Staredit Network

Staredit Network -> Concepts -> Hallucinated Units
Report, edit, etc...Posted by LegacyWeapon on 2004-12-20 at 15:30:22
I was working on MTA (of course), and I came across the mass spawning trap glitch (for those who were playing with me while I figured out how it worked and how to use it against you, you know what it is). I found out something very perculiar. Hallucinated units are not counted as a unit (duh) but when you center location on a unit, it can be centered on a hallucinated one.
So triggers cannot detect that there is a hallucinated unit at a location, or even if a player commands a hallucinated unit, but triggers can move locations onto hallucinated units.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-20 at 15:34:53
I could use that in an RPG, that's awesome. So hallucinating units could act as a ghost in a map, passing through things that kills everyone else.
Report, edit, etc...Posted by chuiu on 2004-12-20 at 15:40:17
I noticed that a while back when I was working with halucinated units used for offense.
Report, edit, etc...Posted by AqoTrooper on 2004-12-20 at 15:43:53
I noticed that a while back making RPG maps... it also makes sence since those unita are basicly blue colored sprites with just half the varibles of an ordinary unit... :\
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