Staredit Network

Staredit Network -> Concepts -> New type of Selection System
Report, edit, etc...Posted by Kenoli on 2006-10-04 at 01:05:33
QUOTE(Tuxedo Templar)
I'm not sure yet on a good way to find the intersection of 3 lines, though. Gimme some time on that one.
There's no guarantee that the three "lines" will even meet at a point. It's pretty unlikely actually, considering the inherent inaccuracy of the system.
Report, edit, etc...Posted by Zeratul_101 on 2006-10-04 at 01:15:14
well, as long as you take the time to calibrate(adjusting locations and units), then it should be absolutely fine.

you don't even need to use all three lines. you could include triggers to check if the 1st vector is headed for the 2nd one, if so, then you'd do the calculations for the 1st and 3rd vectors.
Report, edit, etc...Posted by Tuxedo Templar on 2006-10-04 at 04:19:52
Well there'd obviously have to be failsafes for improper input, like if the player somehow seperately orders the flyers in different directions manually.

I should say it like this: If the slope of any two lines are close or equal (and they intersect), invoke the 3rd line to find the intersection.
Report, edit, etc...Posted by Zeratul_101 on 2006-10-06 at 11:29:36
ugghh, more and more triggers wallbash.gif seeing if they didn't use all thier units at once is simple enough. just 'count' which units are in their location and which aren't. if they're moving them individually and only one hasn't moved, you could just conclude that they player hit it's location, even if they didn't. if more than one hasn't moved, then you can just stop the calculations. the female dog is detecting when they all moved individually.

ADDITION:
okay, made a 250x250 checkered arena on a 256x256 map for anyone that wants it.


in other news, TrigEdit fianlly works on my comp. uberwoot.gif uberwoot.gif

ADDITION:
still trying to think of a name, lol, what did ABSS stand for?
Report, edit, etc...Posted by Lethal_Illusion on 2006-10-06 at 19:42:58
QUOTE(Zeratul_101 @ Oct 6 2006, 10:29 AM)
ADDITION:
still trying to think of a name, lol, what did ABSS stand for?
[right][snapback]571694[/snapback][/right]


All-Based Selection System
Report, edit, etc...Posted by Zeratul_101 on 2006-10-06 at 19:58:26
how about FRAGSS ? Free-Range ??? Grid Selection System. i need help with an 'A' blushing.gif
Report, edit, etc...Posted by Urmom(U) on 2006-10-06 at 20:03:34
Awsome. or angle?
Report, edit, etc...Posted by Zeratul_101 on 2006-10-06 at 20:07:21
FRAGSS - Free-Range Automaton Grid Selection System? kinda following the same naming convention of the idiot shovel.

now that i look at it, FRAGS looks much better than FRAGSS, how about:

Free-Range Arena Grid Selector?
Report, edit, etc...Posted by Kenoli on 2006-10-06 at 20:14:25
No matter what acronym you make up, people will still just call it "that thing with the air units". =P
Report, edit, etc...Posted by Zeratul_101 on 2006-10-06 at 20:17:58
don't be so damn pessimistic kenoli tongue.gif

ps, TTWTAU is a perfectly good acronym

ADDITION:
if you mind me asking, where did the name kenoli come from?
Report, edit, etc...Posted by Lethal_Illusion on 2006-10-06 at 20:24:28
QUOTE(Zeratul_101 @ Oct 6 2006, 07:06 PM)
FRAGSS - Free-Range Automaton Grid Selection System?  kinda following the same naming convention of the idiot shovel.

now that i look at it, FRAGS looks much better than FRAGSS, how about:

Free-Range Arena Grid Selector?
[right][snapback]572507[/snapback][/right]


FRAGS:

Free Range Area Grid Selection
Report, edit, etc...Posted by Zeratul_101 on 2006-10-06 at 20:25:29
i FRAGS your ABSS

in other words, i came up with a better acronym tongue.gif yahoo.gif
Report, edit, etc...Posted by Vibrator on 2006-10-06 at 21:08:03
gj now all you need is to finish it (thank god the hard part of naming is over)
Report, edit, etc...Posted by Zeratul_101 on 2006-10-06 at 21:09:02
progress is progress... tongue.gif

ps, i don't see you helping tongue.gif
Report, edit, etc...Posted by Zeratul_101 on 2006-11-01 at 21:42:50
a little update on location usage for FRAGS:

due to Tux's 2x2 grid sensitivity and Lethal_Illusion's single axis micro-scan method


what formerly required 256 locations(ignore the fact we never had that many to begin with) has been reduced to 64 locations.
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