This was my pet project. I haven't been able to finish it, unfortunately. With school, it was just getting tedious. However, if someone were to help me with some of the more finicky parts, it wouldn't be too hard (I hope).
The main problem is the city capture system. I really have no urge to create tons of massive triggers for each city: but, if someone could help me find a better way, I would be eternally grateful.
In addition, the income system has to be done. A constant flow of money (minerals) comes in, along with manpower (gas) every three minutes. As it is, every unit is free and without costs. Most of the unit balancing has been finished, although the sea units may need work.
This is BY FAR an under-construction map, but one I feel has great potential. Is anybody willing?
ADDITIONAL INFORMATION: Player 1 = colour 91 (grey), Player 2 = colour 11 (light blue), Player 3 = colour 8 (green), Player 4 = colour 16 (black), Player 5 = colour 10 (tan), Player 6 = colour 5 (brown), Player 7 = colour 6 (white), Player 8 = colour 9 (light yellow)