Staredit Network

Staredit Network -> Welcome -> Angelfarto Has Arrived
Report, edit, etc...Posted by Angelfarto on 2004-12-28 at 06:23:08
Well isn't this place nice! So easy to sign up and

hey 8 megs server space, wow thats better then most free web hosts.

And no banners!

So I just flooded you guys with all my maps...hope ya post em


So how do I get that Uber Map Maker Tag??? Hm?? -_-;;


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[COLOR=red]Angelfarto's Starcraft Site
Report, edit, etc...Posted by Moogle on 2004-12-28 at 08:48:07
Uber eh? for one become a reg here and show that you have talent and admins may give u skill of uber, if not your stuck wif adv like rest. Bound making dont make you uber in my opinion.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-28 at 10:51:06
Nop... Bound aren't that difficult to make...

I think you don't deserve that Über rank...Until you make your proof...
Report, edit, etc...Posted by KaboomHahahein on 2004-12-28 at 10:53:23
Umm free web host? This is payed for.

And bounds aren't that hard to make. No many complex triggers just deathcounts/switches and some kills and create triggers.
Report, edit, etc...Posted by .Coko[CK] on 2004-12-28 at 11:30:26
I doubt your advanced yet, you'll soon understand why you can't be if you check what makes people advanced here. Bounds can be completed, but not tested and be played, while most other games need good testing to work.

But welcome to this community, we hope you enjoy it here, and check out the assistance places, you can get a lot of help.

Please in the future put your welcome posts, in the Welcome Section, i'll move this for you.
Report, edit, etc...Posted by EzDay281 on 2004-12-28 at 11:46:29
Well, as bounds go, they have neat terrain, but, well, Bounds aren't really that special.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-12-28 at 11:52:46
QUOTE(Angelfarto @ Dec 28 2004, 06:23 AM)
So how do I get that Uber Map Maker Tag??? Hm?? -_-;;


Not with bounds.
Report, edit, etc...Posted by PwnPirate on 2004-12-28 at 12:01:10
QUOTE
QUOTE
So how do I get that Uber Map Maker Tag??? Hm?? -_-;;



Not with bounds.

Rofl! Nice answer!

The uber setting is kind of like a trophy.

That particle man bound looks ok but you just used bmp.
Actually your bmp on most of the bounds take up too much of the map.

Edit:Who else has noticed this? clock bound looks ripped off from Bolt_Head's Time up bound.

Ps.can someone put a 7 at the end of my mineral count? biggrin.gif
Report, edit, etc...Posted by Angelfarto on 2004-12-28 at 19:31:13
QUOTE(Jet_Blast54 @ Dec 28 2004, 12:01 PM)
Who else has noticed this? clock bound looks ripped off from Bolt_Head's Time up bound.


I was wondering when someone would say that. -.- Well acutally it's quite different if you play it. Hmm well, now that I think about it maybe not. My idea was to have a more interactive mini-map, which I think I acheived.

No uber yet, eh? I guess i've earned my dissing here for being too hopeful tongue.gif This place is bigger than i thought! I have been sufficiently noobified by yall

but in my defense, the 'bound' community on bnet is probably as large as the melee community. Bounds need a lot of creativity and originality to be popular now. Most of all they need to be fun. Sure someone could be infinitely skilled and knowledgeable of starcraft map making, but it still takes talent to make something enjoyable and fun to play on bnet.

anyway, i sound like my dad giving a speech

RIGHT THEN!


...i can smell you
Report, edit, etc...Posted by PwnPirate on 2004-12-28 at 19:58:14
QUOTE
...i can smell you

I didn't need to know that. dontgetit.gif

The uber rating you might get from a map contest prize or something, just poke around and make the best maps you can make.



PS:The 7 joke wasnt funny moderator! you have broken my dreams! cry.gif

Edit:Actually it's kinda ok, now it says Let, and thats halfway there!
Report, edit, etc...Posted by Red2Blue on 2004-12-28 at 20:52:38
So, Angelfarto is finally here... glad to hear it. =)

Well... hope that you like this community and what not...

Bounds are hard to make... if you're making the kinds of bounds Angel is making...


see... to me... Angel's bounds are the best for many reasons... the first is that the obs he makes are "easy looking", meaning simple to the eye, but extremely hard to accomplish... those are the best kinds of obs for any kind of bound...


QUOTE
I doubt your advanced yet, you'll soon understand why you can't be if you check what makes people advanced here. Bounds can be completed, but not tested and be played, while most other games need good testing to work.
and theres a lot of testing involved....


they are tested alot... esp for insurance that the levels can actually be completed. and any other special modifications to the map... eh...
Report, edit, etc...Posted by pekkel_the_duck on 2004-12-28 at 22:22:26
Hey, welcome to SEN. If someone annoys you, just point to my siggy! tongue.gif Oh, and I forgot this..*throws kiwi at you* there!
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-29 at 02:56:11
QUOTE
Edit:Who else has noticed this? clock bound looks ripped off from Bolt_Head's Time up bound.


Ha, a rip off of my map. That kinda makes me feel good, now i actually want to play it. Wonder if there is any creative aspects about it?

PS. Apparently people are refered to me when they want to be uber lol. I guess thats because Isolated, moose and Clokr_ won't do it. Well i will set people to uber but . . . I don't do it, hardly ever. Half of the people with the Uber Rank were set to uber when the rank was introduced. There is probolly only 8 people with it at most.



Edit: Oh yeah i have some things to say (just played your time bound).

First off I noticed on your site you have a stolen version of my Interceptor map (yeah i made it). But whoever messed with it didn't take credit for it he just changed what i said and took my name off. Like he renamed it, changed the map description and the breifing and forces.

Secondly I played your Time bound cause i was currious. And yeah, i would of been more impressed if you just stuck to the clock and did nothing else. Cause the rest was lame. Why did you use units for timers? If your going to use them at least don't make them visable. Whats with the scorge (i think it was) in the lower left? And the Level Master? Don't know how to use switches?

Oh yeah i didn't bother to test it multi player but what do you do about the clock if multiple people play the game. Does each persons death subtract from the counter? Did you add to the counter when people beat a level. Its like you took my clock idea and destroyed the 50% of it's purpose.

PS. Sorry if the second half of my post seems like im flaming (im kinda bugged about people stealing my interceptor map (Crazy)
Report, edit, etc...Posted by Clokr_ on 2004-12-29 at 08:29:50
ROFL you got powned by bolt. Anyway, welcome to SEN wink.gif

PD: Bolt, can I be über? Can I can I can I ?!?!?!?!?
Report, edit, etc...Posted by OvErRuN on 2004-12-29 at 10:37:42
Your up to early for him to respond tongue.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-29 at 11:33:41
QUOTE(Clokr_ @ Dec 29 2004, 07:29 AM)
ROFL you got powned by bolt. Anyway, welcome to SEN wink.gif

PD: Bolt, can I be über? Can I can I can I ?!?!?!?!?
[right][snapback]116317[/snapback][/right]


Sure if Programing was considered part of mapmaking. But its not so ill 'Powned' you too. lol.
Report, edit, etc...Posted by Angelfarto on 2004-12-29 at 18:27:21
Ok a few things

1. Thanks for the praise Red2Blue - much appreciated biggrin.gif

2. Bolthead - I must apologize about the interceptor map on my site. I had no idea it was a stolen version or that you even made it. I'm going to take it off as soon as possible. I hate map stealers as much as you..

QUOTE
Why did you use units for timers?


The units on the side of the map that constantly walk up, I used those for the music and sounds (an easy way to make a timer without using Wait triggers) The main reason I did it this way is because in a bound, with all those wait times to make the obstacles, introducing separate wait trigs to play the music and to count down the clock usually f*cks with the obstacle waits, and therefore messes up game play. I thought it was an ingenious idea cool1.gif

I was actually working on a bound that had absolutely no wait times using the unit method - so then I could have many many obs running at the same time, and no messy "waits" to get in the way. (The wait trigger is badly implemented, don't yu think?)

QUOTE
And the Level Master?

The Game Master... well if you played multiplayer you might have got an idea what he does - bans people, warns them or if someones just being annoying, kill their ling with it.

QUOTE
what do you do about the clock if multiple people play the game

Yes, when anyone dies, either 5 or 15 seconds subtracts from the clock (depending on the skill you choose) - so everybody shares the 'life'. I guess this could promote more teamwork in the bound. This is also why I have the Game Master and the Warn/Ban system. So if someone's being an idiot you can warn them - which takes them out of play for about 15 seconds (only works in multiplayer)

QUOTE
Did you add to the counter when people beat a level.

I worked on several ideas before I released the map. In an old version, there was like a revive mid way in the game, but this gave either too little or too much time, depending on who was playing. The way I have it now, where you can choose your difficulty setting, I think works out best.

QUOTE
Cause the rest was lame

I agree that the Survival mode is kind of lame, if that is what you were referring to. Time mode is way more funner. I probably should have named it "Practice mode" tongue.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-29 at 20:23:20
welcome to the site! Wow most of your maps are bound... I wish people made something other then bounds closedeyes.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-29 at 22:23:21
Oh thats ok i don't blame you for having a stolen verison of the Interceptor map.

Mmm "Multiple obsticals at the same time" kinda like Time Up Bound right? And I wouldn't use a unit method for your timers for it. And if you do hide your units, like cloak them or something (observer over null terrain looks great, well cause you can't see it at all).

Is the game master the guy that ran along the obsticals? I don't know it just reminded me of those people who would use a unit to keep track of there obsticals cause they couldn't comprehend switches or a simple counter.

No actually i was just refering to your clock, you know tick tick tick "wow". Saying the entire bound was lame. Sorry I'm an ass.

I only do this cause you requested to be Uber, I'm just testing you, to see how you respond. As in your reasoning for certain things in your maps.

If you still want to try to prove your self uber then I guess you can take this little test smile.gif
Not saying you will be Uber if you 'pass' I just want to gauge your responce. I'll even keep it in your feild of mapmaking.

How would you go about making each eliment of an obstical a random explotion unit? For example You have an obstical and each individual unit spawned is randomized so ither a Archon or Tank (or any other units) will explode in that area. You don't really need to list triggers or anything just say the ideas behind it so another person with your skill level could follow what your thinking and create the triggers based on that.
This question is ment only for Angelfarto

Oh yeah, Welcome to Staredit.net
Report, edit, etc...Posted by Angelfarto on 2004-12-30 at 02:06:11
Not that I really care to be Über, it was just mentioned in the welcome msg from you guys and sounded good so I figured hey why not ask.

But anyway...

Hmm is that a test or you haven't come up with a good way to do it yet?
wink.gif Somehow I doubt the latter. But hey a challenge is a challenge..
--------
Say you wanted to make an obstacle 2x10 squares long (five 2x2 squares side by side) and a simple explosion pattern - say just a "runner" (1-click) obstacle. And each 2x2 explosion is a randomized unit.

Start off with a main trigger, to handle the waits between each explosion. Instead of the normal, "Create unit, Kill unit, Wait..." the main trig will look like:
- Move location 'Explode' to location 1
- Set 'Switch 1'
- Wait
- Move location 'Explode' to location 2
- Set 'Switch 1'
- Wait
etc

(I'll explain that trig later)

The next trigger you need is one that runs when 'Switch 1' is set (and only runs once each time it's set). The purpose of this trigger is to randomize, say 2 or 3 other switches - depending on how many different units you want to explode (2 random switches produces 4 choices, 3 for 8 choices, or 2^x number of choices - x is the # of switches) Anyway, randomize 2 switches (Switch 3 & Switch 4), set another 'control' switch, 'Switch 2'

We have 2 random switches so you'll need to create another 4 separate trigs. (These 4 trigs choose which unit will explode) All four run once, each time Switch 2 is set. However, only one of the four trigs will run, depending on Switch3 & Switch4 i.e. four choices:

1. Sw2 is set, Sw3 is cleared, Sw4 is cleared - explode archon
2. Sw2 is set, Sw3 is cleared, Sw4 is set - explode tank
3. Sw2 is set, Sw3 is set, Sw4 is cleared - explode overlord
4. Sw2 is set, Sw3 is set, Sw4 is set - explode shuttle

These trigs are where you actually make the "Create Unit, Kill unit", but no waits here. This creates and kills units at the 'Explode' location, back in the main trigger.

So that's it.



The reason I used a moving location in the main trigger is to cut down on the amount of triggers you would have to write (you could do it without a move location action, but you would need to write, hm... censored.gif loads more triggers for each location in the obstacle) So you could move 'Explode' to any other location you wanted to be the next one to explode. Hm, I didn't think about simultaneous explosions, but I guess you could just use wait 0 in the main trig then.

Is that all you got? Gimme somthin harder next time wink.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-30 at 02:38:53
Ahh very nice.

And to answer your question I have come up with a way to do it. Actually I did it in almost a year and a half ago when i made "That One Bound" more commonly known as "The one location bound"

Download it here if you want
http://www.staredit.net/index.php?download=766

Now the random part i just added in at the end my main concentration was the 1 location thing. Because i just added it in at the end the triggers for the random bit are quite differant from the ones you described but thats a good thing.
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