Staredit Network

Staredit Network -> Concepts -> How to get new techs to appear during the game.
Report, edit, etc...Posted by Deathknight on 2005-01-16 at 19:43:53
PC Starcraft users only.

This tutorial will tell you what unit needs to be killed for a certain player in order to get a new tech or upgrade to appear.

How it works:
A unit for an extended player is placed. Use the unit/player in the list. Killing this unit will alter the technologies and/or upgrades a player can get.

So you can have a new technology appear during the game.

The list:

Stim Pack availability for player 1 -
1 Vespene Gas Tank 2 for Player 13 or
1 Vespene Gas Sac 2 for Player 37

Scanner Sweep availability for player 1 -
1 Vespene Gas Sac 2 for Player 38

Yamato Gun availability for player 1 -
1 Vespene Gas Sac 1 for Player 51

Infestation availability for player 1 -
1 Vespene Gas Sac 1 for Player 52

Consume availability for player 1 -
1 Vespene Gas Sac 1 for Player 53

Hallucination availability for player 1 -
1 Vespene Gas Sac 1 for Player 54


Stim Pack availability for player 2 -
1 Vespene Gas Sac 1 for Player 55

Scanner Sweep availability for player 2 -
1 Vespene Gas Sac 1 for Player 56

Yamato Gun availability for player 2 -
1 Vespene Gas Sac 1 for Player 57

Infestation availability for player 2 -
1 Vespene Gas Sac 1 for Player 58

Consume availability for player 2 -
1 Vespene Gas Sac 1 for Player 59

Hallucination availability for player 2 -
1 Vespene Gas Sac 1 for Player 60


Stim Pack availability for player 3 -
1 Vespene Gas Sac 1 for Player 61

Scanner Sweep availability for player 3 -
1 Vespene Gas Sac 1 for Player 62

Yamato Gun availability for player 3 -
1 Vespene Gas Sac 1 for Player 63

Infestation availability for player 3 -
1 Vespene Gas Sac 1 for Player 64

Consume availability for player 3 -
1 Vespene Gas Sac 1 for Player 65

Hallucination availability for player 3 -
1 Vespene Gas Sac 1 for Player 66


Stim Pack availability for player 4 -
1 Vespene Gas Sac 1 for Player 67

Scanner Sweep availability for player 4 -
1 Vespene Gas Sac 1 for Player 68

Yamato Gun availability for player 4 -
1 Vespene Gas Sac 1 for Player 69

Infestation availability for player 4 -
1 Vespene Gas Sac 1 for Player 70

Consume availability for player 4 -
1 Vespene Gas Sac 1 for Player 71

Hallucination availability for player 4 -
1 Vespene Gas Sac 1 for Player 72


Stim Pack availability for player 5 -
1 Vespene Gas Sac 1 for Player 73

Scanner Sweep availability for player 5 -
1 Vespene Gas Sac 1 for Player 74

Yamato Gun availability for player 5 -
1 Vespene Gas Sac 1 for Player 75

Infestation availability for player 5 -
1 Vespene Gas Sac 1 for Player 76

Consume availability for player 5 -
1 Vespene Gas Sac 1 for Player 77

Hallucination availability for player 5 -
1 Vespene Gas Sac 1 for Player 78


Stim Pack availability for player 6 -
1 Vespene Gas Tank 2 for Player 43

Scanner Sweep availability for player 6 -
1 Vespene Gas Tank 2 for Player 44

Yamato Gun availability for player 6 -
1 Vespene Gas Tank 2 for Player 45

Infestation availability for player 6 -
1 Vespene Gas Tank 2 for Player 46

Consume availability for player 6 -
1 Vespene Gas Tank 2 for Player 47

Hallucination availability for player 6 -
1 Vespene Gas Tank 2 for Player 48


Stim Pack availability for player 7 -
1 Vespene Gas Tank 2 for Player 49

Scanner Sweep availability for player 7 -
1 Vespene Gas Tank 2 for Player 50

Yamato Gun availability for player 7 -
1 Vespene Gas Tank 2 for Player 51

Infestation availability for player 7 -
1 Vespene Gas Tank 2 for Player 52

Consume availability for player 7 -
1 Vespene Gas Tank 2 for Player 53

Hallucination availability for player 7 -
1 Vespene Gas Tank 2 for Player 54


Stim Pack availability for player 8 -
1 Vespene Gas Tank 2 for Player 55

Scanner Sweep availability for player 8 -
1 Vespene Gas Tank 2 for Player 56

Yamato Gun availability for player 8 -
1 Vespene Gas Tank 2 for Player 57

Infestation availability for player 8 -
1 Vespene Gas Tank 2 for Player 58

Consume availability for player 8 -
1 Vespene Gas Tank 2 for Player 59

Hallucination availability for player 8 -
1 Vespene Gas Tank 2 for Player 60


Stim Pack availability for player 9 -
1 Vespene Gas Tank 2 for Player 61

Scanner Sweep availability for player 9 -
1 Vespene Gas Tank 2 for Player 62

Yamato Gun availability for player 9 -
1 Vespene Gas Tank 2 for Player 63

Infestation availability for player 9 -
1 Vespene Gas Tank 2 for Player 64

Consume availability for player 9 -
1 Vespene Gas Tank 2 for Player 65

Hallucination availability for player 9 -
1 Vespene Gas Tank 2 for Player 66


Stim Pack availability for player 10 -
1 Vespene Gas Tank 2 for Player 67

Scanner Sweep availability for player 10 -
1 Vespene Gas Tank 2 for Player 68

Yamato Gun availability for player 10 -
1 Vespene Gas Tank 2 for Player 69

Infestation availability for player 10 -
1 Vespene Gas Tank 2 for Player 70

Consume availability for player 10 -
1 Vespene Gas Tank 2 for Player 71

Hallucination availability for player 10 -
1 Vespene Gas Tank 2 for Player 72


Stim Pack availability for player 11 -
1 Vespene Gas Tank 2 for Player 73

Scanner Sweep availability for player 11 -
1 Vespene Gas Tank 2 for Player 74

Yamato Gun availability for player 11 -
1 Vespene Gas Tank 2 for Player 75

Infestation availability for player 11 -
1 Vespene Gas Tank 2 for Player 76

Consume availability for player 11 -
1 Vespene Gas Tank 2 for Player 77

Hallucination availability for player 11 -
1 Vespene Gas Tank 2 for Player 78


Stim Pack availability for player 12 -
1 Vespene Gas Tank 2 for Player 79

Scanner Sweep availability for player 12 -
1 Vespene Gas Tank 2 for Player 80

Yamato Gun availability for player 12 -
1 Vespene Gas Tank 2 for Player 81

Infestation availability for player 12 -
1 Vespene Gas Tank 2 for Player 82

Consume availability for player 12 -
1 Vespene Gas Tank 2 for Player 83

Hallucination availability for player 12 -
1 Vespene Gas Tank 2 for Player 84




Stim Pack researched for player 1 -
1 Vespene Gas Tank 2 for Player 85

Scanner Sweep researched for player 1 -
1 Vespene Gas Tank 2 for Player 86

Yamato Gun researched for player 1 -
1 Vespene Gas Tank 2 for Player 87

Infestation researched for player 1 -
1 Vespene Gas Tank 2 for Player 88

Consume researched for player 1 -
1 Vespene Gas Tank 2 for Player 89

Hallucination researched for player 1 -
1 Vespene Gas Tank 2 for Player 90


Stim Pack researched for player 2 -
1 Vespene Gas Tank 2 for Player 91

Scanner Sweep researched for player 2 -
1 Vespene Gas Tank 2 for Player 92

Yamato Gun researched for player 2 -
1 Vespene Gas Tank 2 for Player 93

Infestation researched for player 2 -
1 Vespene Gas Tank 2 for Player 94

Consume researched for player 2 -
1 Vespene Gas Tank 2 for Player 95

Hallucination researched for player 2 -
1 Vespene Gas Tank 2 for Player 96


Stim Pack researched for player 3 -
1 Vespene Gas Tank 2 for Player 97

Scanner Sweep researched for player 3 -
1 Vespene Gas Tank 2 for Player 98

Yamato Gun researched for player 3 -
1 Vespene Gas Tank 2 for Player 99

Infestation researched for player 3 -
1 Vespene Gas Tank 2 for Player 100

Consume researched for player 3 -
1 Vespene Gas Tank 2 for Player 101

Hallucination researched for player 3 -
1 Vespene Gas Tank 2 for Player 102


Stim Pack researched for player 4 -
1 Vespene Gas Tank 2 for Player 103

Scanner Sweep researched for player 4 -
1 Vespene Gas Tank 2 for Player 104

Yamato Gun researched for player 4 -
1 Vespene Gas Tank 2 for Player 105

Infestation researched for player 4 -
1 Vespene Gas Tank 2 for Player 106

Consume researched for player 4 -
1 Vespene Gas Tank 2 for Player 107

Hallucination researched for player 4 -
1 Vespene Gas Tank 2 for Player 108


Stim Pack researched for player 5 -
1 Vespene Gas Tank 2 for Player 109

Scanner Sweep researched for player 5 -
1 Vespene Gas Tank 2 for Player 110

Yamato Gun researched for player 5 -
1 Vespene Gas Tank 2 for Player 111

Infestation researched for player 5 -
1 Vespene Gas Tank 2 for Player 112

Consume researched for player 5 -
1 Vespene Gas Tank 2 for Player 113

Hallucination researched for player 5 -
1 Vespene Gas Tank 2 for Player 114


Stim Pack researched for player 6 -
1 Vespene Gas Tank 2 for Player 115

Scanner Sweep researched for player 6 -
1 Vespene Gas Tank 2 for Player 116

Yamato Gun researched for player 6 -
1 Vespene Gas Tank 2 for Player 117

Infestation researched for player 6 -
1 Vespene Gas Tank 2 for Player 118

Consume researched for player 6 -
1 Vespene Gas Tank 2 for Player 119

Hallucination researched for player 6 -
1 Vespene Gas Tank 2 for Player 120


Stim Pack researched for player 7 -
1 Vespene Gas Tank 2 for Player 121

Scanner Sweep researched for player 7 -
1 Vespene Gas Tank 2 for Player 122

Yamato Gun researched for player 7 -
1 Vespene Gas Tank 2 for Player 123

Infestation researched for player 7 -
1 Vespene Gas Tank 2 for Player 124

Consume researched for player 7 -
1 Vespene Gas Tank 2 for Player 125

Hallucination researched for player 7 -
1 Vespene Gas Tank 2 for Player 126


Stim Pack researched for player 8 -
1 Vespene Gas Tank 2 for Player 127

Scanner Sweep researched for player 8 -
1 Vespene Gas Tank 2 for Player 128

Yamato Gun researched for player 8 -
1 Vespene Gas Tank 2 for Player 129

Infestation researched for player 8 -
1 Vespene Gas Tank 2 for Player 130

Consume researched for player 8 -
1 Vespene Gas Tank 2 for Player 131

Hallucination researched for player 8 -
1 Vespene Gas Tank 2 for Player 132


Stim Pack researched for player 9 -
1 Vespene Gas Tank 2 for Player 133

Scanner Sweep researched for player 9 -
1 Vespene Gas Tank 2 for Player 134

Siege Mode researched for player 9 -
256 Vespene Gas Tank 2 for Player 134

Yamato Gun researched for player 9 -
1 Vespene Gas Tank 2 for Player 135

Infestation researched for player 9 -
1 Vespene Gas Tank 2 for Player 136

Consume researched for player 9 -
1 Vespene Gas Tank 2 for Player 137

Hallucination researched for player 9 -
1 Vespene Gas Tank 2 for Player 138


Stim Pack researched for player 10 -
1 Vespene Gas Tank 2 for Player 139

Scanner Sweep researched for player 10 -
1 Vespene Gas Tank 2 for Player 140

Yamato Gun researched for player 10 -
1 Vespene Gas Tank 2 for Player 141

Infestation researched for player 10 -
1 Vespene Gas Tank 1 for Player 154

Consume researched for player 10 -
1 Vespene Gas Tank 2 for Player 143

Hallucination researched for player 10 -
1 Vespene Gas Tank 2 for Player 144


Stim Pack researched for player 11 -
1 Vespene Gas Tank 2 for Player 145

Scanner Sweep researched for player 11 -
1 Vespene Gas Tank 2 for Player 146

Yamato Gun researched for player 11 -
1 Vespene Gas Tank 2 for Player 147

Infestation researched for player 11 -
1 Vespene Gas Tank 2 for Player 148

Consume researched for player 11 -
1 Vespene Gas Tank 2 for Player 149

Hallucination researched for player 11 -
1 Vespene Gas Tank 2 for Player 150


Stim Pack researched for player 12 -
1 Vespene Gas Tank 2 for Player 151

Scanner Sweep researched for player 12 -
1 Vespene Gas Tank 2 for Player 152

Yamato Gun researched for player 12 -
1 Vespene Gas Tank 2 for Player 153

Infestation researched for player 12 -
1 Vespene Gas Tank 2 for Player 154

Consume researched for player 12 -
1 Vespene Gas Tank 2 for Player 155

Hallucination researched for player 12 -
1 Vespene Gas Tank 2 for Player 156




Max Terran Infantry Armor for Player 1 -
1 Vaspene Gas Tank 1 for Player 178

Max Zerg Flyer Carapace for Player 1 -
1 Vaspene Gas Tank 2 for Player 167

Max Terran Vehicle Weapons for Player 1 -
1 Vaspene Gas Tank 1 for Player 180

Max Zerg Flyer Attacks for Player 1 -
1 Vaspene Gas Tank 2 for Player 169

Max U-238 Shells for Player 1 -
1 Vaspene Gas Tank 1 for Player 182

Max Ocular Implants for Player 1 -
1 Vaspene Gas Sac 1 for Player 207

Max Ventral Sacs for Player 1 -
1 Mineral Chunk 2 for Player 256

>>> INCOMPLETE HERE <<<


Note: Techs must be available before they can be researched.
Report, edit, etc...Posted by KaboomHahahein on 2005-01-16 at 19:48:59
That is a cool new discovery Ðeathknight. Keep reseraching for more wink.gif
Report, edit, etc...Posted by Tuxedo Templar on 2005-01-16 at 19:53:45
This could be a good way to upgrade for computer players during the game! Do kills affect ground/air weapon/armor upgrades too?
Report, edit, etc...Posted by Deathknight on 2005-01-16 at 19:57:09
Unfourtinately, they can't reach the current upgrades for players, only the max upgrades.
Report, edit, etc...Posted by Tuxedo Templar on 2005-01-16 at 20:01:26
Dang. Well that still might be useful for rpgs, now that I think of it. Adds a new control system for leveling up and stuff.
Report, edit, etc...Posted by x BakaPeter x on 2005-01-16 at 20:07:17
i didnt really get it. is the list telling what you need for a new upgrade to appear?
Report, edit, etc...Posted by Chill on 2005-01-16 at 20:58:20
What's to get?
Report, edit, etc...Posted by EzDay281 on 2005-01-16 at 21:15:28
Does max=3, whatever the map maker sets as max, or 255?
Report, edit, etc...Posted by MindArchon on 2005-01-16 at 22:00:58
Is there anyway to get personal cloaking on there?
Report, edit, etc...Posted by Tdnfthe1 on 2005-01-16 at 22:01:33
QUOTE(x BakaPeter x @ Jan 16 2005, 07:07 PM)
i didnt really get it.  is the list telling what you need for a new upgrade to appear?
[right][snapback]126679[/snapback][/right]

It's only slightly complicated but i think im 99% sure on how it works.
U can have the unit placed for 1 of the non1-8 players normally in the game.
Now look at the list for what u want to upgrade, or become upgradable.
now follow the directions. Like look at the availability for stim packs.
If u follow the unit directions then u will be able to have stim pack available for that player. Just keep re-reading what deathknight posted and it'll make sense.

P.S. this is a very cool concept that will help many rpg makers.

P.S.(again) Tuxedo great job with that new coordinate system, it's gonna take me about a half hour to make sense of how to do it, but it should be quite useful for any map maker. w00t.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-01-16 at 22:01:55
That Could Be awesome In Some rpg and Many Warfare maps.

Nice thing you find out here biggrin.gif wink.gif
Report, edit, etc...Posted by chuiu on 2005-01-16 at 23:12:30
QUOTE(MindArchon @ Jan 16 2005, 09:00 PM)
Is there anyway to get personal cloaking on there?
[right][snapback]126739[/snapback][/right]


Read this:
QUOTE
[18:28] deathknight13579: I'm making a list
[18:28] deathknight13579: so far I finished the techs, and now looking into the upgrades
[18:28] deathknight13579: tech availibility and researched
[18:29] deathknight13579: for all players
[18:29] deathknight13579: can be controlled
[18:29] deathknight13579: but
[18:29] deathknight13579: only for stim pack, scanner sweep, yamato gun, infestation, consume, and hallucination
[18:29] Chuiu: huh
[18:29] deathknight13579: unless you want to use 256 more units to double the list :/
[18:30] Chuiu: well
[18:30] Chuiu: it's not very useful stuff anyway
[18:30] deathknight13579: it's the way it works, the death scores are stored as 4 bytes while the techs and upgrades are stored as one


As of right now without being practical, no. But who knows what the future holds. Just a year ago no one ever dreamt it was possible to many of the things we do all the time today in maps.
Report, edit, etc...Posted by Oo.Kevjak.oO on 2005-01-17 at 14:27:44
This may sound ridiculous, but is there any way to remove upgrades for a player? This would be the advancement of the century in my opinion. Like make Level 4 Zerg Carapace go down to Level 3 or even Level 0.
Report, edit, etc...Posted by Deathknight on 2005-01-17 at 15:57:19
Following the way it works, it only goes up. Untill it reaches 255, then adds 1 to the next upgrade, and does it all over again. Then after 510, the next upgrade becomes 2, and does it over... but using so many units would be overkill.

If it was possible, personal cloaking would need 65536 kills of the yamato gun unit/player.
Report, edit, etc...Posted by Voyager7456(MM) on 2005-01-18 at 08:12:52
Hmmm... This sounds useful for RPGs... Cool discovery!

For example, a player could do a side quest, and then have the ability to research stimpack... w00t.gif
Report, edit, etc...Posted by LegacyWeapon on 2005-01-18 at 11:50:46
I thought you couldn't make units for players 9+. Will giving the player the unit work also?
Report, edit, etc...Posted by chuiu on 2005-01-18 at 12:11:11
You can't make those units, they are pre-placed on the map.
Report, edit, etc...Posted by LegacyWeapon on 2005-01-18 at 17:39:55
Oh whoops I didn't read that killing part laugh.gif

But again, will giving the unit then killing work also?
Report, edit, etc...Posted by chuiu on 2005-01-18 at 17:46:17
Triggers don't affect those players.
Report, edit, etc...Posted by Deathknight on 2005-01-18 at 20:09:40
Triggers for player 13+ can't be made. Meaning if you make a trigger to give au nit to an extended player, it will not work. Setting minerals or death counts and any other kinds of triggers that directly affect the non-existant players will not work. You can do things like give extended player units to normal players, but that's about it.
Report, edit, etc...Posted by illusion(SS) on 2005-01-18 at 21:00:15
dude..... try to find out this stuff for buildings and units.... i have a censored.gif ing AWSOME IDEA if i could enable buildings or units... try to find that out.
Report, edit, etc...Posted by LegacyWeapon on 2005-01-19 at 16:53:02
You can enable buildings and units by placing the requirements somewhere. Also, I've tested that giving a unit back and forth between players still enables the units/buildings that it does.
Report, edit, etc...Posted by Robi on 2005-01-19 at 19:05:02
QUOTE
placing the requirements somewhere.

i would like a better explanation for this biggrin.gif
anyway, Ðeathknight, ur the concept's god biggrin.gif
Report, edit, etc...Posted by LegacyWeapon on 2005-01-19 at 21:17:52
QUOTE(Robi @ Jan 19 2005, 07:05 PM)
i would like a better explanation for this biggrin.gif
anyway, Ðeathknight, ur the concept's god biggrin.gif
[right][snapback]128252[/snapback][/right]

Let's say you want the Marine to be allowed to be built at X seconds into the game.

Give the player a Barracks and have him have enough minerals to build it.

Let's say you want the player to be allowed to build a Firebat but not a Medic.

Give the player a Barracks and an Academy and have him enough minerals to build a firebat and not enough to build a medic. Or make a trigger that removes all medics and refunds him.

Let's say you want to allow the player to build a Barracks.

Give the player a Command Center.

It's not that complicated tongue.gif
Report, edit, etc...Posted by MapUnprotector on 2005-01-19 at 21:33:45
QUOTE(LegacyWeapon @ Jan 19 2005, 10:17 PM)
Let's say you want the Marine to be allowed to be built at X seconds into the game.

Give the player a Barracks and have him have enough minerals to build it.

Let's say you want the player to be allowed to build a Firebat but not a Medic.

Give the player a Barracks and an Academy and have him enough minerals to build a firebat and not enough to build a medic. Or make a trigger that removes all medics and refunds him.

Let's say you want to allow the player to build a Barracks.

Give the player a Command Center.

It's not that complicated tongue.gif
[right][snapback]128373[/snapback][/right]


Instead of refund just create a firebat tongue.gif
Next Page (1)