QUOTE(Sie_Sayoka @ Dec 23 2005, 06:15 PM)
Disadvantages-
this can only work for one unit. unless if you make differnt triggers for each unit.
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Depending on how long the river was, and how fast the "boat" in question, there is a different way. Place burrowed zerglings owned by player 8 (or whatever) on the river banks, and create a location (doesn't have to be that small, 5x5 worked well when I tested this). Then...
If: Always
Then: Give all Zerg Zergling owned by Player 8 at (location) to Player 7
Center (location) on Zerg Zergling owned by Player 8 at Anywhere
Kill all (boat) owned by Player X at (location)
Preserve Trigger
If: Player 8 brings exactly 0 zerg zerglings anywhere
Then: Give all zerg zerglings owned by player 7 to player 8
Preserve trigger.
The advantage with this is that it works with as many boats on the water as you need. The disadvantage is that it is a lot slower to kill the boat, so depending on how fast it is, it could get away. The bigger the location the better, because that means less zerglings, which makes it go faster.