Staredit Network

Staredit Network -> Concepts -> Supply counters
Report, edit, etc...Posted by qPirateKing on 2004-09-22 at 21:17:13
One of the most underutilized parts of the SC interface is the supply/control/psi counter. People use the mineral and gas counter and the leader board, but they usually don't bother using the supply count. Maybe no one has thought of it? It has its disadvantages of course, but there are also some good possibilities for it.

1. Easy to implement and use.
2. Adds up to 3 new counters to the interface.
3. Displays quantity out of a maximum (20/200, 1/10, etc.).
4. It could be useful in defense maps to display your life total.
5. You could use it to display mana or stamina (#/# tells them their maximum).

This system works best in maps where you don't have shared vision with yourself (so that you don't see the supply things) or in maps like defenses where people won't be bothered by the fact that they have supply depots lying around.

To use it, just make any number of supply producers to raise the max supply to a desired number. Maybe the player only starts out with 50 mana -- give him 5 Command Centers. It'd probably be a good idea to have the units stacked to save room. Have them all preplaced and give them to the player when they level up or gain more max mana.

Then, you simply have a little area where you move/give/create units to the player to fill up the supply counter. Be sure to make triggers limiting this or else you'll get the 201/200 thing.

That's about it. Take from it what you will.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-09-22 at 21:19:32
Problem-- Most things don't produce even amounts of supply. Conversion of units for ensuring that would be difficult. Can't really be measured by triggers easily.
Correction -- Provides 5 counters. 3 for Supply, one per race.
Report, edit, etc...Posted by qPirateKing on 2004-09-22 at 21:29:18
QUOTE
Correction -- Provides 5 counters. 3 for Supply, one per race.
I believe it says "2. Adds up to 3 new counters to the interface."

QUOTE
Problem-- Most things don't produce even amounts of supply. Conversion of units for ensuring that would be difficult. Can't really be measured by triggers easily.
That's easy to work around.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-22 at 21:37:23
I thought of this idea in Diplomacie maps... each new age's giving you supply by researching health or medecine.
Report, edit, etc...Posted by TSoldier_Wol[f] on 2004-09-22 at 21:57:16
I hate the limited supply Counters. But the only way to go over that counter is making an Trigger that creates more units for an Player.


OFFTOPIC: I have this game called, "Command and Conquer: Red Alert Retalletion" on the game their is no limited soldiers. You can have about 200 tanks and 500 heilcopters. But you can only make 1 units at an time for per banch. For example. You can be intrainning 1 Infantry Soldier, 1 Tank, 1 Airplane, 1 Nary Ship, building 1 building. The game is pretty cool. You can get A-Bombs on it. Really kick ass game though.
Report, edit, etc...Posted by CheeZe on 2004-09-22 at 22:37:56
this is just an excuse for unit counters ....
Report, edit, etc...Posted by Lisk on 2004-09-23 at 08:58:35
thought of this idea b4 u must have stolen it closedeyes.gif
thats hard to to trigger wise unless u wana gimme some ways to add/subtract/detect those variables -.- (detect=commands units?)
Report, edit, etc...Posted by .Coko[CK] on 2004-09-23 at 14:30:51
My problem with lay in the fact that you've got to use units for counters! And that takes up unit space, and if you map is heavy on units, or can become heavy on units, its just annoying!
Report, edit, etc...Posted by Deathknight on 2004-09-23 at 16:51:05
This counter is a really great idea. Cheeze, unit counters won't display like ##/100 mana or whatever, so supply would be MUCH easier to read and understand. If a number was shoved into my face with all these flashing score boards I probably wouldn't know what it's used for, or what the max is. With this you can increase the max and actually see it on the screen all the time.
Report, edit, etc...Posted by .Coko[CK] on 2004-09-23 at 17:31:04
Useful in say something like a bound map, and if you think about it, you can three different tables up there all at the same time! That would be great, maybe for a like a Diplo map, with limits on unit size to enable you to do this...
Report, edit, etc...Posted by Mini Moose 2707 on 2004-09-23 at 18:56:43
Terran - Minimum of 8
Only adds in 8s or 10s
Protoss - Minimum of 8
Only adds in 8s or 9s
Zerg - Who wants to waste 200 units on Hatcheries?
Overlords - 8.
Yggdrasill - 30.

Maybe it would be better to store the actual value in a death counter then convert it to supply.

IE,
Value is 50...

Create one Yggdrasill, subtract 30 = 20 (Conditions: At Least 30)
Create one Overlord, subtract 8, preserve trigger, = 4 (Conditions: At Least 8, At Most 29)
Give Hatcheries (not create, unless you don't want them stacked) = repeat 4 times. (Conditions: At Most 7)
Report, edit, etc...Posted by CheeZe on 2004-09-23 at 19:00:35
.....?? .if they're going to use the supply counters, they're going to use the LEFT SIDE not the RIGHT SIDE ..probably creating burrowed drones somewhere. which I dont' see a point for .. better to just use death counters or if you can spare it, custom points
Report, edit, etc...Posted by Lisk on 2004-09-24 at 15:47:09
if u have a single unit then u might have ur supply counters :censored:ed up :] use only heroes? O_O
Report, edit, etc...Posted by Tuxedo Templar on 2004-09-24 at 16:50:32
Supply counters are more difficult to control and you can't use them for conditions in your triggers unless you're already using another virtual counter to represent the current state of unit supply or supply use.

The only real use for it is to display numbers you either arn't so concerned about being precise with or else you desperately need another display for something and don't mind giving up a block of terrain and making likely many triggers to manage sets of units to control the supply and supply use display.

I'd rather stick with swapping numbers in and out of the custom score at intervals if I need to display more than one thing.
Report, edit, etc...Posted by .Coko[CK] on 2004-09-24 at 17:01:05
Although it would be fun to have it, say on a Bound, overall there are better uses, it could just show information...
Report, edit, etc...Posted by Lisk on 2004-09-25 at 18:05:06
max zerg supply might be usefull for small numbers like 0-10... but more... its hell in triggers wink.gif
Report, edit, etc...Posted by SaLaCiouS(U) on 2004-09-25 at 20:06:06
This is a good idea to display information, but keep in mind that any units you have will add to it, as opposed to just the ones you want to add to it. So maybe use zerg supply or whatever race you aren't.
Report, edit, etc...Posted by .Coko[CK] on 2004-09-26 at 13:25:58
Zerg seem the best option, because of the 30 option, enabling just seven or so to get the 200 mark. However can't you use that supply trick DK had to get huge numbers?
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