QUOTE(Nozomu @ Jan 2 2005, 01:56 AM)
One thing that made me sort of happy was that bounds got a lot of people into map-making. A lot of people got their start making bounds. It's nothing to be proud of, but it's nothing to be ashamed of, either. I think that the community benefitted from the influx of bound-makers, personally.
[right][snapback]117961[/snapback][/right]
It's not just bound maps. After years of playing sc on battle.net and seeing so many great maps, im sure people would be like "Wow these maps are awesome. Maybe i can make one as good or better!"
QUOTE(AqoTrooper @ Jan 2 2005, 06:31 AM)
Best map Idea on SC is snipers lock, imo.
That's kinda the only thing I play on SC anyway... but seriusly, this needs both tactic and click speed, and you still have time to chat with the other players (when you're dead).
[right][snapback]118003[/snapback][/right]
I find sniper maps completely skilless. The only skill in the game is how many times you dont mc. Lock though adds a little more skill, but not that much. But games like Speed Duels i really find no skill in those at all.
QUOTE(Zerg Playing Dead @ Jan 2 2005, 06:57 PM)
The title is best map idea, so I don't thnik StarCraft counts, but does the Campaign Editor? If it was never made, we wouldn't be able to change anything at all in maps.
[right][snapback]118226[/snapback][/right]
Campaign Editor is not a map idea
QUOTE(devilesk @ Jan 2 2005, 07:57 PM)
Dodgeball and Football require the same thing
[right][snapback]118274[/snapback][/right]
Football does, but i dunno bout dodgeball. Games that function through triggers dont require as much skill as those that dont (eg: Dodgeball needs ball throwing triggers. Baseball needs Sieging tank triggers. Basketball needs shuttle drop triggers.) Only thing football needs is the score triggers but control of the scvz is the skill part.