QUOTE(WoodenFire @ Dec 30 2005, 11:58 AM)
Hehehe. I am using a different method for my Boat/Ship when u get them in Crescent Dyne.
They might work something like this...
First off, I place Traps along the shoreline, not disturbing rocks or antyhing, but hugging them for closest death posability. (To aid this, I will spread them out and I will explain how that works more accurately in a second) and I will include passage boundrys that don't let you go in certain areas (ring of the map...) and thus reducing unit count.
When your boat is moving into the moutain, I will have a fairly large pair of 3 locations, making a sort of circle around your Boat/Ship, it will detect 1 trap, and then the 2nd trap as it moves closer and the 2 maximum ranges are touching the 2 traps within the circle. This will kill your boat by using the following system...
Once 2 traps are in the locations, 2 locations will target 1 on each trap. They will detect the stacked # of the top 1 and bottom 1 to determine if there is a small passage (using a Mobile Grid killing system around the 2 traps to protect rivers and inlets...) and this I will probably set up... Around 3 different Kill types...
1)All kill, this is when, you reach these 2 traps, they come to Type1, and you die instantly (flat/slightly curved walls)
2)River, this section will be divided into probably 4 different types...
A)Up/Down
B)Left/RIght
C)UpLeft/DOwnRight
D)DownLeft/UpRight
3)Inlet, which will be a custom setting which would include anywhere from 1 type, to 9 types of Mobile Grid killing based on difficult terrain facing different directions.
Conclusions...
This is a difficult system, takes many triggers and skills required to apply it. But it is very effective, and uses small numbers of units in returnfor a fail-safe system. The only problem is you must find bugs in this. Such as Tips of rocks, and Small areas where it isn't big enough to touch both Traps. This is when you can ezily fix that with a stationary, Hold position, Observer, or Wraith. You can then use a simple 3x3 location (just bigger then dropship, and kill you with that...)
In addition to death, for my RPG, if you crash your dropship, that is, going too fast into the cliff wall for water, your ship will probably blow up and ull be damged on an island, probably stranded... Lol
Or, If you slowly dock your ship (going small incriments into the island(detected by movement identification and death counter timer) you can dock your boat anywhere, with a larger ship, which by default moves much faster, you will need a dock or a port to land. So a personal Boat you can land on the shore anywhere on the world map, and then you get off the boat. You can thenstand near your ship which is moreing beside the hill, and go back into the helm, or you can continue your treck...
This docking/settleing system can also include the ability to allow other heroes into your Ship/Boat with a maximum load. This way, teamwork, 1 person can spend money on a boat, while he ships the other heroes accross to the next destination and allows that hero who is behind 1600$, to train some more and catch up while the other 2 are trying to obtain a Key or a quest.
This is an example and can be done many ways. Including this system, you can have safety program to identify that If you can move a unit near your ship onto land, the boat is either Ready to Dock = Slow, or Dead = Too Fast. You can also identify that if you dock, and u don't stand still (get off the boat) that you might run into the actual beach(the safety for killing your boat if its over land... then again, you can check with Burrowed units to identify, Rocky Terrain, or Softer Terrain, thus making the boat die if you "Beach" it on rocks or sand...
Very detailed, very trigger intensive, very unit-oriented. Expect to use around 100-300 units for a 256/256 map if you use boundries.
My map is islands and continants, I have the most amount of problems with small rocks and doodads in the water, which are all hazards.
Wind will be an effect on the ocean. No wind, and your Ship won't move, Ticket Or Bought... Boat can be rowed but is slower. Ships and boats can be attacked by Pirates, Collided with on the open ocean, or attacked by Sea Monsters, Dragons, Flying enemys, and other units. Random events such as "Floating Bottle", "Floating Tresure Chest", and many more adds adventure. Food Rations, Men Strength, Men Health, Ship/Boat Condition, all influence speed, and longevity.
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That's doing too much, I've become less intrested in your map now.
Just stick to a simple 3 location system if u want ease, but if you rather make up a more complicated way have fun.
And Fredz, don't take the SLOW comment seriously, it was just for humour. I like ya

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~Tdnfthe1