Staredit Network

Staredit Network -> Concepts -> Enter/Exit
Report, edit, etc...Posted by Tattered_and_Torn on 2004-09-23 at 00:36:15
Ok...so i'm experimenting with enter/exit vehicles and i am really wanting to use the reaver, right...so i have triggers that work to exit the reaver, i.e. current player brings 0 scarabs to location 'so and so'...after you use all your scarabs you will exit the reaver, anyone have an idea of how i could make it exit the reaver before you use all the scarabs?
Report, edit, etc...Posted by ShadowSnipe4 on 2004-09-23 at 00:39:07
Maybe use the dropship spellcasting system?
Report, edit, etc...Posted by Tattered_and_Torn on 2004-09-23 at 00:48:51
cheers.gif
Report, edit, etc...Posted by TSoldier_Wol[f] on 2004-09-23 at 08:41:36
QUOTE(Tattered_and_Torn @ Sep 22 2004, 11:36 PM)
Ok...so i'm experimenting with enter/exit vehicles and i am really wanting to use the reaver, right...so i have triggers that work to exit the reaver, i.e. current player brings 0 scarabs to location 'so and so'...after you use all your scarabs you will exit the reaver, anyone have an idea of how i could make it exit the reaver before you use all the scarabs?
[right][snapback]77594[/snapback][/right]


Heres the Triggers to get inside the car!


null
Trigger
Conditions:
¤ Any player bring as least 1 Any unit (Set it any number you want though) at Car(Location)
Actions:
¤ Moves any unit owned by any player at Car(Loaction) move to Inside car(Location)
¤ Preserve Trigger


Heres to get out of the car trigger.


null
Trigger
Players:
¤ Any Player
Conditions:
¤ Any player brings as least 1 anyunit at Leavecar(Location)
Actions:
¤ Moves any unit owned by any Player at Leavecar(Location) move to exitedcar(Location)
¤ Preserve Trigger


Will that help?
Report, edit, etc...Posted by .Coko[CK] on 2004-09-23 at 14:32:47
You just have something which removes all the scarabs, what you need is a way of telling it to let you out. I think making it so that if you have at least 1 and at most 4 scarabs in you want to stay in, and if five appear you want to leave. So you allow them to leave, do those triggers and set the reaver to zero stuff again, for future reference. If there are no things to get in and scarabs are used reset them again.
Report, edit, etc...Posted by Moogle on 2004-09-23 at 14:37:32
I made a map awhile back testing the Enter/Exit system with a reaver so here the map.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-25 at 14:29:08
Nice Map!
Report, edit, etc...Posted by TSoldier_Wol[f] on 2004-09-25 at 14:35:34
QUOTE(Moogle @ Sep 23 2004, 01:37 PM)
I made a map awhile back testing the Enter/Exit system with a reaver so here the map.
[right][snapback]77818[/snapback][/right]


Kick ass map comrade! Try looking into the Triggers, to see how he did the enter/exit system! Thats how I learned it when I was starting to get into map making.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-25 at 14:46:07
Wut nice way or Exiting/Entering with reavers.
Report, edit, etc...Posted by Mune'R0x on 2004-09-25 at 14:54:05
[center]Maybe it's the same that a reaver is like a transport unit and the units inside it are affected by triggers?[/center]
Report, edit, etc...Posted by .Coko[CK] on 2004-09-25 at 15:33:48
Scarabs work the Bring Condition, up to ten, since thats as many as you can have, and you can edit that yourself.
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