Staredit Network

Staredit Network -> Website Feedback, Bugs & Discussion -> Tutorials Database
Report, edit, etc...Posted by SaLaCiouS(U) on 2004-10-29 at 17:22:26
There was a Tutorials Database topic before, but I deleted it upon realizing that I can simply ask for Tutorials and some kind people will help me out. Plus if you do these before anyone else, you'll get credit smile.gif

If you decide to do one or more of these, post here once you've done them and sent them to me so that no one will accidently do the same one multiple times. If you're willing to help, then make a high quality tutorial for the topic you choose, and if you include triggers, be sure to use the trigger BBScript. And don't skimp on triggers just because you have to use the BBScript. I like triggers. Also, I'll remove topics as they are completed.

Know a Unit's Location at All times (Sala's System)
Figure out a Unit's Location at All Times (Tux's System)
Play a sound when a unit shoots
Why did my strings disappear? (If you max strings that happens if you add more)
Map Cannot Save? (StarForge glitch)
Supply over max
Counters (Variables)

BMP2SCM 1.0
ProEdit
SCFreeSounds
SCM Draft 2
SCM Protector
SCM Splicer
SCM Toolkit
SCPictureMapper
SCTrigger
SCXE
StarForge
WinMPQ

If you decide to do a tutorial on a program, be sure to check out the Technical Support forum for frequently asked questions about that program.

NOTE FOR DEATHKNIGHT!!!

Your tutorial on Supply Over Max sucked. It doesn't even explain how to do unit supply, you just have lists of things that mean nothing.
Report, edit, etc...Posted by IsolatedPurity on 2004-10-29 at 17:44:59
QUOTE
Know a Unit's Location at All times (Sala's System)


What better man to right about Sala's System other than... yourself? unsure.gif
Report, edit, etc...Posted by SaLaCiouS(U) on 2004-10-29 at 17:50:53
I'm lazy? I'll probably end up adding it but this is my list of stuff to do LAST... So if someone does these things in the meantime then I won't have to.
Report, edit, etc...Posted by LegacyWeapon on 2004-10-29 at 18:00:14
I will work on those as soon as I get back from dinner. I have all night smile.gif
Report, edit, etc...Posted by Deathknight on 2004-10-29 at 21:03:33
Well, if there was ever a submit button or an update tutorial button, I'm sure it may just fill up... I want to update what I submitted you know.





Make Units Shoot Across Whole Map

*This trick works only for the PC version of Starcraft.

There is a unit ID that will allow units to shoot horizontally across the whole map. Place unit ID 2008(Using Starforge most likely), and that would basically be it... I guess. But be warned; altering map settings may affect this unit(I changed some settings like to be able to build with 0 minerals, added units and whatever, and unit 2008 changed to something else).

Here's an example on a way of getting the "Starwars" effect. Have 4 computers, place unit 2008 for computer #3 on one side, and #4 on the other side. Get wraiths or whatever your prefered missile is on those same sides. Then make an army on each side(closer to the middle) for computer 1 and computer 2. Order computer 1 and 2 to march towards each other to attack and give vision to computer 3 on computer 4's side and computer 4 on computer 3's side. You may need a trigger to get the shooting going too. The final effect varies on how much units you used and what units you used.





How do I use players 12+?

*This tutorial given works only for the PC version of Starcraft.

Players above 12 don't actually exist, as Blizzard did not program them. Players 13 and above are reads of data that Starcraft normally wasn't designed to read, that's why it will differ from the mac version of Starcraft, dropping Mac and PC users from each other.

How do we control players 13-256? How do we use them properly? This tutorial can help you understand players better.
    DICTIONARY:
    • Main Players: Players 1-12 are the main players.
    • Supply Provider: A building or unit that provides supply. Example: A supply depot provides 8 supply.
    • Supply used: The ammount of supply a user is currently using. Example: 23/48. The user would be using 23 supply.
    • Total supply: The total ammount of supply a user can use. Example: 23/48. The user can only use up to 48 supply unless he/she builds another supply provider which will increase the total supply to a higher ammount untill it reaches the supply limit.
    • Supply limit: The limit of that player's total supply. Default in melee is 200. Example: 23/200. If the player has enough supply providers to set it past 200 it will not increase, it still stops here. This is the supply limit for that player.
So, you're wondering what this is used for huh? If you played Starcraft, I hope you would have understood it. wink.gif

There are a wide variety of Players. Some speed up the game, some alter your supply limit, some give you everlasting spammy text, and some can even cloak or uncloak any unit in the game.

Alright, you need some proof that players 1-12 are the main players. Right? Well here, take in this large ammount of information of the amazing pattern in this player alliance guide.

NOTE: This tells if the main players are allied TO these players by default.

user posted image
user posted image
user posted image
user posted image

As you see, all the alliances to these players. Now if you keep counting down by 12's, you'll see the pattern.

Now that that's done, I'll also give you a list of supply changes for the players.
    --------------------------------------------------
    UNIT-SUPPLY CHANGE LIST:
    --------------------------------------------------
  • Zerg Building 1(Unused, crashes on sight): +5
  • Zerg Building 2(Unused, crashes on sight): +5
  • Protoss Building 1(Unused, crashes on sight): +5
  • Cave(Unused, crashes on sight): +5
  • Cave-In(Unused, crashes on sight): +5
  • Cantina(Unused, crashes on sight): +5
  • Mining Platform(Unused, crashes on sight): +5
  • Independant Command Center(Unused, crashes on sight): +5
  • Independant Starport(Unused): +5
  • Independant Jump Gate(Unused, crashes on sight): +5
  • Ruins(Unused, crashes on sight): +5
  • Khaydarin Crystal Formation(Unused, crashes on sight): +5
  • Spore Colony: +13
  • Extractor: +13
  • Evolution Chamber: +20
  • Creep Colony: +20
  • Sunken Colony: +20
  • unit: +25
  • Assimilator: +25
  • Shield Battery: +25
  • Supply Depot: +25
  • Refinery: +25
  • Missile Turret: +25
  • Bunker: +25
  • Engineering Bay: +33
  • Gateway: +38
  • Comsat Station: +38
  • Nuclear Silo: +38
  • Barracks: +38
  • Covert Ops: +38
  • Physics Lab: +38
  • Machine Shop: +38
  • Nydus Canal: +38
  • Spawning Pool: +38
  • Photon Cannon: +50
  • Cybernetics Core: +50
  • Forge: +50
  • Academy: +50
  • Control Tower: +50
  • Armory: +50
  • Lair: +50
  • Hive: +50
  • Hydralisk Den: +50
  • Robotics Support Bay: +63
  • Defiler Mound: +75
  • Observatory: +88
  • Queen's Nest: +88
  • Citidal of Adun: +100
  • Factory: +100
  • Starport: +100
  • Greater Spire: +100
  • Templar Archives: +125
  • Spire: +125
  • Science Facility: +138
  • Ultralisk Cavern: +138
  • Robotics Facility: +150
  • Stargate: +150
  • Infested Command Center: +150
  • Hatchery: +150
  • Fleet Beacon: +175
  • Nexus: +200
  • Command Center: +200
  • Arbiter Tribunal: +225
    --------------------------------------------------
What's this list for you ask? It means placing the unit for a certain player will add that certain number on to the supply. The following is the list of supply changes and what player to place for the change to occur. The '*' indicates the number for one of the units above. All other units will add 0.

user posted image
user posted image
user posted image
user posted image


Now that we've seen all of that, let's look at players that would draw our attention.

Player 13:
Player 13 is unique because of it's fast-frame speed up and it's random colours. Placing a unit for player 13 will increase frame rate in the game for other preplaced units. It does not increase speed. Also depending on the ammount of players, the tileset it's played on, and other minor things, Player 13 will be a different colour in the game and have different selection circles. Remember, that the increased framerate is for pre-placed units and will not affect units created in the game.

Player 14:
Player 14 has earned it's prize for the most used player. But many people believe it only increases speed. This is not true. Player 14 has a few more uses you may have not known of. Player 14 also has a few instructions to be used properly. I'll tell you here how to harness player 14's power of time travel. wink.gif
  • How to make time faster by 2x:
      You must place a player 14 map revealer as the first unit on your map. If it is placed after, it will only freeze preplaced units before it. The map revealer can be placed anywhere you wish. All units will be 2 times faster. Some minor glitches may occur, such as if a zerg unit is attacked while burrowing, it may unburrow and cloak at the same time.
  • How to make time faster by 4x:
      For this to work, using the same steps as for 2x speed, you must place an interceptor or scarab instead of a map revealer. Note that a scarab must be placed on land, so that would make the interceptor a better choice. All units will end up 4x faster. This causes major glitches such as many units not attacking properly, vision randomly disappearing and reappearing, and arbiters' cloaking malfunctions.
  • How to freeze time:
      There are 2 ways of doing this. One which will literally freeze units, and one that will partially freeze units. To do the one to fully freeze pre-placed units, place a map revealer, interceptor, or scarab after placing the units you want frozen. The units placed before will be frozen. They can not die, or be controlled. Fog will run over it but you will still see it and be able to click on it. To do the one to partially freeze units, just simply place any ground unit on invalid terrain for player 14. When the game starts, it will say the unit was unplacable and all preplaced units would have been frozen, but will still look like they are moving and can be killed. Killing certain units using this method may crash the game. Fog will run over them like it does in the first method of freezing units.
  • How to freeze animation:
      This is something different, as you can 'freeze unit animation'. Place a player 14 scanner sweep anywhere. Once that scanner sweep ends, all units that were moving will be stuck in their current animation. Note that if you kill any of these units, the game will crash.
Player 19:
Player 19 is quite different from the players mentioned so far. Player 19 has the power of text. What I mean is, Player 19 can controll what you type. It has the power to add 3 characters before every sentence, and what's unique about this player is that those 3 characters of text will last throughout your complete session of Starcaft. Depending on the number of units or sprite-units that are placed for player 19, you will get 3 different characters of text. You can even get colour codes in your text, making it red, yellow, green, etc. Holding enter will spam the game with your 3 characters of text.

Player 161:
This is the second most powerful player following player 14. This player has the ability to cloak or uncloak any unit in the game. This player has not been exparimented with enough to give you accurate instructions of usage. What we have discovered is that you can't have pre-placed vision of this player, or it may crash. This player is also known for cloaking other units like burrowed zerg units owned by other players.

So, I have given you most of the information I know already. You can now control supply, speed, and other things I have mentioned. Have fun.





Map Limits

Here, I will tell you all the map limits.

Max Strings: 1024
Max Locations: 256 (Including "Anywhere")
Min unit HP: -8388608
Max unit HP: 8388608 (8388607+1)
Min Shield Ammount: -32768
Max Shield Ammount: 32767
Max Armour Ammount: 255
Max Upgrades: 255
Max Mineral Cost: 65535
Max Gas Cost: 65535
Max Damage: 65535
Max(upgraded) Damage: 65535 + (65535*255) = 16776960
Max text characters displayed in force: 29
Max Players: 256
Max colours: 256
Max minerals/vaspene geyser ammount: 65535
Max units/sprites: 1700
Min ever working map size: 1x6(I think)
Max working map size: 256x256
(That's about all I know, someone add to this)


Report, edit, etc...Posted by Deathknight on 2004-10-30 at 18:30:52



Supply over max

*This tutorial given works only for the PC version of Starcraft.

This will tell you how to get past that 200 supply limit in UMS games and some other things. What you do is use a tool like Starforge to be able to place other players. This list means placing the unit for a certain player will add that certain number on to the supply.

INSTRUCTIONS:
  • Start up Windows
  • Download Starforge
  • Find and run Starforge.exe
  • Click "New" for a new map, or "Open" to open a current one
  • In the top "Player" box thing(SCREENSHOT NOT AVAILABLE), change it to "PLAYER USED"(As seen in the image list below).
  • Choose a unit that was listed in the "UNIT-SUPPLY CHANGE LIST", and place it for the "PLAYER USED".
  • Read the list and make sure it's the player you want and the unit you want
  • Then go to "File", then "Save".
  • Go to you're Starcraft maps directory(SORRy, SCREENSHOT NOT AVAILABLE FOR THE MENTALLY DISABLED), then save your map.
  • Run "Starcraft.exe", and play your map.


WASN'T THAT HARD!? LIKE HOLY censored.gif !!
    --------------------------------------------------
    UNIT-SUPPLY CHANGE LIST:
    --------------------------------------------------
  • Zerg Building 1(Unused, crashes on sight): +5
  • Zerg Building 2(Unused, crashes on sight): +5
  • Protoss Building 1(Unused, crashes on sight): +5
  • Cave(Unused, crashes on sight): +5
  • Cave-In(Unused, crashes on sight): +5
  • Cantina(Unused, crashes on sight): +5
  • Mining Platform(Unused, crashes on sight): +5
  • Independant Command Center(Unused, crashes on sight): +5
  • Independant Starport(Unused): +5
  • Independant Jump Gate(Unused, crashes on sight): +5
  • Ruins(Unused, crashes on sight): +5
  • Khaydarin Crystal Formation(Unused, crashes on sight): +5
  • Spore Colony: +13
  • Extractor: +13
  • Evolution Chamber: +20
  • Creep Colony: +20
  • Sunken Colony: +20
  • unit: +25
  • Assimilator: +25
  • Shield Battery: +25
  • Supply Depot: +25
  • Refinery: +25
  • Missile Turret: +25
  • Bunker: +25
  • Engineering Bay: +33
  • Gateway: +38
  • Comsat Station: +38
  • Nuclear Silo: +38
  • Barracks: +38
  • Covert Ops: +38
  • Physics Lab: +38
  • Machine Shop: +38
  • Nydus Canal: +38
  • Spawning Pool: +38
  • Photon Cannon: +50
  • Cybernetics Core: +50
  • Forge: +50
  • Academy: +50
  • Control Tower: +50
  • Armory: +50
  • Lair: +50
  • Hive: +50
  • Hydralisk Den: +50
  • Robotics Support Bay: +63
  • Defiler Mound: +75
  • Observatory: +88
  • Queen's Nest: +88
  • Citidal of Adun: +100
  • Factory: +100
  • Starport: +100
  • Greater Spire: +100
  • Templar Archives: +125
  • Spire: +125
  • Science Facility: +138
  • Ultralisk Cavern: +138
  • Robotics Facility: +150
  • Stargate: +150
  • Infested Command Center: +150
  • Hatchery: +150
  • Fleet Beacon: +175
  • Nexus: +200
  • Command Center: +200
  • Arbiter Tribunal: +225
    --------------------------------------------------
The following is the list of supply changes and what player to place for the change to occur. The '*' indicates the number for one of the units above. All other units will add 0.

user posted image
user posted image
user posted image
user posted image





Burning Green Wireframe Buildings

This will show you how to get a burning building that does not die(burning building with a green wireframe).

This is fairly simple. All you need to do is set the building hp properties to 1, and modify the building % to whatever you want. The building will still be in the green wireframe no matter what % you set it to. It also makes Terran buildings not explode. Perfect for that "fire effect" you want for your map. wink.gif


Report, edit, etc...Posted by Foamy on 2004-10-31 at 07:02:19
DeathKnight is a god... right?... w00t.gif


Seriously, that was the BEST post ever, I can't wait untill the Tips and Tricks section is done.

biggrin.gif biggrin.gif biggrin.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2004-10-31 at 07:27:29
ive posted some stuff like uncloak a templar n stuff
Report, edit, etc...Posted by IsolatedPurity on 2004-10-31 at 09:48:19
i think the font on the images could be a bit easier to read though
Report, edit, etc...Posted by Mini Moose 2707 on 2004-10-31 at 10:00:28
QUOTE(Ðeathknight @ Oct 29 2004, 09:03 PM)
Player 19:
Player 19 is quite different from the players mentioned so far. Player 19 has the power of text. What I mean is, Player 19 can controll what you type. It has the power to add 3 characters before every sentence, and what's unique about this player is that those 3 characters of text will last throughout your complete session of Starcaft. Depending on the number of units or sprite-units that are placed for player 19, you will get 3 different characters of text. You can even get colour codes in your text, making it red, yellow, green, etc. Holding enter will spam the game with your 3 characters of text.


Props to Moose for first discovering this?
Report, edit, etc...Posted by Deathknight on 2004-10-31 at 14:02:00
Yes. Add a special thanks to Moose for discovering some of it and inspiring me. tongue.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2004-11-01 at 00:14:53
Deathknight the for your limits, the max locations is 255(includeing anywhere)

You can only place 254
0-63 and 65-254
Yeah, the editor lies.
Report, edit, etc...Posted by Deathknight on 2004-11-01 at 15:30:02
I knew I would have gotten a couple wrong.
Damn that editor. xD
Report, edit, etc...Posted by SaLaCiouS(U) on 2004-11-01 at 21:30:01
The Tips and Tricks section is being *abandoned* basically since the Tutorials Database includes all of that and more. At least it will as soon as I get off my lazy ass and finish it. The triggers section is mostly finished though. But Bolt has a lot of changes I should make that I need to get around to.. plus I need to add the stuff on here.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-11-02 at 03:49:45
Welcome to the tutorial database business. ha ha.
Next Page (1)