have it keep changing