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Staredit Network -> UMS Showcase -> Pac Man LvL 1
Report, edit, etc...Posted by Elvang on 2004-08-30 at 23:12:50
Well, heres my first map, been working on it for awhile trying to debug it fully. Heres a quick desc of the map:
Upto 6 players may play at once, difficulty increases as you play, if you die you can be revived, around 400 dots, zealots are ghosts(nonhero), lings are pac men(nonhero).

Any feedback/bugs/suggestions would be greatly appreciated smile.gif
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Report, edit, etc...Posted by phatdiddy on 2004-08-30 at 23:35:07
kewl, i haven't gotten to play it yet but pacman for starcraft is a good idea.
Report, edit, etc...Posted by Elvang on 2004-08-30 at 23:40:09
Thx, there are 3 other lvls(just diff terrain and design) but they are riddled with bugs sad.gif
Report, edit, etc...Posted by phatdiddy on 2004-08-30 at 23:42:58
Do you have the little cherry or food thing that appears sometimes? that was fun to eat, and can you kill the ghosts by gettings the special circle thing?
Report, edit, etc...Posted by Elvang on 2004-08-30 at 23:51:28
I didnt add the random fruits that appeared but the other levels have the power pellets, though they arent used the same way as in the game sad.gif, kept getting bugs from them that I couldnt fix so I just made it so if they killed one it destroy 1-4 ghosts.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-30 at 23:51:47
some one already made a pacman lvl1
Report, edit, etc...Posted by Elvang on 2004-08-31 at 00:00:44
eek.gif I nvr knew that sad.gif, who was it made by?
Report, edit, etc...Posted by Vindexus on 2004-08-31 at 04:38:34
It's in tutorial database. Forget who it's by. I played a version on b.net that was insanely fun but it had no credits in it.
Report, edit, etc...Posted by LegacyWeapon on 2004-08-31 at 13:50:30
millenniumarmy and mathrix(U) already made something like pacman called coin collecter which is the same idea
Report, edit, etc...Posted by Crispie on 2004-09-02 at 12:12:52
Wow thats awesome, thumbs up man.
Report, edit, etc...Posted by .Coko[CK] on 2004-09-02 at 12:45:43
Good for you, although no way a new map style, it looks ok, just go through your triggers, and see what you've missed out, miswritten, badly done triggers are the most common reasons for bugs!
Report, edit, etc...Posted by Crispie on 2004-09-02 at 13:34:00
btw...I dunno if youve considered this, but instead of attacking the vulture bombs, you could always have them blow up as you pass them, just have a slower unit and faster units for the ghost. smile.gif
Report, edit, etc...Posted by exo6yte on 2004-09-02 at 14:56:34
Pac-Man rules. Do the ghosts have their Japanese names? I'll check your map out soon.
Report, edit, etc...Posted by Elvang on 2004-09-02 at 23:43:12
Thx for the comments guys, I seem to have fixed all bugs w00t.gif , unfortunately I don't have a way to record the dot eating sound for the game, so if someone could help me with that?
Report, edit, etc...Posted by KiLLeR2001 on 2004-09-03 at 02:35:18
QUOTE(Elvang @ Sep 2 2004, 11:43 PM)
Thx for the comments guys, I seem to have fixed all bugs  w00t.gif , unfortunately I don't have a way to record the dot eating sound for the game, so if someone could help me with that?
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Well, what you can do is... Instead of having to attack the vulture mines. Make them invincible, and when your unit goes over them, they get *removed* (not killed)... Then upon removal you can play the sound each time the unit goes over a mine.
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