Ok...so i'm experimenting with enter/exit vehicles and i am really wanting to use the reaver, right...so i have triggers that work to exit the reaver, i.e. current player brings 0 scarabs to location 'so and so'...after you use all your scarabs you will exit the reaver, anyone have an idea of how i could make it exit the reaver before you use all the scarabs?
Maybe use the dropship spellcasting system?
QUOTE(Tattered_and_Torn @ Sep 22 2004, 11:36 PM)
Ok...so i'm experimenting with enter/exit vehicles and i am really wanting to use the reaver, right...so i have triggers that work to exit the reaver, i.e. current player brings 0 scarabs to location 'so and so'...after you use all your scarabs you will exit the reaver, anyone have an idea of how i could make it exit the reaver before you use all the scarabs?
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Heres the Triggers to get inside the car!
Trigger |
nullConditions: |
¤ Any player bring as least 1 Any unit (Set it any number you want though) at Car(Location) |
Actions: |
¤ Moves any unit owned by any player at Car(Loaction) move to Inside car(Location)
|
¤ Preserve Trigger |
Heres to get out of the car trigger.
Trigger |
nullPlayers: |
¤ Any Player |
Conditions: |
¤ Any player brings as least 1 anyunit at Leavecar(Location) |
Actions: |
¤ Moves any unit owned by any Player at Leavecar(Location) move to exitedcar(Location)
|
¤ Preserve Trigger |
Will that help?
You just have something which removes all the scarabs, what you need is a way of telling it to let you out. I think making it so that if you have at least 1 and at most 4 scarabs in you want to stay in, and if five appear you want to leave. So you allow them to leave, do those triggers and set the reaver to zero stuff again, for future reference. If there are no things to get in and scarabs are used reset them again.
I made a map awhile back testing the Enter/Exit system with a reaver so here the map.
QUOTE(Moogle @ Sep 23 2004, 01:37 PM)
I made a map awhile back testing the Enter/Exit system with a reaver so here the map.
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Kick ass map comrade! Try looking into the Triggers, to see how he did the enter/exit system! Thats how I learned it when I was starting to get into map making.
Wut nice way or Exiting/Entering with reavers.
[center]Maybe it's the same that a reaver is like a transport unit and the units inside it are affected by triggers?[/center]
Scarabs work the Bring Condition, up to ten, since thats as many as you can have, and you can edit that yourself.