Staredit Network

Staredit Network -> Concepts -> Entering and Exiting.
Report, edit, etc...Posted by x BakaPeter x on 2004-09-24 at 19:57:15
you notice on some Rpgs when you enter town it says Entering Town and when you exit it saying something like Entering Plains or Exiting Town. Well on most rpgs. the triggers are kind of newbish. its like when you want to enter town you get the Message Exiting Town and then Entering Town. this idea is old and i didnt come up with it and some people might use it but it could make your rpg more professional looking. like see try using death counters. when you enter the town display a message and set the death to 1. so when the player then exits, make it so that if death is 1 then you display leaving town msg and set it back to 0.
Heres an example.
Report, edit, etc...Posted by LegacyWeapon on 2004-09-25 at 00:44:47
I dont get what the point of the text for entering or exiting a town anyhow but nice work smile.gif
Report, edit, etc...Posted by Revelade on 2004-09-25 at 03:17:06
I just don't get why you have to make your "RPG" professional in triggers if it's going to be protected (which you will most likely do). I mean if the most simple way works, that's all the matters. I don't see why you have to put more work on your shoulder. There's probably a thousand ways to do your idea, but most of them require a lot of work...

My motto: If it's not broken, leave it alone.
Report, edit, etc...Posted by ShadowSnipe4 on 2004-09-25 at 07:19:56
So that in the game it doesnt say exiting town when you get near the entrance and entering town when you get near the exit, I can see the logic in this. tongue.gif
Report, edit, etc...Posted by CheeZe on 2004-09-25 at 07:55:33
..I looked at the triggers and you used too many counters. why do you need 4? one is more than enough tongue.gif
Report, edit, etc...Posted by .Coko[CK] on 2004-09-25 at 09:18:44
People seem to use Deaths like Switches far too much, remember the number goes ABOVE 1!

I've seen this in many maps, even the old ones with Gas as it used this...
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-25 at 14:53:13
This is nothing new! There are even simple ways like using switches!
Report, edit, etc...Posted by CheeZe on 2004-09-25 at 17:42:54
death counters make switchs obsolete ... ermm.gif

I thought the last 2 posts sort of made that pretty clear pinch.gif
Report, edit, etc...Posted by PCFredZ on 2004-09-25 at 17:59:34
ahem... what you have is nothing new.

attached is something that used to be WoS2 (World of Starcraft II), but the name was changed many times. long story short i have dropped that project, though it will give you some pointers. inside you will find triggers that have the most efficient way of entering and exiting towns AND buildings, with messages telling the players "You have entered XXXXX" and "You have exited XXXXX". Basically deaths record what town you the Hero is in and when you go outside a town it will change the death to 0, displaying "you have exited the town", and when the Hero brings his unit back into the town, the counter will change to 1, 2, 3, or 4 depending on which one of the four towns he has entered and... that's all there is to it. The file name is WorldOfWarriors001, so let's just call that game World of Warriors for clarity purposes.

i am working on a new RPG, Nomads, which has taken the name WoS2 instead. i must make note that Nomads does have a series of triggers that makes exiting buildings more efficient than World of Warriors. Nomads will NOT, however, have Entering/Exiting Town messages because... it doesn't HAVE towns tongue.gif

either way, World of Warriors has been abandoned, but to all of you n00b RPG mappers out there, there's a lotta goodies you can savage from it. use SCXE to open it, map's not protected smile.gif

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