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Staredit Network -> UMS Showcase -> Half-Life
Report, edit, etc...Posted by Screwed on 2004-08-31 at 00:04:58
Hi all, I did not know what happened today - but i accidentally created two threads and when i came back after school both of them are gone. Anyways - I created the thread again (this one) to inform you that I have made another trailer (yes another one). This is better than the previous one. I'll add screenshots and game play details later, here's the link to the trailer download.

http://www.staredit.net/index.php?download=1049

Have Fun!

Credit to Yoshi's Matrix Music,
Alpha(MC)'s DKS Music
and...
MiniMoose for accepting it! (I think)
Yoshi's pretty busy with the website right now.
Report, edit, etc...Posted by VoidArchon(MC) on 2004-08-31 at 01:21:40
what music is in it that was from Death Knights l|l?
Report, edit, etc...Posted by Screwed on 2004-08-31 at 01:28:24
The Music from Death Knight 3 is the calm music after the Terminator Music.
Report, edit, etc...Posted by Yoshi da Sniper on 2004-08-31 at 01:49:56
Actually, me and moose were both accepting. Moose must of got there first tongue.gif
Report, edit, etc...Posted by Zombie on 2004-08-31 at 01:55:14
i cant download it???

QUOTE
Sorry, an error occurred. If you are unsure on how to use a feature, or don't know why you got this error message, try looking through the help files for more information.

The error returned was:

You have accessed this file from a link not on this site. Anti-leech is in effect. If you wish to link to our files, we don't mind you just linking to the page. However linking JUST to the download link is something we dont allow
Report, edit, etc...Posted by Yoshi da Sniper on 2004-08-31 at 01:59:58
Try it again?
Report, edit, etc...Posted by Screwed on 2004-08-31 at 02:00:28
Gameplay - Because of location and string limits, I will only make 4 levels in each map (like a campaign) and a next series will follow after the first map and a password is needed to unlock and play it.

Combat System - Real Time fighting. Meet enemies and combat at the scene.

Weapon system - Quite simple.
Gun - (with unlimited ammo for each type of gun - but you need to reload with each type of gun. I am wondering if I should use the lock system as seen in the Doom 3 firing system)
Other - Such as grenades, smoke bombs, flash bombs or track missiles.

Health System - The mineral and gas (health and armour) system. Minor and Major bosses you face will directly fire exploding archons or dying zerglings at you and if you get hit, your health is directly deducted from the mineral bar etc. That is the reason why I chose the mineral system instead. Everytime you from phsical damage cause by enemies - you lose some minerals depending on which unit killed you (I will centre a location that will hopefully identify which unit killed you).

Obstacles - I won't mention them all, but there will definitely be doors and keys. There will be sucking effects, death traps and lures from NPC allies etc. I will try randomise the effect and add rain/ footstep sounds to make it be as real as possible. Elevators will also have obstacles and door hacking will be done manually, clues will be given on beacon combination or multiple choice (on storyline or starcraft etc. or general knowledge) in order to open doors.

Gameplay - This is not the storyline, everything in the story on which civillians say what or what you see in the surrounding my tie up to a big clue to survival at some places. You don't buy things in the map, you find them from dead bodies or desk drawers etc.

Bar levels - will include health. armour, stamina, light (from lamp or light), and bladder levels. Each will have their own disadvantage when they get too low.
Low value effects:
Health - Die easily.
Armour - Affects the sustained damage from enemies (only affects if the damage is taken directly targeted to minerals).
Stamina - You become extremely slow.
Light - Become very dark if this value becomes very low. You can choose to turn the light on or off.
Bladder Levels - Your level of "how much you want to go the toilet". This will affect the route you travel. If this gets too long you start to lose health (slowly).

Character Status - This is the status of your character. The bad ones are poison, paralyse (which is differnt from frozen), frozen, sleep, blind and burn.
Poison - lose Hp when moving.
Paralyze - constantly switches the belonger of the unit to reduce eas of control OR to regularly issue order the unit to the same spot so it cannot move properly.
Frozen - Slow down the unit.
Sleep (light) - Your unit cannot move but is able to attack.
Sleep (Deep) - Your unit is given to another player which in other words mean that you cannot control it and you have no vision of it.
Blind - Impairs your vision.
Burn - Lose Hp constantly.

More gameplay details (barrel system), weapons, storyline, and screenshots is bound to follow.

Edit: Thanks to Yoshi and Moose for accepting it! Luv both of you!

Edit: Added More Gameplay Details. I got to admit that I do not own a Half-Life game because I was inspired by other people, I will do some research later.
Weapons -
Guns - these gun's ammons will not run out once you receive the weapon but you do have to reload regularyl depending on which gun you are holding. The main ones I can think of right now is...
Machine Gun - Marine
Pistol - Ghost
Flamethrower - Firebat, Special - can cause burn damage to enemies.
Rake (how you spell it?) - Zealot
Pole - Don't know which unit, Special - able to whack unit away at special occurances.
Shotgun - High Templar (Should storm be allowed?)
Plasma Gun - Kerrigen, Special - randomly create halluncinations or less chance of being stalked by enemy.
Medic - Medic, Heal Purposes (heal the mineral health bar)
Vehicle - These are used for special purpose such as transport, crushing doors etc.
Robot - Goliath, used for armoured combat.
Vulture - Speed transpot.
Tank - Armoured Transport, Special - Crush nearby enemies.
Dropship - Air Transport.
Other/ Items These are limited.
Medipacks - Health an amount of health.
Medipacks (On wall) - Health more health.
Herbal Remedy - Removes all bad statuses.
Grenade - Generated explosion and kills nearby enemies.
C4 - Damages all nearby units to 10 % health, usually for destroying walls.
Flash Bombs - Generates a disruption web and units underneath receive temporary invincibility. Also lights up surrounding area.
Key -Self Explanatory
Lights - Creates bigger vision around you.
Burst - Creates an air unit that gives you instant vision of the surrounding for a while.
Cloak Suit - You become a dark templar with mostly 1 shot kills. The 'enemy follow you' switch will be cleared to make enemy units not notice you. However if they get close to you, a detecter will be generated above you which means you will be revealed to the enemy plus the switch will be set back.

Still to be updated, now i need some sleep ^___^
Report, edit, etc...Posted by phatdiddy on 2004-08-31 at 09:37:43
YOu got some good ideas there, nice work.

How many weapons are there gonna be, and can you go to the bathroom?
Report, edit, etc...Posted by Vindexus on 2004-08-31 at 16:02:10
That actually sounds pretty sweet, with the minerals health and such. could you please add triggers that set your hero's hp according to the amount of minerals you have? Like if they have 1-10 minerals, set the hero to 10% and if they have 11-20, set it to 20%, etc etc.
Report, edit, etc...Posted by (DB)Baal on 2004-08-31 at 16:31:31
Ohh sounds pretty sweet Screwed! I have always wanted to play a decent Half Life game on Sc happy.gif Good Luck with that and if you need a tester I am free most the time WHEE!
Report, edit, etc...Posted by Screwed on 2004-09-01 at 04:31:22
QUOTE
YOu got some good ideas there, nice work. How many weapons are there gonna be, and can you go to the bathroom?

I'm quite caught up with work lately, so I'll answer the weapons question later, but for the basthroom part, in fact yes. It adds a twist to the plot. The bathroom generates a different atmosphere and you never know who you might find in a toilet chamber.

QUOTE
That actually sounds pretty sweet, with the minerals health and such. could you please add triggers that set your hero's hp according to the amount of minerals you have? Like if they have 1-10 minerals, set the hero to 10% and if they have 11-20, set it to 20%, etc etc.

Vindexus, I've always been fond of your ideas on maps (and your super duper terrain making skills). I have considered your idea, however there may be a bug if I do that. Obviously, I can set the unit health according to how much minerals is left. Nonetheless, I cannot do it the other way round. If the unit directly takes physical damage from e.g. an hydralisk, I wouldn't be able to find a way for it to identify how much health is left and change the mineral amount. Unless, of course - your idea is only for asthesitic effect which I think is really awesome to have. (for asthetic effect I will just preserve the trigger which sets the unit health percentage according to the mineral amount so if the unit took damage the health will change back.)

QUOTE
Ohh sounds pretty sweet Screwed! I have always wanted to play a decent Half Life game on ScĀ  Good Luck with that and if you need a tester I am free most the time WHEE!

I know i already luv moose and yoshi, but there... I also luv you baal! You are actually the one who inspired me to start the map (and also Shinobooette), but I really luved your Doom 3 map. I did leech some ideas off you which i considered to be 'fitting' for my map. Yes, if i get somewhere with the map - for example a demo I will definitely ask and plead people to test it and I really appreciated your commitment, excitement and great help. What I have planned for this map is perhaps something a bit real and freaky for players to experience but not just hard core complex triggering (but it probably do need some large amounts of randomizing and triggering but if it doesn't the presentation will still be made looking great)

Thanks for everyone for showing interest and support!

When I'm done with the weapons list I will edit the post I had above this (the massive one)

Edit: Weapon list added.
Report, edit, etc...Posted by .Coko[CK] on 2004-09-01 at 07:27:45
A very interesting project, and first of all, probably a first on this website, would you please edit your map skill and increase to Average at the moment, because you are not a beginner! With a beta out, and people's views maybe increase to Advanced, because you seem to have a clear understanding of Starcraft's abilities or lack of, and how to use them!

A word of warning, be careful not to go overboard with the effects, because of testing and mistakes in your code problems can quickly arise. Also the more, "strange" abilities and triggers you have going on the higher the chance of bugs appearing, some of which seem almost impossible to remove.

You mentioned you would be doing this over a couple of maps, a good idea for this type of project. With that kind of option, maybe reduce the number of guns in each map, and enable more as the game continues, or "Campaign" as you might call it. That way you save yourself a lot of problems with slower triggers because of high amounts of them, and give reason for people to keep going, ignoring the Storyline of course.

Sounds do add a lot to map, but try to refrain from going overboard, and don't just add sounds because, they sound "cool", each and everyone must have a purpose within the map. I'd advise making them run through the String Saving options that is in the Map Archive, written by myself for any Wav's that need to be played once, and don't get constantly repeated after themselves!

Good luck with this map, can't wait to see the results!
Report, edit, etc...Posted by (DB)Baal on 2004-09-01 at 11:18:59
I feel special happy.gif But yeah if there is anything you wish to use from my Doom 3 map I will gladly lend my experience to help your map along. I remember though I did play a Half Life map but there was a glitch that sent you to the last boss in a split second. Thanks for the luv tongue.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-01 at 17:53:59
I've never played half life before but your game sounds kick ass it willl take along time to make...
Report, edit, etc...Posted by Daigotsu on 2004-09-01 at 20:39:21
Only now I'm looking at this thread thinking to myself it's not worth it, but after I saw the intro and gameplay I was very wronged sad.gif

Gameplay with minerals and vespene for health and armor is a great idea so GL with map and make it a success!!!
Report, edit, etc...Posted by Moogle on 2004-09-02 at 03:30:15
Good Trailer happy.gif, map seems like going be very fun. This 1 player map? or is everyone Freeman? because dont think was that many heroes in it. Is going be like real half-life were people follow you and stuff. Like when talk to guard he'll assist u n follow you as well cover fire? Good Luck
Report, edit, etc...Posted by Screwed on 2004-09-03 at 08:16:42
I should really stop answering people's posts and get really rocking on the map. The next time I post I will sure I have the terrain done - This thread mite be a bit dead by then.

QUOTE(Coko)
A very interesting project, and first of all, probably a first on this website, would you please edit your map skill and increase to Average at the moment, because you are not a beginner! With a beta out, and people's views maybe increase to Advanced, because you seem to have a clear understanding of Starcraft's abilities or lack of, and how to use them!

A word of warning, be careful not to go overboard with the effects, because of testing and mistakes in your code problems can quickly arise. Also the more, "strange" abilities and triggers you have going on the higher the chance of bugs appearing, some of which seem almost impossible to remove.

You mentioned you would be doing this over a couple of maps, a good idea for this type of project. With that kind of option, maybe reduce the number of guns in each map, and enable more as the game continues, or "Campaign" as you might call it. That way you save yourself a lot of problems with slower triggers because of high amounts of them, and give reason for people to keep going, ignoring the Storyline of course.

Sounds do add a lot to map, but try to refrain from going overboard, and don't just add sounds because, they sound "cool", each and everyone must have a purpose within the map. I'd advise making them run through the String Saving options that is in the Map Archive, written by myself for any Wav's that need to be played once, and don't get constantly repeated after themselves!

Good luck with this map, can't wait to see the results!

Thanks Coko, I wish someone would mention what level of map making I deserve. ^__^ Anyways, I liked your recommendation of putting a little bit extra in each scenario of a campaign. So when my first demo or beta comes out there will not be all the functions I mentioned before. I know I went overboard a bit because I have so many ideas I know I can put in. I've currently done the terrain for Mission 1 and 2, however I still have the terrain for the Mission 3, 4, outside, other, ammo, bar, weapon etc. section to do..

QUOTE((DB)Baal)
I feel special  But yeah if there is anything you wish to use from my Doom 3 map I will gladly lend my experience to help your map along. I remember though I did play a Half Life map but there was a glitch that sent you to the last boss in a split second. Thanks for the luv

Thanks, I will ask you things I may have queries about, since I do not have much experience in my past map making years. I have been making newb maps all my life and never used any good functional triggers. I only just discovered starforge and SCXE 2 month ago and I mite have come a little too far to do this map. However, what comes out is what everyone will get - obviously. Keep your expectations low for a while since this mite not come out until "Summer 2005". I have never actually experienced how to make a trigger the above spells may require but i do know how they may work. Referring to what Coko said, making it too complicated may have unfixable bugs and I will always keep that in mind.

QUOTE(Wolfmasterkouga)
I've never played half life before but your game sounds kick ass it willl take along time to make...

Thanks for the encouragement Wolf, yes it will take a long time to make, especially the whole series. I have never devoted myself to map making a lot. I do only a bit in a week since I have got other things to do. Nonetheless, this will build up to something one day.

QUOTE(Moogle)
Good Trailer , map seems like going be very fun. This 1 player map? or is everyone Freeman? because dont think was that many heroes in it. Is going be like real half-life were people follow you and stuff. Like when talk to guard he'll assist u n follow you as well cover fire? Good Luck

Hey, Moogle. I really have to thank a lot of people for what I have learnt in 2 months. The day Moogle watched my NitE Trailer with me he said "Lol, that sucked" but that isn't what he just said to me. He taught me things, I asked questions and challenged myself to do better. I do not know If i have achieved and improved myself but that will really depend on what other thinks and when the map really comes out. To answer your (moogle) 's questions... Honestly, I do not own the half-life game but I do know how it goes in the beginning. The middle section of the actual game is just a series of killing. I could alter it into a storyline and put it together in my map. I have pklanned this to be 3 players, if due to vision purposes I have to cut it down to two, that may be inevitable. Only Player 1 will be Gordon Freeman, an innocent scientist. Player 2 will be a some unimportant person and because of of his unimportantness he was not overrun by aliens in the beginning and became one of the survivors. Player 3 will be another player starting far off on the road and in the woods. They will not all play the same role (I don't know if I should make it all 3 players will or will not be required to finish the game.) Although they will still work to achieve the same goal which is destroy the boss.
Report, edit, etc...Posted by Zombie on 2004-09-03 at 13:46:39
i cant download it damnit!



QUOTE
You have accessed this file from a link not on this site. Anti-leech is in effect. If you wish to link to our files, we don't mind you just linking to the page. However linking JUST to the download link is something we dont allow
Report, edit, etc...Posted by .Coko[CK] on 2004-09-03 at 15:02:47
Try copying the address and placing directly into your Address Bar and clicking enter.
Report, edit, etc...Posted by Moogle on 2004-09-03 at 22:45:29
QUOTE
Hey, Moogle. I really have to thank a lot of people for what I have learnt in 2 months. The day Moogle watched my NitE Trailer with me he said "Lol, that sucked" but that isn't what he just said to me. He taught me things, I asked questions and challenged myself to do better. I do not know If i have achieved and improved myself but that will really depend on what other thinks and when the map really comes out.


WOW i guess i did do good dreed ^_^. don't matter how ur map is long as you like it all matters. Your not making maps for other people your doing it because you love to map make. If we made maps to be better then others what the point of mapping we only do it because were having fun doing it. Why i do it ^_^ I think you will find lots guys still left alive during game. till special forces dudes come in and kill lots people. Good luck man.
Report, edit, etc...Posted by Screwed on 2004-09-05 at 01:28:50
I finished the terrain yesterday. I've started the intro. A promising demo will come out in 4-5 weeks (which is when i have my holiday).

I will inform people of the storyline later and hopefully gain some ideas since I'm not a whiz on that myself. - especially I need ideas on side/sub missions.

Screenshots - Most speical terrain features in the Missions 1-4 are the waterfall and skyscraper plus the mountain outside Black Mesa. In part 5-8 there will be train stations and tunnels. I have totally changed the storyline of the original game so when anyone who wants to help me think of sub missions they don't have to follow the story.

Screenie 1 - Da waterfall. - also in the topic called "RPG Terrain".
user posted image

Screenie 2 - Entrance to Black Mesa.
user posted image

Screenie 3 - Intro ends.
user posted image

As said before because I have something urgent later, I will inform people of the storyline and main missions and ask for ideas on sub missions / side quests.

ADDITION: The purpose of this post is to ask for ideas for side quests.

Storyline
Obviously from watching the trailer you have probably noticed that the map is about aliens released in an accident. The altered the storyline is below.
Blue starts off being Gordon Freeman, he goes thru a training with a professor, which is a simple practical explanation of how the game goes. This covers key finding, door hacking and grenade throwing. I won'cover the meticulous in the middle but then after the training you are sent to open a portal in a highly secured underground chamber. The dungeon is already filled with a bit of aliens since it is an alien breeding ground. Something goes wrong when you are opening the portal in the alien breeding ground and aliens are released. Everything was under control in the alien breeding ground at first when suddenly US army forces come in and kills many security memebers. Then the power shuts off, alien wombs and genetic monsters are released. The Nite and day system will begin after that happened. I will not say anymore about the "blue" player and you could see for yourself.

For player teal, he will start off as a retired soldier invited to this dramatic demonstration event. He went to the toilet when the monsters are unleashed and is unequiped in the beginning. He then will hopefully find 'blue' and 'purple' and journey thru missions.

For player purple, he is one of the US army forces, however he is lost randomly in the woods and at the end also mistaken for a civillian targetted by the US Navy. 'Purple' will be a harder person to play as.

Sequence of Major Missions:
Blue:
1. Training.
2. Elevator - underground.
2a. Find Professor, and confronts US Army.
3. Water Pipe's entrance tore open by genetic dogs. (There is a reason why you have to go in there.)
3a. Garden.
4. Tunnel under toilet with guards killed by aliens (so you can enter.)
5. Outside - Escaped into the city (The game doesn't end here).

Teal:
1. Deliver package.
1a. Forced to go to toilet.
2. Confronts US Army.
3. Explore.
4. Waterpipe.
5. Tunnel.
5a. Deliver Disk.
6. Outside.

Purple:
1. Stays in Soldier Camp.
2. Eliminate a beast.
3. Lost in woods, find way out of there.
4.Waterpipe.
5. Tunnel.
6. Report to US Army and police.

The numbers are major quests your have to complete, the 'a' beside the numbers are side quests between major quests. I need ideas on more side quests, there could be more than 1 between each major quest. Thank you very much everyone!
Report, edit, etc...Posted by High on 2004-09-05 at 01:39:05
All i can say is :sounds cool, good luck, your gona need it!
Report, edit, etc...Posted by Daigotsu on 2004-09-05 at 06:25:57
gogogo!!! Can't wait for release. I like how each player has there own missions.
Report, edit, etc...Posted by Moogle on 2004-09-05 at 06:44:19
Sounds fun cant wait for it to be done ^_^
Report, edit, etc...Posted by .Coko[CK] on 2004-09-05 at 12:06:39
It sounds most different, thats all i'll say! However, don't go overboard, and don't let the ability to add "cool" features turn you away from the atmosphere, point and depth of the map itself, just because it looks cool doesn't mean it will help the map!
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