QUOTE(Mini Moose 2707 @ Jan 22 2005, 12:35 AM)
You can't detect it because there is no space between them. You can't have another trigger running internally of a trigger.
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Hey Rexy
I was working on my goldeneye map, and when doing revives I tested a new way to make random revives. I had a player constantly going from 1-10 minerals, and with no waits, and it NEVER landed on anything other than one, so I figure that there is no wait time, and if there is it isn't significant enough to have other things occur during the time.
Moose, you can have other triggers be affected by things going on in another trigger. An example would be if you said
Condition : always
Action : Create a zergling at location one for player 1
Action : Wait 1000 milliseconds
Action : Remove all zergling at location one
Action : Preserve trigger
then you had another trigger saying
Condition : Player 1 brings one zergling to location one
Action : End scenario in defeat for current player
The game would end in defeat, due to the wait, even though later in the trigger the unit is removed. So what they mean is, when you don't add a wait, is there a significant wait between actions anyways? I say depends on the action.