Staredit Network

Staredit Network -> Concepts -> LOCATIONS!
Report, edit, etc...Posted by Drakiel on 2005-01-23 at 09:50:03
Is it even remotely possible to skew locations?
Circular aswell as polygonal locations would OWN!!!
Or if you could bend the edges of ONE location to look like... Mickey Mouse for example.

I know Starforge/Scmdraft can transform the 1x1 square location into a pixilized location (bigger or smaller than your average 1x1block locations).

And since the limits of a 1x1 only-location have been broken, is it possible to stretch/skew/etc... locations to one's whim? I know no program has been released to do such a thing, but what I'm asking is IS IT POSSIBLE to create a program capable of this kind of power?
Report, edit, etc...Posted by Sipher on 2005-01-23 at 10:04:09
I dont believe so..That would be seriously cool though. It would help a lot if you were using a map with cliffs or something that requires a cirlce location..Lol. But no I dont think you could do it :-/
Report, edit, etc...Posted by Voyager7456(MM) on 2005-01-23 at 10:38:04
"Donut" locations would be really helpful for me (Rectangular locations with a hole in the middle), but sadly, I don't think this is possible. (Yes, I know its possible to do it with multiple locations) cry.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-01-23 at 14:14:55
Well, for cliffs you can check on uncheck certain properties, like uncheck low ground, so that it only works over cliffs. That makes it act like a different shaped location. Otherwise, I believe it is impossible to have a different shapped location (I don't know about mods though). if you could, it would bo so damn awesome, biggrin.gif
Report, edit, etc...Posted by evolipel on 2005-01-23 at 16:11:53
QUOTE(Drakiel @ Jan 23 2005, 09:50 AM)
Is it even remotely possible to skew locations?
Circular aswell as polygonal locations would OWN!!!
Or if you could bend the edges of ONE location to look like... Mickey Mouse for example.

I know Starforge/Scmdraft can transform the 1x1 square location into a pixilized location (bigger or smaller than your average 1x1block locations).

And since the limits of a 1x1 only-location have been broken, is it possible to stretch/skew/etc... locations to one's whim? I know no program has been released to do such a thing, but what I'm asking is IS IT POSSIBLE to create a program capable of this kind of power?
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There was one person that wanted to make an "editor" that would allow this (I guess he just wanted to show off or something). I don't know what happened to the idea after we told him that it's impossible and he's a liar.

So no, it's not possible, and they're not transforming it into a "pixelated" location (look up the definition). Like with buildings, they're merely using coordinates that are not multiples of 32, which is what StarEdit/SCXE does.

So, in other words, it's not possible as far as I (or most people) know.
Report, edit, etc...Posted by Drakiel on 2005-01-23 at 16:51:15
Well if it's possible to use coordinate NOT multiples of 32, is it possible to move coordinates elsewhere (to different points of the map/grid)? I don't know anything about programming or what not, just the basic concept, nor do I know what is capable of what can be overritten in SC and still played;

But if you can change the coordinates of... I'm assuming the four points of the edges of the square? Into certain points of the map grid... Doesn't it seem likely (but INCREDIBLY difficult) that the coordinates of the points can be moved from one point of the map to another and be confined or "fenced in" to other set points of the location?

*shrugs* I don't know what SC is capable of allowing.
Report, edit, etc...Posted by Deathknight on 2005-01-23 at 18:41:16
There aren't four "points". There are four edges. Left, Right, Top, and Bottom. Thus restricting locations to rectangles/squares only.
Report, edit, etc...Posted by notnuclearrabbit on 2005-01-23 at 18:57:42
[center]I thought locations were judged by Top Left/Bottom Right?[/center]
Report, edit, etc...Posted by (U)Bolt_Head on 2005-01-24 at 00:33:15
There defined by two points (thats why they have to be rectangle). I don't know witch two they are.
Report, edit, etc...Posted by Tuxedo Templar on 2005-01-24 at 00:34:24
Yeah it is. Any 'shape' possible with the default grid can be emulated with this system.

The only catch is it's very difficult to implement. I wouldn't recommend it for the anything less than or equal to intermediate-level.
Report, edit, etc...Posted by Drakiel on 2005-01-24 at 09:45:04
I read your topic on grid system quickly, and I don't fully understand it. I get the BASICS, I just don't understand how that could relate to replacing locations. Or making a location that looks like: L\

Anyway, well I wasn't thinking in Staredit, I was thinking more along the lines of programming.
If it was possible for something to create a program like ScmDraft/Starforge that can modify a location into an option of shapes and/or to be stretched, skewed, what not.

I don't know if that goes along the lines of trying to "make a marine attack 14 squares away" (not possible without modding), or what.

I mean heck, before more advanced beta editors were released noone thought a building could EVER be placed over water, programs were modified. Just asking if that may work in this case aswell.

ADDITION:
Ok I was just thinking, a few minutes later...
Would it be something like...

Player has 10min 10gas
Order player... (to move away)

Player has 11min 10gas
Order player... (to move away)

Player has 12min 10gas
Order player... (to move away)

Setting a boundry like so? Saving a BUTT load of locations, making the area whatever the heck you want - a circle if one wills it. BUT requiring a BUTT Load of tedious triggering. (which may be worth it)
Report, edit, etc...Posted by evolipel on 2005-01-24 at 16:34:53
QUOTE(Drakiel @ Jan 24 2005, 09:45 AM)
I read your topic on grid system quickly, and I don't fully understand it.  I get the BASICS, I just don't understand how that could relate to replacing locations.  Or making a location that looks like:  L\

Anyway, well I wasn't thinking in Staredit, I was thinking more along the lines of programming.
If it was possible for something to create a program like ScmDraft/Starforge that can modify a location into an option of shapes and/or to be stretched, skewed, what not.

I don't know if that goes along the lines of trying to "make a marine attack 14 squares away" (not possible without modding), or what.

I mean heck, before more advanced beta editors were released noone thought a building could EVER be placed over water, programs were modified.  Just asking if that may work in this case aswell.

ADDITION:
Ok I was just thinking, a few minutes later...
Would it be something like...

Player has 10min 10gas
Order player... (to move away)

Player has 11min 10gas
Order player... (to move away)

Player has 12min 10gas
Order player... (to move away)

Setting a boundry like so?  Saving a BUTT load of locations, making the area whatever the heck you want - a circle if one wills it.  BUT requiring a BUTT Load of tedious triggering.  (which may be worth it)
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No, you still don't understand. Units have x/y coordinates and StarEdit was simply not allowing buildings to be placed on the coordinates that impassible terrain spanned (aka water) through its GUI. You could still hex them in or something before Emerald aspect, SCXE, and the 3rd party editors came.

Locations have two x/y coordinates: the starting one and the ending one. StarCraft reads these two and sets every pixel inside the designated area to pertain to location x. Square/rectangular locations are a limit of StarCraft, not StarEdit and the like.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-01-24 at 17:15:26
QUOTE(Tuxedo Templar @ Jan 23 2005, 11:34 PM)
Yeah it is.  Any 'shape' possible with the default grid can be emulated with this system.

The only catch is it's very difficult to implement.  I wouldn't recommend it for the anything less than or equal to intermediate-level.
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Duh of course it can be emulated. You can emulate a circle locaiton by centering a group of locations on a unit and making a trigger with a bring condition for each one, (with a switch to disable the others).

You also emulate it every time you use more than one bring exactly 0 condition.

Like
Current player brings exactly zero men to location 1
Current player brings exactly zero men to location 2
Current player brings exactly zero men to location 3

For that trigger the location is emulated to be shaped like (Location 1 + 2 + 3)

Sorry Tux just had to speak my mind on that one
Report, edit, etc...Posted by Tuxedo Templar on 2005-01-24 at 22:37:27
The system I was refering to only uses a handful of locations to allow an effectively unlimited number of zones (of any shape). You can do the same with locations, but only up to the limit (unless you're really good at recycling, in which case you might as well use my system anyway since that's basically what it does).
Report, edit, etc...Posted by (U)Bolt_Head on 2005-01-24 at 22:47:47
I know i was just being an ass and pointing out that emulating isn't the same as having differant shaped locations. I understand what your system does (although i didn't read your thread)
Report, edit, etc...Posted by Oo.SOLAR.oO on 2005-01-24 at 23:22:26
Well, I actually have a way of making a mass of locations any shape. On starforge, you can minimise locations to far less than 1x1. You could use tiny locations almost like pixels, and make designs, such as rounded edges. I shall test it out some happy.gif
Report, edit, etc...Posted by axblader on 2005-01-25 at 00:08:28
well..if u do that are you planning to put 1 million triggers? and once that happens...you cant try to move it or else you will lose ur shape.
i think that 1+2+3 system above is ok though it isnt good if you have 6 players(6*3=24*24(?)) or another six i dunno. bu ten you need atlesat (36?, im guesing)triggers in total. then you need switches...then you need triggers for the locations when some1 dies or suthmngi in ur trigger.

but u can do it...cause i can =)
Report, edit, etc...Posted by Chill on 2005-01-25 at 16:45:50
QUOTE(Oo.SOLAR.oO @ Jan 24 2005, 11:22 PM)
Well, I actually have a way of making a mass of locations any shape. On starforge, you can minimise locations to far less than 1x1. You could use tiny locations almost like pixels, and make designs, such as rounded edges. I shall test it out some happy.gif
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Being that locations are so limited, wouldn't that be a bit wasteful?
Report, edit, etc...Posted by axblader on 2005-01-25 at 17:36:02
lol...

sicne the first time i made a map i wished that SC had this lol
but i realized this isnt possible because....
the SC peopel would have to make another patch...and then itd have to be a SUPER patch repalceing....like all the triggering codes...(the x,y thingy)

SC is too limited cry.gif sadly...these days peopel want new conditions...like check energy....check hp...and yada...

Report, edit, etc...Posted by Rhiom on 2005-01-26 at 01:06:54
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Ive always wanted the shapes to be changed too... ive always thought that it was kinda weird of staredit to use diagonal lines fro terran yet square/ rectangle locations... wouldn't it have made sense for blizzard to put two kinds of location areas. diagonal and rectangle... thats what ive always thought.
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Report, edit, etc...Posted by Oo.SOLAR.oO on 2005-01-26 at 01:09:23
QUOTE(Chill @ Jan 25 2005, 04:45 PM)
Being that locations are so limited, wouldn't that be a bit wasteful?
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Wasteful? Depends how you use it. If you have a small game board, that might be just what you want. Also, this is concepts, so I figured if its possible, its worth talkin about.
Report, edit, etc...Posted by Drakiel on 2005-01-26 at 17:32:23
Well I'd rather just used burrowed zerg, as a "boundry" if you just wanted the locations in that shape for a boundry alone.

But I'm thinking more of shaped locations for... yes boundries, but also EVERYTHING else, like creating units in a certain shape (other than the grid way), or a radial area centered over unit, instead of square.

Radial is what I want the most, but various polygonal would work too.
Isometric gets so.... block-heady
Report, edit, etc...Posted by Deathknight on 2005-01-27 at 11:23:19
QUOTE
Ive always wanted the shapes to be changed too... ive always thought that it was kinda weird of staredit to use diagonal lines fro terran yet square/ rectangle locations... wouldn't it have made sense for blizzard to put two kinds of location areas. diagonal and rectangle... thats what ive always thought.


Terrain is square, not diagonal.
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