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Staredit Network -> UMS Showcase -> Knot Defense
Report, edit, etc...Posted by EzDay281 on 2003-12-31 at 17:27:10
I am working on Knot Defense, picture of it shall be uploaded later.
I need help with damages for the various units.
How it works is you get a few starting units, and a civ. Depending on where you are, you get different amounts of minerals. Bring the civ to a beacon, it subtracts mins and you get unit/s. You can also use mins for upgrading, or if you buy a worker/peon(SCV, Drone, Probe) then you can use them for building(Drones cost money, but not Colonies). I already have the names and costs, I just want damages. If any1 wants to help in any other way, lemme know.
Unit - Name - Quantity - Cost
Marine - Swisswfier - 2 - 1(Stim can be upgraded, replenish life via trigger)
Zergling - Shredder - 1 - 1(Does 10 damage)
SCV - Builder - 1 - 2(Bunker cost 1)
Probe - Warper - 1 - 1(Pylon cost 1, Cannon cost 3)
Hydralisk - Acid - 1 - 2
Zealot - Ripper - 1 - 2
Dragoon - BubbleGun - 1 - 2
Ghost - Range Ghost - 1 - 3(Note that this Ghost has higher range than Power Ghost, trust me)
Firebat - Crisper - 1 - 4
Infest. Duran - Power Ghost - 1 - 4(has less range, but more damage and cost than Range Ghost)
Drone - Crap Builder - 1 - 4(Crap err Creep Colony cost 1, Sunken cost 4, total = NINE)
Fenix(Dragoon) - MiniCatapult - 1 - 6
Archon - Plasma Ball - 1 - 4
Lurker - Spike Trap - 1 - 2
Devouring One(Zergling) - WALL!!! - 10 - Damage = 1, how much cost? I dunno, help me...
Wraith - Mine Maker - 1 - 10(Makes Spider Mines, does 10 damage. How fast should it make Spidies and how much damage should THEY do?, also, each player can only have ONE)
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