Well I was wondering about using Virtual HP and I had this idea:
- Everyone Know How The Virtual Hp? If not, Click on the link:
http://www.staredit.net/index.php?showtopic=7482-I think I found a way to make a certain Unit do is personal amount of damage...
==============================
-When a Burrowed Unit die (Let's take a Zerglin) You should use something like:
==============================
-P1: Player
-P2: Burrow Zerglin
-P3: Zealot ennemis
..
Put a Leader board Of "exemple" Kakaru with at most 100 Kakaru. That represent the Life of The "unit"
TRIGGERS:
==================================================
CONDITION:
P2 Control at most 0 Zerglin
always.
ACTION:
Create a burrowed Zerglin for P2 at Player 1 Following Unit location.
Preserve triggers
==================================================
CONDITION:
"exemple: P3 Marine kill at least 1 zerglin owned by P2"
ACTION:
Substract 3 Kakaru
Set Death Count for Player2 to 0
Set Death Count for Player3 to 0
Preserve...
(After, You can change the marine for a zealot and substract more Kakaru)
==================================================
-Now you could have to do it for every ennemis unit kind on the map and put each damage for each one...
-I don't know if it's working with 2 splashing units....
Exemple: Zealot Kill 1 ling: Remove 5 "life" / Marine Kill 1 ling: remove 6 "life" ect..ect...
I hope this is new, if not i'm sorry.