This is just one hell of a hard map, if made properly!
There, here it goes...
It's a offensive defense game, where you are allied with a computer.
The computer is trying to bring a couple of units to a destination.
There are many enemes en route to the destination.
The units that's moving WILL NOT fight back(e.g. reaver without scrabs).
You are given ONE relatively average unit which has low life.
You have to make sure at least ONE unit gets to the destination.
To make it easier, there can be check points where players can HEAL their units.
The difficultie levels can be adjusted by having more/less check points.
Obstacles are seen en route(e.g. wall), and you have to make an opening before the computer crashes into the wall!
We can also make puzzles since little unit is consumed...make sure they don't involve mathematics too hard...
Trees and cliffs can be added for players to find a sniping point to pick off enemies.
Who wanna join this project?
I think this would be a cool game to play every once in a while. Is there going to be more than one computer unit, and atleast one has to make it to the end, or is there just one and it must make it to win?
use the trick to make units walk slower otherwise it will be hard as hell to defend
ex: you unit gets attacked while defending so it stops to attack it while the comps units keep going ahead. Then you cant catch up and u lose. Or you could try not to stop and attack the enemies and die.
QUOTE
I can't believe you guys don't think of this
We think a lot. Theres infinate ideas for starcraft maps out there. We depend on creative individuals to express them.
Map is done. No point talking about it now. Protect the Reaver is out! Go to map showcase to find that map...or DOWNLOAD here.
Isn't there another topic on this map?
Yah...Map showcase and StarEdit area.
BTW I'm gonna open a new topic, about my RPG, soon.