Staredit Network

Staredit Network -> Concepts -> Unt hp properties
Report, edit, etc...Posted by 007Torrasque on 2004-11-21 at 09:22:49
Ok, i was wondering what some unit properties where like so i did a test. I started off with a pylon, it was 1 health 255 armor BUT in the unitproperties i set the Hp percenage to 35%, meaning that starcraft MUST follow that hp rule, when the map started up,he pylon was on Fire, but still had 1/1 Health, MEANING that the pylon had .35% health remaining.

Now, after doing that, i took an Scv, and it did 1 damage, i took the same pylon and set it to 100% health, i told the scv to attack, the scv attacked, and what i came out with was the pylon on fire, but with its 255 armor the scv could only do .5% damage to the pylon, meaning that the armor of units can help save you.

-007Torrrasque

(p.s You can put this wherever, whenever if you do, please give me credit)
Report, edit, etc...Posted by .Coko[CK] on 2004-11-21 at 10:13:42
This has been known for years, and in fact talked about throughout the last month and week. We all know that the minimum amount of damage a unit can do its .5 no matter what the armour of the unit being attacked, and i've written an article over a year ago about Health.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-11-21 at 11:56:57
Old news, buddy.

http://www.staredit.net/index.php?showtopic=6181

ยป Topic Locked
Next Page (1)