Old trigger.
QUOTE
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345, "CONDITIONS:"
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CONDITION 0 (Null)
458, "Unused"
458, "Unused"
CONDITION 1
281, "COUNTDOWN TIMER"
292, "Countdown timer is <duration>duration</duration> game seconds."
CONDITION 2
277, "COMMAND"
288, "<player>Player</player> commands <quantity>quantity</quantity> <unit>units</units>."
CONDITION 3
278, "BRING"
289, "<player>Player</player> brings <quantity>quantity</quantity> <locunit>units</locunit> to '<location>location</location>'."
CONDITION 4
279, "ACCUMULATE"
290, "<player>Player</player> accumulates <quantity>quantity</quantity> <resource>resources</resource>."
CONDITION 5
280, "KILL"
291, "<player>Player</player> kills <quantity>quantity</quantity> <unit>units</units>."
CONDITION 6
282, "COMMAND THE MOST"
293, "Current player commands the most <unit>units</unit>."
CONDITION 7
283, "COMMAND THE MOST AT"
294, "Current player commands the most <locunit>units</locunit> at '<location>location</location>'."
CONDITION 8
284, "MOST KILLS"
295, "Current player has most kills of <unit>unit</unit>."
CONDITION 9
285, "HIGHEST SCORE"
296, "Current player has highest score <points>points</points>."
CONDITION 10
286, "MOST RESOURCES"
297, "Current player has most <resource>resources</resource>."
CONDITION 11
287, "SWITCH"
298, "<switch>Switch is set</switch>."
CONDITION 12
365, "ELAPSED TIME"
366, "Elapsed scenario time is <duration>duration</duration> game seconds."
CONDITION 13 (Unknown/Unused?)
458, "Unused"
458, "Unused"
CONDITION 14
386, "OPPONENTS"
387, "<player>Player</player> has <quantity>quantity</quantity> opponents remaining in the game."
CONDITION 15
388, "DEATHS"
389, "<player>Player</player> has suffered <quantity>quantity</quantity> deaths of <unit>unit</unit>."
CONDITION 16
321, "COMMAND THE LEAST"
299, "Current player commands the least <unit>units</unit>."
CONDITION 17
427, "COMMAND THE LEAST AT"
300, "Current player commands the least <locunit>units</locunit> at '<location>location</location>'."
CONDITION 18
428, "LEAST KILLS"
301, "Current player has least kills of <unit>unit</unit>."
CONDITION 19
429, "LOWEST SCORE"
302, "Current player has lowest score <points>points</points>."
CONDITION 20
430, "LEAST RESOURCES"
320, "Current player has least <resource>resources</resource>."
CONDITION 21
1008, "SCORE"
1007, "<player>Player</player> <points>score type</points> score is <quantity>quantity</quantity>."
CONDITION 22
1010, "ALWAYS"
1009, "Always."
CONDITION 23
1011, "NEVER"
1012, "Never."
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457, "BRIEFING ACTIONS:"
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B.ACTION 0 (Null)
458, "Unused"
458, "Unused"
B.ACTION 1
459, "WAIT"
460, "Pause for <duration>duration</duration> milliseconds."
B.ACTION 2
461, "PLAY WAV"
462, "Play '<wav>WAV file</wav>' for current player."
B.ACTION 3
463, "TEXT MESSAGE"
464, "Display the following text for <duration>number</duration> milliseconds:\n<text>text</text>"
B.ACTION 4
465, "MISSION OBJECTIVES"
466, "Set Mission Objectives for current player to:\n<text>text</text>"
B.ACTION 5
467, "SHOW PORTRAIT"
468, "Show portrait of <unit>unit</unit> in slot <slot>Slot Number</slot>."
B.ACTION 6
469, "HIDE PORTRAIT"
470, "Hide portrait in slot <slot>Slot Number</slot>."
B.ACTION 7
471, "DISPLAY SPEAKING PORTRAIT"
472, "Show speaking animation for <slot>Slot Number</slot> for <duration>number</duration> milliseconds."
B.ACTION 8
473, "TRANSMISSION"
474, "Show speaking animation for <slot>Slot Number</slot>.\nPlay '<wav>WAV file</wav>'.\nModify transmission duration: <modify>Set</modify> <quantity>number</quantity> milliseconds.\nDisplay the following text:\n<text>text</text>"
B.ACTION 9 (Used to display the "tutorial" button in the campaign)
458, "Unused"
458, "Unused"
(Here are the actions it was suppose to use:
475, "TUTORIAL"
476, "Start Tutorial" )
--------------------
346, "ACTIONS:"
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ACTION 0 (Null)
458, "Unused"
458, "Unused"
ACTION 1
307, "VICTORY"
323, "End scenario in victory for current player."
ACTION 2
308, "DEFEAT"
324, "End scenario in defeat for current player."
ACTION 3
309, "PRESERVE TRIGGER"
325, "Preserve trigger."
ACTION 4
310, "WAIT"
326, "Wait for <duration>duration</duration> milliseconds."
ACTION 5
311, "PAUSE GAME"
327, "Pause the game."
ACTION 6
312, "UNPAUSE GAME"
328, "Unpause the game."
ACTION 7
313, "TRANSMISSION"
329, "Send transmission to current player from <portrait>unit</portrait> at '<location>location</location>'.\nPlay '<wav>WAV file</wav>'.\nModify transmission duration: <modify>Set</modify> <quantity>number</quantity> milliseconds.\nDisplay the following text:\n<textext>text</textext>"
ACTION 8
314, "PLAY WAV"
330, "Play '<wav>WAV file</wav>'."
ACTION 9
315, "DISPLAY TEXT MESSAGE"
331, "Display for current player:\n<textext>text</textext>"
ACTION 10
316, "CENTER VIEW"
332, "Center view for current player at '<location>location</location>'."
ACTION 11
317, "CREATE UNITS WITH PROPERTIES"
333, "Create <numcreate>quantity</numcreate> <createunit>unit</createunit> at '<location>location</location>' for <player>player</player>.\nApply <properties>properties</properties>."
ACTION 12
318, "SET MISSION OBJECTIVES"
334, "Set Mission Objectives to:\n<text>text</text>"
ACTION 13
319, "SET SWITCH"
335, "<switch>Set switch</switch>."
ACTION 14
322, "SET COUNTDOWN TIMER"
336, "Modify Countdown Timer: <modify>Set</modify> <duration>duration</duration> seconds."
ACTION 15
350, "RUN AI SCRIPT"
351, "Execute AI script '<script>script</script>'."
ACTION 16
352, "RUN AI SCRIPT AT LOCATION"
353, "Execute AI script '<script>script</script>' at '<location>location</location>'."
ACTION 17
397, "LEADER BOARD (CONTROL)"
407, "Show Leader Board for most control of <unit>unit</unit>.\nDisplay label: '<label>label</label>'"
ACTION 18
398, "LEADER BOARD (CONTROL AT LOCATION)"
408, "Show Leader Board for most control of <locunit>units</locunit> at '<location>location</location>'.\nDisplay label: '<label>label</label>'."
ACTION 19
399, "LEADER BOARD (RESOURCES)"
409, "Show Leader Board for accumulation of most <resource>resource</resource>.\nDisplay label: '<label>label</label>'"
ACTION 20
400, "LEADER BOARD (KILLS)"
410, "Show Leader Board for most kills of <unit>unit</unit>.\nDisplay label: '<label>label</label>'"
ACTION 21
401, "LEADER BOARD (POINTS)"
411, "Show Leader Board for most <points>points</points>.\nDisplay label: '<label>label</label>'"
ACTION 22
402, "KILL UNIT"
412, "Kill all <unit>units</unit> for <player>player</player>."
ACTION 23
403, "KILL UNITS AT LOCATION"
413, "Kill <numfind>quantity</numfind> <locunit>units</locunit> for <player>player</player> at '<location>location</location>'."
ACTION 24
404, "REMOVE UNIT"
414, "Remove all <unit>units</unit> for <player>player</player>."
ACTION 25
405, "REMOVE UNITS AT LOCATION"
415, "Remove <numfind>quantity</numfind> <locunit>units</locunit> for <player>player</player> at '<location>location</location>'."
ACTION 26
406, "SET RESOURCES"
416, "Modify resources for <player>player</player>: <modify>Set</modify> <quantity>quantity</quantity> <resource>resource</resource>."
ACTION 27
432, "SET SCORE"
431, "Modify score for <player>player</player>: <modify>Set</modify> <quantity>quantity</quantity> <points>points</points>."
ACTION 28
433, "MINIMAP PING"
434, "Show minimap ping for current player at '<location>location</location>'."
ACTION 29
435, "TALKING PORTRAIT"
436, "Show <portrait>unit</portrait> talking to current player for <duration>duration</duration> milliseconds."
ACTION 30
437, "MUTE UNIT SPEECH"
439, "Mute all non-trigger unit sounds for current player."
ACTION 31
438, "UNMUTE UNIT SPEECH"
440, "Unmute all non-trigger unit sounds for current player."
ACTION 32
442, "LEADERBOARD COMPUTER PLAYERS"
446, "<state>Set</state> use of computer players in leaderboard calculations."
ACTION 33
447, "LEADER BOARD GOAL (CONTROL)"
452, "Show Leader Board for player closest to control of <quantity>number</number> of <unit>unit</unit>.\nDisplay label: '<label>label</label>'"
ACTION 34
448, "LEADER BOARD GOAL (CONTROL AT LOCATION)"
453, "Show Leader Board for player closest to control of <quantity>number</quantity> of <locunit>units</locunit> at '<location>location</location>'.\nDisplay label: '<label>label</label>'."
ACTION 35
449, "LEADER BOARD GOAL (RESOURCES)"
454, "Show Leader Board for player closest to accumulation of <quantity>number</quantity> <resource>resource</resource>.\nDisplay label: '<label>label</label>'"
ACTION 36
450, "LEADER BOARD GOAL (KILLS)"
455, "Show Leader Board for player closest to <quantity>number</quantity> kills of <unit>unit</unit>.\nDisplay label: '<label>label</label>'"
ACTION 37
451, "LEADER BOARD GOAL (POINTS)"
456, "Show Leader Board for player closest to <quantity>number</quantity> <points>points</points>.\nDisplay label: '<label>label</label>'"
ACTION 38
512, "MOVE LOCATION"
514, "Center location labeled '<destination>location</destination>' on <locunit>units</locunit> owned by <player>player</player> at '<location>location</location>'."
ACTION 39
513, "MOVE UNITS"
515, "Move <numfind>quantity</numfind> <locunit>units</locunit> for <player>player</player> at '<location>location</location>' to '<destination>destination</destination>'."
ACTION 40
518, "LEADER BOARD (GREED)"
519, "Show Greed Leader Board for player closest to accumulation of <quantity>number</quantity> ore and gas."
ACTION 41
522, "SET NEXT SCENARIO"
523, "Load '<scenario>scenario</scenario>' after completion of current game."
ACTION 42
524, "SET DOODAD STATE"
525, "<state>Set</state> doodad state for <locunit>units</locunit> for <player>player</player> at '<location>location</location>'."
ACTION 43
532, "SET INVINCIBILITY"
531, "<state>Set</state> invincibility for <locunit>units</locunit> owned by <player>player</player> at '<location>location</location>'."
ACTION 44
1016, "CREATE UNITS"
378, "Create <numcreate>quantity</numcreate> <createunit>unit</createunit> at '<location>location</location>' for <player>player</player>."
ACTION 45
2111, "SET DEATHS"
2112, "Modify death counts for <player>player</player>: <modify>Set</modify> <quantity>quantity</quantity> for <unit>unit</unit>."
ACTION 46
2117, "ORDER"
2118, "Issue order to all <locunit>units</locunit> owned by <player>player</player> at '<location>location</location>':\n<order>order</order> to '<destination>destination</destination>'."
ACTION 47
2115, "COMMENT"
2116, "Comment:\n<text>comment</text>"
ACTION 48
2122, "GIVE UNITS TO PLAYER"
2128, "Give <numfind>quantity</n> <locunit>units</l> owned by <player>player</p> at '<location>location</l>' to <destplayer>player</dp>."
ACTION 49
2123, "MODIFY UNIT HIT POINTS"
2129, "Set hit points for <numfind>quantity</nf> <locunit>units</lu> owned by <player>player</p> at '<location>location</l>' to <percent>percent</p>%."
ACTION 50
2124, "MODIFY UNIT ENERGY"
2130, "Set energy points for <numfind>quantity</nf> <locunit>units</lu> owned by <player>player</p> at '<location>location</l>' to <percent>percent</p>%."
ACTION 51
2125, "MODIFY UNIT SHIELD POINTS"
2131, "Set shield points for <numfind>quantity</nf> <locunit>units</lu> owned by <player>player</p> at '<location>location</l>' to <percent>percent</p>%."
ACTION 52
2126, "MODIFY UNIT RESOURCE AMOUNT"
2132, "Set resource amount for <numfind>quantity</nf> resource sources owned by <player>player</p> at '<location>location</l>' to <quantres>quantity</qr>."
ACTION 53
2127, "MODIFY UNIT HANGAR COUNT"
2133, "Add at most <quanthangar>quantity</qh> to hangar for <numfind>quantity</nf> <locunit>units</lu> at '<location>location</l>' owned by <player>player</p>."
ACTION 54
2134, "PAUSE TIMER"
2137, "Pause the countdown timer."
ACTION 56
2135, "UNPAUSE TIMER"
2138, "Unpause the countdown timer."
ACTION 57
2136, "DRAW"
2139, "End the scenario in a draw for all players."
ACTION 58
2141, "SET ALLIANCE STATUS"
2142, "Set <player>Player</player> to <allystatus>Ally status</allystatus>."
ACTION 59 (Disabled)
3166, "DISABLE ACTION BYPASS"
3167, "Disable use of ESC key to bypass trigger actions."
ACTION 60 (Disabled)
3168, "ENABLE ACTION BYPASS"
3169, "Enable use of ESC key to bypass trigger actions."