[attachmentid=3589] Not too shabby. Although still a push over, a huge improvement over the original StarCraft AI's. Personally I was expecting a more imaginative form of attack, but thats okay. As for the money, you do whatever you need to do to make computers harder while letting them use the same units you do.
Good Things About the A.I:
- Builds fast
- Manages defense well + expands
- Makes a lot of Units
- Upgrades like crazy
- Faster actions then anything
- Good built in counters
Bad Things About the A.I:
- Slow to attack
- Doesnt utilize all other expansions if primary one is blocked
- Doesn't do

all with the units it has
- Doesn't realize other areas aren't heavily guarded, goes for the blockades
- Carriers!?
I have attached a replay of me facing the computer ZvP. I found it actually quite easy, but it did last longer then I expected. Unfortunately I think it got so caught up in dispelling my attack forces that it forgot about the rest of the map. The high points of the A.I are the beautifully executed psi storms that destroy my early mutalisk attacks. Also notice the cliff work with shuttles sometime in between 12-25 minutes.
I played another game TvP where I also one, I tried not attacking and letting them come to me. I wasn't impressed. Not only do they not realize that if they go around they can avoid some serious siege tank fire, they went carriers! Ew! They caught me with nothing but missile turrets and siege tanks for defense when they had 5+ carriers and I still owned them.
Now I have no clue how to do this A.I work so I know its not easy, but here's suggestions for next time:
- Make it so they don't focus on carriers / battlecruisers
- See if you can make it so they will rush if a player is 3 hatching or teching
- Here's a fun idea for Terran if you haven't already done it, make a small chance that they go crazy nuke, with a computer, that would be scary,
