Wow I think you managed to misunderstand every single thing I said! New record!
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You didn't think it logically. You can always add 1 point of armor, thus 1 point will equal 1% in the highest armor points possible. but if you get 101 armor you will still have 100 armor effects because you can't have 101% shields on a trigger.
How many different amounts of armor do you
want? If you like pressing the "upgrade" button 20 times to get 20 stronger armor instead of moving a unit to a location good for you.
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Then you could have less potential armor points. If 1 heavy armor point = 5 light and thus 20 heavy = 100 light. This means that if you get 21 heavy armor you still have effects of 20 heavy.
It is also wierd to be able to have way more light armor points than heavy.
I'm really not understanding what a "heavy armor point" is. If the armor is thicker, it adds more deaths, and you are harder to hurt. Simple.
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ummm...?
Look. You have several types of armor you can choose to equip. Okay. Now lets say a Zealot indicates Light Pie Armor (3) and a Marine indicates Heavy Pizza Armor (7). You bring the Zealot to the "Equip Armor" beacon, it moves it to "Equipped Armor" location, and adds 3 deaths. You have 3 shields, or 6 shields, or whatever. Then, you decide you prefer the Heavy armor even though it slows you down (or something) so you take the Zealot to a part of the "Equipped Armor" location called "Unequip" and it gets moved back to where it started, and 3 deaths are subtracted. You take the Marine to the "Equip Armor" beacon, and it moves the marine to "Equipped Armor". Now you get smart and think, hey, maybe I can equip two types of armor! So you take the Zealot to "Equip Armor". The trigger checks that there are no units at "Equipped Armor".. oh wait, there IS a unit there. A message is displayed, and the Zealot moves back to the "Spare item" spawn point.
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THis will have to require different switches for having armor on/off.
If the armor wears out, the deaths are subtracted, the unit is replaced with a "worn out Pizza armor". You go to the town, visit the blacksmith and he says "I will repair your armor for you. 30 Dollars Please" And you pay him, the "worn out Pizza armor" is replaced with "Heavy Pizza Armor (7)" and the death count is increased. You could unequip the "worn out" armor too, but it won't subtract any armor since it doesn't work anyway.
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Thus meaning armor cannot be broken. Maning it can't be repaired.
I don't understand this one..