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BTW i wouldn't remove the condition Bring(P4, AtMost, 0, Changer Area) if i remeber what that does that makes sure the computer has the most updated score. Without that you can get funky things like players getting more minerals then they deserved or other fun things. I might be wrong since it is a long time since i sat down and looked at the revision version of the kill counter.
1) Absolutly Perfect Work if you put a Wait(50);
2) I'm sure you just did not tested that.....
oh, and ur right if the comp don't kill units fast enough, but 20 mutas 999 dmg killing an egg and unit spawning at egg, i'm sure it's fast, and, DON'T FORGET THE WAIT, or ur right too, but if both things i told are made, u'r WRONG
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1) Make a kill counter for each individual unit (With this you will see a nice improvement)
I don't really understand, isn't it already what you made in your map ?
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2)Have a trigger that sets hp of enemies to 1% at the computer score keeper area while at the same time having computer score keeper controled templars storm the area repeatedly.
Lol, ... i think if u put 9999 dmg to mutalisk, they will ever kill ennemies in one it, dont need the 1%, am I right ?