Staredit Network

Staredit Network -> Concepts -> Internal Trigger Comments
Report, edit, etc...Posted by Yoshi da Sniper on 2004-09-27 at 23:11:58
I have some pretty complex triggers in my maps, and sometimes comments outside of the triggers isn't enough.

This is pretty easy, but some people may like the idea of this:

To make an internal trigger comment, just make a new trigger that is "Display text for current player". You can either leave it null (which doesn't use up a string) for a seperator, or you can type something in. When you're done, DISABLE the trigger by pressing on the checkbox beside it. You're done. Easy huh?
Report, edit, etc...Posted by Tuxedo Templar on 2004-09-27 at 23:53:49
I used to do that, but they use string slots (even if disabled) unless they're empty so I try to avoid that. Hell 99% of my comments are empty nowdays.

Damn blizzard and their string limits.
Report, edit, etc...Posted by synd][cate on 2004-09-28 at 00:06:35
Or not-so-good editors.. starforge came close...
Report, edit, etc...Posted by illusion(SS) on 2004-09-28 at 00:32:39
it would be cool if blizz cam out with another expansion that increased the string, location, and all other crap that can piss you off.
Report, edit, etc...Posted by Nozomu on 2004-09-28 at 00:39:17
I used to do that empty trigger separator thing for a while, but lately my projects haven't been string-intensive, so I stopped. I only use the separator for any RPGs I bother to work on.
Report, edit, etc...Posted by T.s.u.k.a.s.a on 2004-09-28 at 07:38:43
I don't use comments. I prefer seeing the triggers. I'm just more used to no comments. Even null triggers take up space on a map. Not much but some.
Report, edit, etc...Posted by Yoshi da Sniper on 2004-09-28 at 07:42:05
Seeing triggers is about the biggest mistake you can do. You null comment them under major groups or so on. But never leave them alone, it takes a while to read all of them.
Report, edit, etc...Posted by Deathknight on 2004-09-28 at 11:28:22
Idea: An editor that stores all comments in a SEPERATE file in the mpq, and loads it as part of the triggers and does not affect your string slots or limit or anything in the map, only for organizational purposes.
Report, edit, etc...Posted by Nozomu on 2004-09-28 at 13:11:08
Yeah, but who's going to make it? Clokr_ could do it if he made an editor...
Report, edit, etc...Posted by Urmom(U) on 2004-09-28 at 16:13:20
i have an idea just make a regular comment then in like notepad or microsoft word make a key like this:
suppose i make a comment called mass1. in the notepad i would right mass1=mass units to location w/e or w/e u want to say. no map space required for this old school method. biggrin.gif
Report, edit, etc...Posted by Deathknight on 2004-09-28 at 16:39:59
QUOTE
Clokr_ could do it if he made an editor...

Wasn't he making an editor??
Report, edit, etc...Posted by .Coko[CK] on 2004-09-28 at 17:59:54
You can recycle your strings, so that the same ones appear as one, therefore have a common divider and it will do itself only once, using only one string.

You can go over the limit, but wierd things happen and things get replaced now and then, its ok if thats just Forces smile.gif
Report, edit, etc...Posted by Mini Moose 2707 on 2004-09-28 at 19:57:22
Hate to break it to you Yoshi, but Blizzard and others were doing this back in pre 1.04 days before Comments ever existed.
Report, edit, etc...Posted by Yoshi da Sniper on 2004-09-28 at 20:13:18
Its a concept resserected! xD
Report, edit, etc...Posted by BeeR_KeG on 2004-09-28 at 20:31:35
I prefer using plain Comments and stuff.
I just make the same comment if the triggers are from a big trigger chain to save strings.
Report, edit, etc...Posted by .Coko[CK] on 2004-09-29 at 16:22:13
Zerg Soccer has it all through them, but it makes them look bad, i don't see the need, create a linked Notepad file with all the information, and work through that...
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