Staredit Network

Staredit Network -> Concepts -> Speed Changer
Report, edit, etc...Posted by Mp)3 on 2005-01-26 at 20:42:00
Tada!

They said it couldn't be done but it has!

Basically, before, people thought that the FRAME RATE (haha DK) couldn't be changed in-game, so that it could be toggled to go faster or slower. However, I've found out a way how, or, at least got it to test and work. Basically, a p13 powerup, when picked up by a peon, will disable the effects of increased frame rate. When it isn't, the frame rate reverts to normal. Now, all you have to do, is move the peon to the powerup to pick it up and disable the speed, then, kill it to get it back. This map is unprotected and free for you to see. biggrin.gif
Report, edit, etc...Posted by Deathknight on 2005-01-26 at 21:22:51
For the last time, speed is not changed, only frame rate is. Still a good idea btw.
Report, edit, etc...Posted by LegacyWeapon on 2005-01-26 at 21:22:57
Quite a simple concept, but must've been hell to think of eh? Maybe next time you should post what you did so people understand it better happy.gif

Quick question (Off-topic): Why do you use an always for the conditions when you already have other conditions?
Report, edit, etc...Posted by Mp)3 on 2005-01-26 at 21:36:19
it was always a nack that I put always. It just makes me feel assured that the trigger will work. tongue.gif
Report, edit, etc...Posted by Nozomu on 2005-01-27 at 11:59:36
Love you Mp)3. This would be great for a bound where your ling's speed switches constantly.
Report, edit, etc...Posted by Clokr_ on 2005-01-27 at 12:18:26
QUOTE(Ðeathknight @ Jan 27 2005, 03:22 AM)
For the last time, speed is not changed, only frame rate is. Still a good idea btw.
[right][snapback]133240[/snapback][/right]


If you want a exact description:

IScript scripts speed ARE changed, what derives in faster animations, units attack faster and some units might move faster.
However, flingy.dat speed calculation is not changed, and therefore most units movement speed won't change.
Report, edit, etc...Posted by Nozomu on 2005-01-27 at 12:22:13
Hmm... Yoshi could also use this to simulate "Bullet Time" in his Matrix map.
Report, edit, etc...Posted by chuiu on 2005-01-27 at 12:41:03
Wtf? He already simulates it just fine.
Report, edit, etc...Posted by Red2Blue on 2005-01-27 at 17:01:02
Oh gosh mp)3... =X

You just invented a brand new thing to annoy people with =X.

But all in all, you definitely deserve that Über status...

Whats strange is that clokr and chu don't have that status.
(they both, definintely deserve the tag.)
Report, edit, etc...Posted by axblader on 2005-01-27 at 17:29:33
ohhhh...i player ur map red2blue(if that was u) a bound called red2blue bound =)

it rulled lol

thoguh it was hard...
Report, edit, etc...Posted by D-Von on 2005-01-31 at 17:29:14
now figure a way to toggle 4x on/off yawn.gif
Report, edit, etc...Posted by Mp)3 on 2005-01-31 at 21:37:36
QUOTE(D-Von @ Jan 31 2005, 05:29 PM)
now figure a way to toggle 4x on/off yawn.gif
[right][snapback]135967[/snapback][/right]

I tried to do that. However, everything I tried makes it crash. ><
Report, edit, etc...Posted by -BW-Map_God on 2005-02-02 at 00:38:23
Lol, maybe is SC2 then>? wink.gif If it ever comes out... meh sad.gif .
Report, edit, etc...Posted by Oni-Sei on 2005-02-02 at 21:22:49
heh wow me like great job MP)3 someone would of came up with it eventually but hey it was you

and umm *scrolls up* R2B is right it would anny the hell out of people in bounds
but it would also help in a tough bound

maby do something like

Creat 1 peon for P1 Frame speed

wait 10000 milaseconds

kill 1 peon at Frame speed for p1

wait 10000 preserv trigger

heh its really cool\

great job
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