QUOTE(TheCasbah @ Sep 9 2004, 01:39 AM)
i was making a map that was sorta like a hero arena/snipers game, and i could never balance all of the units out. like, when i changeed the stats of the archon just one tiny little bit, it made it the best unit their. then i tried changing every other unit and that made it even worse!

i really need some help plz
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Your best bet would NOT be to test EVERY unit combination of every possibility out there.
I'd shoot for the most used units, or most unique units.
Such as....
Ground:
Tank/Seige, Reaver, Firebat, Zergling, Ghost, Marine, Goliath
Air:
Valkyrie, Corsair, Devourer, and any other (like BC or something basic)
Any play with their life, take all factors into consideration.
Everyone's been using ghost/zergling combo to explain, so I will.
Lazer Tag 2.0 (which EVERYONE has played) does it best.
11hp ling, 10dmg
10hp ghost, 5dmg
The ghost would have to hit the ling 3 times before it got to ghost.
The ling only has to GET to ghost, and he's dead.
Also, it depends on the number of units, if the game is a masser,
11hp/10dmg lings
10hp/5dmg ghosts,
Ghosts will OWN lings, only because it's a masser, and you have multiple ghosts firing.
Take into account spread damage aswell.
Much harder to explain in this, but if you need a tester or assistant, lemmie know, I'm decent at balancing units out.