Staredit Network

Staredit Network -> Concepts -> Fire without getting hurt
Report, edit, etc...Posted by EcHo on 2006-02-16 at 20:44:39
Its pretty easy, I just found this out today, I had a 0 damage scv and i made a 1 HP disabled bunker. I attacked it with the scv and made it stop before it attacked twice. The outcome was a no damage fire disabled bunker
I think if u use any 0 attack unit to attack a regular or disabled building, it would be on fire but not damaged.
It might be useful for some ppl
like for example if someone wanna make a map called Fire Defense
they can make a enemy unit and a bunker in a spot and when they build the damaged bunker is switched with the supply depot and units go inside it.
Report, edit, etc...Posted by JoJo. on 2006-02-16 at 21:03:38
well actaully units that do 0 dmg to half of one dmg or close the bunker that had 1 health probably took the dmg percent down but couldnt represent the data through the health you gave it, if im right give the bunker 40 percent health and see if its on fire or the coding might round it so it also might no be on fire because of that.
Report, edit, etc...Posted by SkuLL on 2006-02-16 at 21:19:21
QUOTE(Echo @ Feb 16 2006, 08:44 PM)
Its pretty easy, I just found this out today, I had a 0 damage scv and i made a 1 HP disabled bunker. I attacked it with the scv and made it stop before it attacked twice. The outcome was a no damage fire disabled bunker
I think if u use any 0 attack unit to attack a regular or disabled building, it would be on fire but not damaged.
It might be useful for some ppl
like for example if someone wanna make a map called Fire Defense
they can make a enemy unit and a bunker in a spot and when they build the damaged bunker is switched with the supply depot and units go inside it.
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0 attack points still do damage. Just very little.
Report, edit, etc...Posted by Urmom(U) on 2006-02-16 at 21:25:55
Not any unit would work though. For instance, a zealot would end up killing it.
Report, edit, etc...Posted by Fwop_ on 2006-02-16 at 21:36:47
A Zealot would kill it because it does 2 attacks, thus doing two half damages which is equal to 1 hp. If something is attacked but doesnt show hp being taken off, it does half damage.
Report, edit, etc...Posted by EcHo on 2006-02-16 at 21:42:15
i tried with zealot
it didnt kill it
but with stimmed marine, killed in 1 second
and i do think dat 0 damage does half because in 2 hits it killed it
Report, edit, etc...Posted by JoJo. on 2006-02-17 at 10:13:29
QUOTE(Echo @ Feb 16 2006, 08:42 PM)
i tried with zealot
it didnt kill it
but with stimmed marine, killed in 1 second
and i do think dat 0 damage does half because in 2 hits it killed it
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A zealot wouldnt kill beacuse the value you put into the attack for zealot is doubled but 0 apparently does not double and so 0 will be the final damage not 1
Report, edit, etc...Posted by Urmom(U) on 2006-02-17 at 15:13:38
Your wrong, it doesn't do 0 damage, it does .5 but shows up as 0. Since a zealot attacks twice then .5 + .5 = 1 which means GG to the building.
Report, edit, etc...Posted by Neiji on 2006-02-17 at 17:17:31
But they just said that they tested it with a zealot and it didn't kill it.
Report, edit, etc...Posted by Javaboy on 2006-02-17 at 17:26:21
There are many mysteries in SC that some will never understand, Some things are based on random chance, elapsed time and all kinds of variables, thats what makes testing these things a pain ( especially with different versions of SC)
Report, edit, etc...Posted by EcHo on 2006-02-17 at 22:42:01
QUOTE(urmom @ Feb 17 2006, 03:13 PM)
Your wrong, it doesn't do 0 damage, it does .5 but shows up as 0.  Since a zealot attacks twice then .5 + .5 = 1 which means GG to the building.
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i said dat i tried it
it didnt do 1 damage
0+0 does not equal 1
and when a zealot attacks
and lets say it had 10 damage total
it would do 5 and 5
but since its zero its not .5+.5
and zero divided by 0 = 0
so it does only .5 in total

also i noticed if u make it as free and u try to repair it after it gets hurt,
it says not enough minerals
Report, edit, etc...Posted by Fwop_ on 2006-02-17 at 23:22:55
Alright, I just tested the attack with the Zealot, and, oh, surprisingly, it killed the bunkers in one hit. No unit can never do exactly zero damage, the minimum no matter what to any attack will always be at least one half. So two one half damage attacks will do 1 damage. If you were testing on a zerg building, they immediately, after being hit, regenerate a hit point, so it would take two attacks.

QUOTE(Echo @ Feb 17 2006, 07:42 PM)
and zero divided by 0 = 0
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Anything divided by zero is undefined, so how do you conclude that zero divided by zero is zero?
Report, edit, etc...Posted by SkuLL on 2006-02-17 at 23:23:01
0 attack damages aren't that accuarate and exact. If you want a no-backstab on your maps or something use AgenT's method in his new map. I don't know how he does it though. You're going to have to ask him. And the 0 attack damage.. how is it useful?
Report, edit, etc...Posted by A_of_s_t on 2006-02-18 at 21:29:54
QUOTE
and zero divided by 0 = 0


no it doesnt, it equals UNDEFINED, thats on of those mysteries of sc that I hope we never learn, because it is so cool.

I tested, the bunker died like a mofo. And it also made the unit in the bunker dissappear.... it might have been a flook, because i did it again and i killed the unit too.
Report, edit, etc...Posted by Fwop_ on 2006-02-18 at 21:43:03
Whats a mystery? If your referring to the 0 damage attack, it isn't really a mystery. And if you read my post, I already tested.
Report, edit, etc...Posted by Mini Moose 2707 on 2006-02-19 at 12:06:59
0/0 is not undefined. Take some more advanced math. tongue.gif

Anyway, if I remember correctly, it is possible to stop a Zealot before his second swipe... maybe that's what the non-killers did, and the killers didn't do.
Report, edit, etc...Posted by EcHo on 2006-02-19 at 12:56:58
maybe it depends on wat kind of computer u have or its different for everyone
like EUD
Report, edit, etc...Posted by JoJo. on 2006-02-21 at 15:52:09
My best guess would be a zealots total damage when input into the editor would be whatever the engine for SC reads 0 as for each hit so either 1. the value cannot be represented or 2. the value will not represent itself acording to the simplicity of the SC engine. it is possible that the 0 damage causes the building to burn after first or secound hit anyways im sure some programmer or SC fanatic could solve this question
Report, edit, etc...Posted by RexyRex on 2006-02-23 at 18:59:23
Don't use a Zealot. Problem solved. ermm.gif
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