Hey guys,
After 100 editions of Xeris Arena FFA 10.0c, i'm about to Release
Xeris Arena FFA Final
Anyways, I have an idea to make Bomberman game. Any fans of bomberman will not that it is fun especially with teams or FFA in multiplayer. The most difficult thing is.... how would I set a bomb and see the explosions as it explodes toward a direction.
I have thought about using SCV as bomberman, and if he brings a data disc or khalis crystal (which acts as a bomb) to a certain tile (one that is used for placing bombs only), then I would have a series of actions that explodes across a direction within 3 secs.
I need help thinking of ideas on how to function
Extra Bombs Raise Hit Points How to Active/Set Bomb
Extended Bombs Fast Bombs How to create explosion effect for Bomb
Map Construction Team, or FFA Objective, Introduction
I was considering to use observers at every tile as an explosion effect. For example, if a player activates/sets a bomb, it would first explode obs #1 at bomb location, then 100 milliseconds later, another obs would explode a tile next to it, and on and on to a certain direction. Beginning level bombs should explode for 3-4 tiles across an area. Then extended bombs should explode 5-7 tiles across. If a bomberman happens to stand at the tile where the observer explodes, then his HP will be reduced at certain percentage, or death.
This would be a big map, preferably 128x192 or 192X192 because I would have 4 different Arenas. In beginning, the first player has to choose 1 of the 4 arenas to battle in. This project may take more than 1 month and serious dedication. Is anyone willing to team up with me or simply sharing ideas, trigger effects, map construction... so on. Unless you are an experienced map maker, do not share ideas for triggers.

Thanks for your patience,
LegitXeris
