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Staredit Network -> Concepts -> Thermo Kill Counter Supplement ?
Report, edit, etc...Posted by Robi on 2005-01-26 at 16:11:02
I assume it's not really a concept but it's an supplement of a concept, no ?
Well, like everbybody know Thermo's Kill Counter, and like everybody know, it is a bit slow.... I made some test and finished with a good way to make it a bit faster :
- put an egg of 0/0 Hp for an ennemi at killing areas
- put a bouch of mutalisks (20?) (or less didn't tested)
- remove the condition : Bring(P4, AtMost, 0, Men, Change Area);
- add beofre preservetrigger a wait of ABOUT 50ms
here you are !
i test it 35 times and all were perfect with 50ms
i tested without any wait and it got an error about 1/3 of the times whith 1unit +/- when u got a splash damage to 5units. < this is approximation !
I really think u can put LESS than 50ms, but it's late for me and i got homework, so i don't test all wait possible for perfect.....
I hope u understood what i have done.... and that will help ya !
Plz tell me if it don't work for you, and if lots of people got problems i will upload the thermo's modified map working biggrin.gif
Report, edit, etc...Posted by Thermo on 2005-01-27 at 11:00:13
The 2 best ways i know to speed up my kill counter are as follows.

1) Make a kill counter for each individual unit (With this you will see a nice improvement)

2)Have a trigger that sets hp of enemies to 1% at the computer score keeper area while at the same time having computer score keeper controled templars storm the area repeatedly.

With these two modifications you can get decent speed out of the kill counter, but still not comparable to triggers since well triggers are a crap load faster.

BTW i wouldn't remove the condition Bring(P4, AtMost, 0, Changer Area) if i remeber what that does that makes sure the computer has the most updated score. Without that you can get funky things like players getting more minerals then they deserved or other fun things. I might be wrong since it is a long time since i sat down and looked at the revision version of the kill counter.
Report, edit, etc...Posted by Robi on 2005-01-27 at 11:53:27
QUOTE
BTW i wouldn't remove the condition Bring(P4, AtMost, 0, Changer Area) if i remeber what that does that makes sure the computer has the most updated score. Without that you can get funky things like players getting more minerals then they deserved or other fun things. I might be wrong since it is a long time since i sat down and looked at the revision version of the kill counter.

1) Absolutly Perfect Work if you put a Wait(50);
2) I'm sure you just did not tested that.....
oh, and ur right if the comp don't kill units fast enough, but 20 mutas 999 dmg killing an egg and unit spawning at egg, i'm sure it's fast, and, DON'T FORGET THE WAIT, or ur right too, but if both things i told are made, u'r WRONG biggrin.gif
QUOTE
1) Make a kill counter for each individual unit (With this you will see a nice improvement)

I don't really understand, isn't it already what you made in your map ?
QUOTE
2)Have a trigger that sets hp of enemies to 1% at the computer score keeper area while at the same time having computer score keeper controled templars storm the area repeatedly.

Lol, ... i think if u put 9999 dmg to mutalisk, they will ever kill ennemies in one it, dont need the 1%, am I right ?
Report, edit, etc...Posted by Thermo on 2005-01-27 at 16:33:50
When i said make the kill counter for each individual units I mean this, what i said for most kills was units, instead of being so general as units be specific like most kills of zerglings or most kills of firebats or most kills of archons. If you are killing multiply types of units at once multiply kill counters for each specific unit will speed up the process becuase there are multiply counts running at once.

I am not a fan of waits in triggers where you don't really need them. In fact with your wait you maybe wasting extra milla seconds which could be used else where .

I used cannons in my kill counter becuase i am well lazy and didn't want to do fancy things. Any splash unit with some well thought placing and timing is probably 3x faster then cannons for so many many reason.

I did test it and saw a hole in my logic where if the computer player spawned a unit and didn't kill it before the players phase to check if they had the most kills it would say a player had the most kills which isn't true, causing another unit to spawn for the computer which would mean all the players had to kill 1 extra unit at least before it would give them minerals, now if this happened multiply times the players could get sent back many many times. If you did tests with more then 1 person you might have seen this. It is how i caught it when i saw players had more kills then minerals. Remeber even if there is a tie for most kills 1 player still has the most kills.

Last little thing temps are better if you take my first suggestion because they hit a wide area of both air and ground and you can have multiply units there at once in the same area so it is just easily to slap em all dead then having mutas in my opinion at least. But then you always have the templars breaking down which is a problem with temps becuase you have to keep refreshing the ai and having a unit attack them in the area you want them to storm at which just gets so annoying but hey if it works then you got the fastest killing speed i have seen ever. I got this to work kinda but i kept having break downs which made me say forget this. If someone could get temps to work well they are by far the best.
Report, edit, etc...Posted by Robi on 2005-01-28 at 11:55:50
Ok, well say i'm retarded, i don't care, i'l use my technic anyway, who is better for me, ... i just wanted to help people.... i'll close topic in one day, if nothing....
Report, edit, etc...Posted by Sipher on 2005-01-28 at 12:31:49
QUOTE(Thermo @ Jan 27 2005, 08:00 AM)
The 2 best ways i know to speed up my kill counter are as follows.

1) Make a kill counter for each individual unit (With this you will see a nice improvement)[right][snapback]133473[/snapback][/right]

I just use this way, I dont really understand how you do your way, I just use this one I quoted, I think its easy and reliable. Ill try your way though. If I can ever understand it.
Report, edit, etc...Posted by Robi on 2005-01-29 at 05:13:18
Oh and thermo, sorry, but i didn't noticed that u don't talk about the same map , me, I talk about the lastest map in ur topic "ur friend idea" like u said i think....
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