Ah... I did not read it carefully enough... However, through some testing I found that the Disruption Web did not last forever when given to a player... Here's the trigger I used (from Starforge)
| Trigger |
| Players: |
| ¤ Player 1 |
| Conditions: |
| ¤ Always(); |
| Actions: |
¤ GiveUnits(All, Disruption Web, P12, Anywhere, P1);
|
| ¤ PreserveTrigger(); |
What'd I do wrong?
EDIT: I thought I'd mention, it appeared to give the Disruption Web to me, because I got LOS from it.
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You did do anything wrong. All disruption webs (as far as I know of) can be on a map for a certain amount of time. After this time is up, the disruption web is automatically removed, so to speak.