I don't know if this belongs in Map Showcase & Staredit because it involves staredit.exe ...
Anyways, you can not make a unit have zero attack. However, you can make a unit do .5 attack damage using SCMdraft2. This means a unit with 0 attack points (according to SCMdraft2) will still attack, although that unit won't do a whole lot of damage.
"Tips" is plural
... you gave one "tip" that isn't really useful.
Why make ".5" damage in SCMDraft when you have something more complete called STARFORGE? -.-
You can make a unit do 0 damage. It says 0 in whatever you put it in, and it stays as 0 in any non-StarEdit based editor (where it shows as 0, then corrects itself). There is no such thing as fractional or decimal damage in StarCraft. Think of it this way: You have a unit doing 10 damage attacking a unit with 10 armor. That's the way 0 damage works. Two attacks for 1 point of damage. There is no ".5" or "1/2" attack value.
QUOTE(Mini Moose 2707 @ Oct 31 2004, 08:23 AM)
You can make a unit do 0 damage. It says 0 in whatever you put it in, and it stays as 0 in any non-StarEdit based editor (where it shows as 0, then corrects itself). There is no such thing as fractional or decimal damage in StarCraft. Think of it this way: You have a unit doing 10 damage attacking a unit with 10 armor. That's the way 0 damage works. Two attacks for 1 point of damage. There is no ".5" or "1/2" attack value.
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I see I must prove it. Very well then, check out the attached reply file and the map. I used only SCMdraft2 and starcraft xtra (in special mode). Also, ignore the carrier... I was trying to experiment with a few triggers but couldn't get them to work.
Interestingly enough, even though the other player is controlled by the computer, the computer did
not fight back when I attacked it.
If the damage says zero, it is zero. That is just the way StarCraft processes attack damage.
I didn't see a single zero damage unit in that replay. I saw a bunch of workers fighting each other and a Carrier doing 255, wasting 20 minutes of my time.
QUOTE(Mini Moose 2707 @ Oct 31 2004, 10:29 AM)
If the damage says zero, it is zero. That is just the way StarCraft processes attack damage.
I didn't see a single zero damage unit in that replay. I saw a bunch of workers fighting each other and a Carrier doing 255, wasting 20 minutes of my time.
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if you clicked on one of the workers and then hovered your cursor over the damage the worker can do, you should see the worker can do 0 damage - yet the worker was able to kill off other workers.
Thats because it does a point of damage every other turn. It applies to most units, Zealots attacking with two hits will do one damage to almost anything.
Units with 0 will still attack. I made a map to test it out before the ling with 0 dmg can still kill the larva that was 1/1 hp
Yeah, it's like using marines to kill an Egg. They do 6 vs the 10 armor, but it slowly damages it. SC gives random bonusus of damage so you actually can kill an egg with a marine.
Nope. There aren't any bonuses; the way the damage works in SC is that if a unit does less than 1 damage, it does .5 damage. So the minimum damage in SC is .5.
Edit: Okay just watched the rep. There are 0 upgrades but the workers' base damage is normal, it is 5...
Yes, we know that it does an amount of damage, and that it isn't effected by this "so-called bonus". Its obvious when you watching things attack, whatever the amount of attack it has, at least for Range every two attack with cause a point of damage.