Well; as the title says, its only a beginning, a start on a map. This "LotR" map is trying to be a little different to the rest, with different ways in which to use units, and receive them. As of yet this isn't shown due to the lack of triggers/mission briefings/unit balancing/etc...But it will soon. This has been on and off for a while, i like these maps so this is my way of playing them, what you think of general layout and position of players/heroes. Note; only contains Heroes as units and Medics.
The Map: Arda-LotR
Well I wish you luck on this map, sounds fun.. unlike some other LOTR maps..
EDIT - Jesus!! Mighty terrain... plus its on SNOW!!! I haven't seen a LOTR map on SNOW!
The General Layout is fine as is.. the Hero placement seems to be somewhat balanced! Gj
I cant look at it now because i dont got sc or anything on this comp but its not the first lotr map on ice. i got another1 somewere i think its caled the fellowshipofthering or something.
I like this map, ice maps rule!

Ye ice is by far the coolest tileset, the grass is so nice

LOL; thanks that you like the Ice Terrain; in fact i made it Ice, in the style of the "First" real style LotR Map; made about two years ago; called. LotR - Laurelin i believe, a great map; all present ones are based on it. The only problem with Ice Terrain is the water doesn't work into the cliffs, and i didn't want to make them out of the "Facilty" style terrain so i left it at that; i may put in "neutral" blocks or not, depends on how it works.
For the heroes; i've tried to give every team a "combat" unit, a "ranged" unit, and an "air" unit so that everyone has a change against each other. Of course one of each of these will be stronger, depending on the player.
For gameplay, i will be using the "Elessar" stlye. That means units have about 60 health or so, heroes a little bit more; enough to still be far better; but this way it brings Armour into play, as very important, 20 armour in Elessar meant you unit could survive about two/three attacks from defences and heroes. Thats a much better way of working. This means that upgrades will be expensive, but not too much; i working on that at the moment.
I've also tweeked some defences, so that they don't attack each other. Parts of Gondors defence is Invic, as is part of Mordor; this is to make it fairer. Also only the Spore colonies are done this way, as are the Photon Cannons, so all you need to do is take out the plyons! Or just not use air...
Also, almost everyone has a finable, which will be hard to find; as i think i'll make three different locations for each, and a trigger system for deciding which location makes the hero; as with many it will require another hero and an observer. Also there is about three "All Player" finables which anyone can get, at the moment, this is a Vulture, a Archon, and a High Templar. Also i've moved some of the "Special Buildings". Expect an updated version just after christmas!
- Coko
How about opping? will you make it easy? hard? impossible?
Opping will still be included; but at a different level, less just rushing in with a strong unit and recalling at the right moment. First of all; the "DWeb" Corsair will be findable; which will create some interesting effects, eight different ones to find, each with three possible placements. What will happen, is that due to the decrease in everything, units will become more involved; but opping will still be possible, since that is a vital part of the LotR Maps. I've tried to give every team the ability to use special spells to help in "opping"; from cloud's to halluciations.
Yet; i've hit a snag, a major one really; my map won't open in Starcraft any more, and though i have previous old ones, the differences are huge. Here is the "Bugged" map, if someone can find out why it is crashing; or whats wrong with my Starcraft (

) i'll be very happy. Thanks
Dude, the terrain rox totally and so do the bases..
just 1 problem.. im affraid that there will be ccmu (=cannot create more units)
in no time.
I hope im wrong cuz then this wud be one hell of a cool map!
I understand what you are talking about; but don't worry too much as although the limit is 1645 units in Staredit, Starcraft can hold a little bit more.
If the problem becomes too much, i know how to fix it; it just requires me changing how the pylon are placed, so they cover more cannons; and maybe redoing Mordors' Defences and Positions. Hopefully it won't be a problem; if it is, then some "special" bases i've added can be removed, this includes: Dol Guldor, Erebor, South Gondor, Bree and a few more. These can easily be edited out, or redone.
But as Starcraft is constantly crashing with this map at the moment, i must find out why, and what will fix it!