QUOTE(BK)
Although I have seen most of those features before, I have never seen so many toghether in one map.
Yep, this started as a concept map, and I just kept adding more and more concepts into it until it turned into the monstrosity you see before you.
QUOTE(BK)
BTW: Make a non-music and music version if you can, that way it's better on the 56k users.
There will be no music, so don't worry.
QUOTE(TOA)
So far your story seems a little bland... What are you doing when you get back?
The story here is vague for a reason. I mentioned how I wouldn't go into great detail about it in the post. However, I will elaborate on it later. Zerg Playing Dead said something looking for your sister... he's got the right idea.
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I think your idea abotu the weapon block system is a success... mabe have it in a way where you get a warning about an attack and you have 1 second to block or you take damage... Also you would need cooldowns from switching defending to attacking and viseversa...
While there's no timer that tells you when the enemy will be attacking, you can still time it so that you block out all the attacks. There is a built-in cooldown, I'll explain that in the next response.
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I'm interested in your block and attack system, what will use to activate each, and how will their work? Also how is the engine testing going for serious bugs and problems?
The block and attack system is activated by burrowing and unborrowing a unit. When the unit is burrowed, you receive less damage but you cannot attack. When the unit us unburrowed, you receive full damage but can attack. In the game, hotkey the unit and press U to change from one mode to the other. Serious bugs and problems have been a non-issue at this point. I treat each part of the engine separately and do not move on until I have ironed out EVERY single bug that I encounter.
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So... im guessing your not making a sequiel to LoH... I was kinda looking forward to another one...
LoH is over. The story line ends at the end of the map in a sort of dramatic way. I'm not a big fan of sequels.
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I did have a lil bit of bugs with it, like it not working at times, but I bet you have it fixed by now.
Can you elaborate? If you can tell me what bugs you've found, I'll fix them ASAP.
It's cool that you guys are interested in this, I actually have the engine almost completely done. I can post a demo at some point, so watch this space.