Staredit Network

Staredit Network -> Concepts -> protecting wavs
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-21 at 23:12:30
I noticed that some maps have wavs that show up as some weird code in WINMPQ from SC maps and can't be opened or anything. I was wondering if this was a glitch or there was a way to protect the wavs. It's weird though, it sometimes does it to unprotected maps and the maps I that do that will always do that, even though I can play around with the sounds normally in the Original Campaign Editor. It happened to one of my maps once when I was fixing the glitch StarForge does to imported wavs, but it seems to be random. Does anyone know about this....?
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-22 at 03:49:53
Attach one of the maps.
Report, edit, etc...Posted by .Coko[CK] on 2004-12-22 at 09:17:50
I used to be able to do this, and i think its about deleting some part of the connection, what i used to do was i'd place the wav, and save the map and exit, then rejoin and delete teh wav in the Sound file, save and exit. Then i'd go back onto the map, and put the sound wav back in.
Report, edit, etc...Posted by Clokr_ on 2004-12-22 at 09:23:09
For do that just remove the listfile. But with that all that you do is remove the file names, you still can extract the sound, rename it and open it.
Report, edit, etc...Posted by .Coko[CK] on 2004-12-22 at 10:34:24
No, there is a way to hide the actual file so it appears to just be a string.
Report, edit, etc...Posted by Deathknight on 2004-12-22 at 11:40:07
Sometimes when I try deleting a large file, but rush it, the file disappears and the size of the mpq is still the same...
Report, edit, etc...Posted by greenreaper on 2004-12-22 at 17:31:30
I think I read somewhere that if you go over the string limit, and add qnother wav the wav won't show, and will be IN the map, rather than the outside of it.
Report, edit, etc...Posted by Deathknight on 2004-12-22 at 19:56:56
No, it will be in the mpq, but the string will not be in the chk. You can't put files in chks
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-23 at 16:10:56
I found one of the maps. Here it is. It always shows up with tons of numbers instead of a file name for the wavs. I just didn't know if there was a way to make it do this.

The unprotected one is really big and won't takes up too much space to post. Anyways, the soudns polay fine in the editor and in SC, but won't show on WINMPQ.

The one that attached right is protected. The sounds play in SC fine, but they don't show up right in WINMPQ.
Report, edit, etc...Posted by Deathknight on 2004-12-23 at 16:33:06
Lol. Map was protected with guedit... sad.

The sounds were EXTREMELY easy to take, they were "unknowns", but you could open it with a sound player.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-23 at 20:56:21
lol, GU Edit, biggrin.gif

So... I guess the sounds aren't really that protected. There goes my new concept, lol.

What sound player plays unknown sounds? Did you have to unprotect (*shudders at the evil word*) the map to get to them?, or was it really easy using something that acts like WINMPQ.
Report, edit, etc...Posted by Deathknight on 2004-12-23 at 21:44:57
No, you rename the unknown file with .wav at the end, play it.
Report, edit, etc...Posted by ChaosRyder on 2004-12-24 at 08:39:26
Don't you just need to protect the entired map and the guys won't be able to open it at all... And Anyways, whats the point of stealing wavs, he won't do anything bad with thoses....
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-24 at 17:46:43
I was just wondering if there was a way to prtoect wavs. Even a map protected fwith proedit can have wavs extracted from it with WINMPQ which can be useful if you are too lazy to find one on the Internet tongue.gif, but some sounds take a lot fo work to make or find, so people may want to protect it.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-12-24 at 17:54:08
Then the best protection for your WAV is not to use it.
Even if you could protect it, there's nothing stopping me from getting some other program to reroute sound data through there and take it, or just put my microphone next to the speakers.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-24 at 17:56:27
lmao, but not everyone has a microphone. I guess yoiur right though, the sound doesn't really matter unless you made it yourself or something,l when you would be careful with using it if you cared.
Report, edit, etc...Posted by Deathknight on 2004-12-24 at 18:31:47
You people need to know something...

Let me make a picture so you can actually understand it.

[attachmentid=3522]
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-24 at 21:38:20
QUOTE(Ðeathknight @ Dec 22 2004, 10:40 AM)
Sometimes when I try deleting a large file, but rush it, the file disappears and the size of the mpq is still the same...
[right][snapback]113563[/snapback][/right]


Staredit causes this if you do this.

-Load a wav into a map
-Use SAVE AS to save the map with a differant name.
-Delete the wav from the map and use SAVE to save again.
-The original copy of the map will have the wav but it will not show up on the list.
Report, edit, etc...Posted by Deathknight on 2004-12-24 at 22:24:18
I meant using WinMPQ, not Staredit.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-24 at 23:27:58
Oh i though you were refering to the bug where the string for a wav is deleted but the wav remains in the map.
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