as a note, lethal_illusion has said that he does not have time to bring this concept to fruitation. therefore he has left it to the community. he also suggested that we form a team for this project.
QUOTE(Tuxedo Templar @ Sep 24 2006, 06:54 PM)
[*]What's the equation for triangulating 2 or more vectors?
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i'm not sure if lethal actually produced a formula or anything like that. as i would imagine it, direction detection is would be run on each of the air units(vectors). from then, a slope could be determined. the slope trajectory would then be extended until an intersection was found.
QUOTE(Tuxedo Templar @ Sep 24 2006, 06:54 PM)
[*]How do you translate that to triggers?
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preferably a mathematical formula that can determine the intersections of multiple trajectories could be found which could then be translated into trigs.
QUOTE(Tuxedo Templar @ Sep 24 2006, 06:54 PM)
[*]How do you get angles from the air units?
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through the use of a static grid and movement detection
QUOTE(Tuxedo Templar @ Sep 24 2006, 06:54 PM)
[*]How precise do those angles need to be (relative to the map's size)?
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depends primarily on what it is being used for. for combat, it'd have to be extremely precise
QUOTE(Tuxedo Templar @ Sep 24 2006, 06:54 PM)
[*]How do you 'set' to the position, once you've calculated it?
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through the use of location grids
QUOTE(Tuxedo Templar @ Sep 24 2006, 06:54 PM)
[*]Will other issues such as unit overhead, lag, location use, etc. become prohibitive?
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lag and obstructive units could be problems. location use
should not be to much of an issue.
of course, everything i said may not be totally accurate, as this concept is still being worked out.
1) Easy to-use Gunner System
easy-to-use, yes, making it is another story.
2) Selection System (you could even 'select' text on you screen if the screen was centered on the hero...)
3) Menu System
4) Item System (simply click on your hero to switch weapons)
5) Information System (right click on an enemy unit to view its stats)
yes, you'd jsut have to calculate relative grid points. once a location is determined, everything else is left to standard trigger systems.