Great news!
Yeah, I think leaving the race out is a good idea too... most people know what race the units are and just want to find what they're looking for.
Or it can be an option in later versions. So firegraft looks like it's going well
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Question for all of you. I've got the requirements almost working properly. The only thing is the add action. Here's what it is. I have it as a list, so an example(for the marine, i think):
CODE
Current unit is
Barracks
Is not lifted off
Is not building addon
BREAK
So, when I add a new on(say that Barracks is selected), should it go above....
CODE
Current unit is
Internal Break - the new one
Barracks
Is not lifted off
Is not building addon
BREAK
or below...
CODE
Current unit is
Barracks
Internal Break
Is not lifted off
Is not building addon
BREAK
Right now, it is adding below, except for on the "BREAK" command, since it has to be the last one. CODE
Current unit is
Barracks
Internal Break
Is not lifted off
Is not building addon
BREAK
I vote that one
QUOTE(TERRAINFIGHTER @ Mar 1 2006, 08:36 PM)
CODE
Current unit is
Barracks
Internal Break
Is not lifted off
Is not building addon
BREAK
I vote that one
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me too
Just out of curiosity, but will this be able to remove some of the old restrictions that are very annoying?
Example: with memgraft I tried to make a unit move while it was burrowed, but the unit would'nt accept the commands cause the burrow command blocked it
Did you know that burrow + move = cloak ???
I've been looking at those restrictions. Which is what I wanted to ask you guys about.
The main thing, which I was asked to look into:
Self-targetting. Now, I figured out how to do it, it isn't all that hard. There's just something I'd like to know before I make it finalized. When I undo the restriction on targeting self, almost anything can target itself. Including attacks. Now, if I include it in, will it be worth it, even though units can kill themselves? I vote yes, because being able to cast D-Matrix on the science vessel is just really cool.
However, there are some spells that won't work this way. Mainly recall and stasis field. But, trying self recall would be dangerous.
Oh, and a bit of a depressing note. I'm getting less and less time to code. It isn't that I don't have enough time, but not enough all in one sitting. Please bear with this setback, I'm trying to get around it.
QUOTE(Corbo(MM) @ Mar 5 2006, 10:15 PM)
Did you know that burrow + move = cloak ???
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Yes I know that, you've already mentioned that to me about 8 times...
But what I was trying to do is make it do that and go under units/buildings, and use no energy for cast/during cast...without modifying the cloak spell
QUOTE(DiscipleOfAdun @ Mar 6 2006, 10:13 AM)
I've been looking at those restrictions. Which is what I wanted to ask you guys about.
The main thing, which I was asked to look into:
Self-targetting. Now, I figured out how to do it, it isn't all that hard. There's just something I'd like to know before I make it finalized. When I undo the restriction on targeting self, almost anything can target itself. Including attacks. Now, if I include it in, will it be worth it, even though units can kill themselves? I vote yes, because being able to cast D-Matrix on the science vessel is just really cool.
However, there are some spells that won't work this way. Mainly recall and stasis field. But, trying self recall would be dangerous.
Oh, and a bit of a depressing note. I'm getting less and less time to code. It isn't that I don't have enough time, but not enough all in one sitting. Please bear with this setback, I'm trying to get around it.
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Sweet... targeting self is something I've always wanted to see. Yes, I think including it even though attacks can hit itself is worth it.
Hope you can clear up your schedule.
Arbiters reaccling themselves.. try it and see what happens. If you don't get a crash, I'm giving you money.
I really dont see how that would cause a problem with how the arbitors recall other units, and the spell does'nt effect itself
QUOTE(Dr.Shotgun @ Mar 7 2006, 08:13 PM)
Arbiters reaccling themselves.. try it and see what happens. If you don't get a crash, I'm giving you money.
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How much money? Because it doesn't crash.
Anyway, I also did a reverse recall. Pegasus and I talked about it a couple of days ago, and I mentioned that I could do it without really knowing if I could. However, it does work, but it doesn't combine well with the self recall because of how the data is read. But, it does work. Sweet, it worked?
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QUOTE(Corbo(MM) @ Mar 9 2006, 12:30 PM)
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Yes, it took about 2 hours to get it to, but it works.
What's the timeline on getting a barebones-beta that can run on minimum functionality (MEMGraft abilities) so that we can keep modding?
Okay, I'm going to go against my own judgement and answer that. If I work for just basic Memgraft like editing, I could possibly get it in a little over a month. However, there wouldn't be any asm editing/exe editing. All there would be are buttons, units/stat, and requirements. But, I can get it somewhat done in that amount of time. Writing up the plugin is what is going to take the most time, but I'll see what I can do.
Yeah, I'm all happy about the new features but we do need something to mod with.
Okay. I spend all sat and sun that I could working on FG. Not the best idea, but I did it. Anyway. I still need until about the end of the first week of April to get it done. Just so you know, the following things remain to be completed(estimated work-time time after).
ExeEdits-Not this version. I'm pushing them back so that I can design some of the editing better. Sorry, but that's what happens.
New - (1-2 hours of work, after saves) Well, this is important.
Open - (New completed + 1 hour) Once new is done, this is going to be easy. And I'm sure you want it.
Save/Save As(2-4 hours of work at least) This is my top priority. This will make everything easier. Plus nothing else happens without it.
After the three above are done, the plugin will be worked on. That could take anywhere from 4-10 hours to make sure it works.
But, that is just work time. I'm going as fast as I can without getting my privileges with my computer taken away.
Sounds great!
Keep it up! If there is anything you need, I am sure the modding team won't hesitate to help.
Good job DoA, and don't rush it.
I wouldn't ever rush this. I swear I've built the exe about 5000 times already just testing stuff out. Most stuff works just because I won't let it do anything else.
What if they release another patch.