Lately, i was wondering about a system used in many rpg, like runescape with a little Menu when you click on something or someone. I had an Idea, let me explain:
-3 Computers
-2 Location
The Main character (P1) is owned by a computer.
The dropship is owned by you.
The 3rd computer is the Village People.
How it's working?
Have a location follow The main Char, and another One Follow The dropship. The dropship is used as the "mouse". When the dropship is on anything, You have the Choice of: "Move Here" "Stop action" "other"
When The dropship is on a Civilian, The menu change to: "move Here" "stop action" "Pickpockets" "talk" "fight"....
Or when on a "building"
You can make it work for another char...
The only trouble i saw, it's you can't move your Main char on a "un walkable" place...
Great idea! It sounds sort of like a movement system where you have to center a bunch of locations (to move left, right, up, and down). That'd be awesome if it was put into a RPG. Someone should make RuneScape RPG
Yea, I'm sure if someone can find a way to bypass the "un walkable" That could become a great advantage to map making...
That's a really cool concept Sessase! Here at SEN someone should be able to bypass the un-passable thing! This is a really cool idea for rpgs.
I like the idea, but I would make the dropship be in a separate location and use another, faster unit like a Scourge as the mouse. Then you could hotkey both the Scourge and the Dropship and use the Dropship to enter commands while the Scourge's location changes the commands available.
The novelty factor makes it interesting, but seriously if I wanted to move a unit I'd rather use the normal mouse clicking system directly than a dropship to do it by proxy. I'd only consider it seriously (beyond its novelty factor, I mean) if you want to add additional "click" options to make the unit do customizable things, like jumping over obstacles, using "special" attacks (missiles, grappling hooks, etc.), or other stuff like picking up items, "grabbing" another unit (like in a sidequest to grab some stupid creature that ran off with your pants or something), etc.
That, or else if I wanted to switch between units to "command" frequently and there was some plotwise function to explain why you can't directly control a unit for yourself (like say your a ghost or a telepath or something).
But it's not that you couldn't do customizable things with a clickable unit and a dropship anyway.
It'd be a lot easier if you do the following:
Center the Location around the main character controlled by YOU
Put a dropship, controlled by YOU, on the corner of the map.
Put the options in the dropship.
The result: you'll save a HELL lot of time for us Players, and yet still be able to do multiple actions.
...
Which is pretty much what I said lol.
Yeah but with sessaes idea would be more conviniant wouldnt it? Instead of scrolling to the bottom corner of the map and doing stuff with the dropship while your character is standing idle, or being attacked... I think it would be easier to have the dropship follow you around, a lot less time consuming. ya' know?
Hotkeys are your friend, Cobra.
i agree with tux but i got another idea for you. if you ever played the SNES donkey kong after you beat a level itd bring you to a town map. maybe you can implement this into something like that
ex: you can travel between towns and have a separate area with all the towns as a single building and can move to them.
ahh the classics
Okay Tux have a point, But you know, it's only a concept, Use it or not, I don't care, I only though that was a good idea... I don't care if you love it or not...
EDIT: I though another system, When you come to a "civilian" Make a dropship appear on you, and have many option...
QUOTE(Sessase @ Oct 20 2004, 02:28 PM)
Yea, I'm sure if someone can find a way to bypass the "un walkable" That could become a great advantage to map making...
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I think i have found a way!!!
This is can work for ground as well.
Ok you need to have a location centering on a unit. For one of them you need to uncheck the low/mid/high whatever you dont want it to center in when the unit is in the low/mid/high Air thing. And when the unit enter the level you unchecked whatever triggers you used for that location wont work! and their you go!
If it still wont work for you, Ill try to find another way!
Hmm, should someone make a test map for this? I'll try one.
Kenoli is already making a map like this. Basically whenever you approach something where you have options of what to do a dropship appears with the options inside it. This works best with my "Unit Location" system
You can download that at www.clanuuu.tk on the right panel. It's called Unit Location or something
Another sort of add on to Sessase's idea is like have some unit control the unit from afar for telekinetic stuff like a moving dropship, because people controlled unwillingly would be harder to control, and maybe based on level you could control someone better or not.
Someone had made an Overlord RPG when he was bored and posted it...
The concept was basically to have the spell options inside the Overlord, in the main map, as the main character. The rest is pretty much your concept...
Some could say concepts are good for the sake of having concepts, though personally I think it would only apply to useful or more efficient ones.
I actually find the system annoying .. Use the hatchery system . What's the Hatchery system?
I like the idea that it would appear for civilian interactions, although it might be easier if it was given to an AI player, then given back when needed. or not have it disappear, so that you can keep the hotkey.
The hatchery system is just a hatchery with everything(Or just about everything) buildable. So when you make a drone/zergling/whatever, it kills the unit, and it does the spell or opition. The only thing good about it is that it can have 9 opitions.
You could get around the unwalkable area with other locations and triggers that i'm sure ull get if u think, the real problem is: 255 locations maximum, i forget the max number of triggers, and, of course, do too much and it will get laggy.
Problems
A lot slower
Makes for a hard@$$ job of keeping players from flying over walls and bypassing areas that are intended for later on in the game
Bonuses
Its pretty neat
Great if you have the right kind of map, and can work great if the dropship is used in combo with spells (in the dropship)
QUOTE(RexyRex @ Oct 23 2004, 01:40 PM)
I actually find the system annoying .. Use the hatchery system .[right][snapback]88644[/snapback][/right]
I did an extension to the hatchery system. In my map I used a hatchery for commands, BUT I moved the larva right next to the hero so beginners would not be as confused. The main disadvantages are that the players won't know building what does and that it takes a while for the larva to regenerate after using a command.
Im making a map where when you walk up to something (like a door or a person) a shuttle appears above your head with all the actions you can do to it. The moment you use one the shuttle goes away and something happens.
QUOTE
Someone had made an Overlord RPG when he was bored and posted it...
The concept was basically to have the spell options inside the Overlord, in the main map, as the main character. The rest is pretty much your concept...
Yeah... I made that. Ill go find the topic so you can see it...
I think the only time a click system like this would be cool if you used the awesome coordinate system from bolt_head's map and made it into a turnbased rpg...like the ps1 game 'Final Fantasy Tatics'. Like each one of your units could be able to move, say 6 spaces a turn and you could use death counts as an at meter. I don't know how you would do attacking and spells in this way though.