Staredit Network

Staredit Network -> Concepts -> Anti-ground rocket launcher
Report, edit, etc...Posted by FatalException on 2006-03-07 at 22:28:34
Ok, so I saw a little Micro-Machines soldier guy sitting with an RPG (Rocket propelled grenade, not role-playing game) set up, and I came up with this idea for a rocket launcher that can kill ground units THAT ISN'T A TANK, VULTURE, OR REAVER! Ok, so what you do is have a cloaked air unit follow around an enemy ground unit, but make sure that you are allied with the player that owns th cloaked unit. Then, when you equip your rocket launcher, you get a goliath and an observer. When you find an enemy, your observer will detect the enemy's cloaked air unit, but since you're allied with the player who owns it, you won't shoot it down immeadietly. Then, you press 'A' and take aim at the cloaked unit. when you shoot it down, the guy it was following dies, too. So pretty much, you have a cloaked unit that acts as the target, but you can only see it when you have the rockets equipped. You shoot it, the guy dies. This system would be good for a map that doesn't have very many units in it. For example, it could be a special ability in a map like Sniper Paintball, or a 9999 unit map. Questions? Comments? Ideas? I hope you like it! biggrin.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2006-03-08 at 00:24:41
So how do actually see the rockets. I can see that you did have an idea in there and it might be good even with very few uses.
Report, edit, etc...Posted by FatalException on 2006-03-08 at 00:55:12
QUOTE(Kept_Wheat @ Mar 7 2006, 09:24 PM)
So how do actually see the rockets. I can see that you did have an idea in there and it might be good even with very few uses.
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See the rockets, or rocket targets? You see the rockets because it's a goliath using it's air attack, and you see thet targets because you get some kind of detector unit (I guess you could name the detector Scope, or lock-on, or something like that. tongue.gif)
Report, edit, etc...Posted by HeRtZ on 2006-03-08 at 01:49:56
No offense but this seems useless.
Report, edit, etc...Posted by FatalException on 2006-03-08 at 23:53:14
QUOTE(HeRtZ @ Mar 7 2006, 10:49 PM)
No offense but this seems useless.
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Well, if you want to have a rocket launcher unit that can attack both ground and air (unlike the ones people usually use, like the reaver or tank) then you could use this system. See, it has a use! tongue.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2006-03-09 at 02:05:33
A better system would be to have the goliath moved and switched with another unit. Then have it fire and remove it then move the marine back. Have the cooldown fire every 3 seconds or so and play a sound for reload. Could be used in some maps needing it.
Report, edit, etc...Posted by Kumano on 2006-03-09 at 06:27:11
Another thing you could do similar to this, is use a goliath and observer like before, but you can move the observer around (have a big location around the goliath if you want to make sure observer doesn't go too far) and have a location that centers around the observer. The player can shoot the observer with the goliath, and when the player commands 0 observers you kill units at the observer location.

I think this is more effective because it can be used in any map with only 1 rocket launcher per player, which I don't think yours can go past either. No locations needed for the units you're trying to kill, and also more realistic if you shoot and they move out of the observer location before it hits.
Report, edit, etc...Posted by Corbo(MM) on 2006-03-09 at 14:37:30
well..or if you want a cool one you could just have a cloaked attacker air unit following a defiler (you and the player air allied of course and the pc is allied to the your enemy) so you cast dark swarm and you center a location where the dark swarm is and give the enemy unit you targeted to a player that the pc is enemy with so the pc will attack it and kill him. it could be useful for some kind of manual aiming system or to make "summons" in a rpg or either use it as spell casting system tongue.gif
Report, edit, etc...Posted by HeRtZ on 2006-03-09 at 14:45:13
Why when you can make a mod biggrin.gif
Report, edit, etc...Posted by Corbo(MM) on 2006-03-09 at 15:00:07
QUOTE(HeRtZ @ Mar 9 2006, 01:45 PM)
Why when you can make a mod biggrin.gif
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i was gonna say that but i said bah screw it not many ppl can mod and mods are not multi player playable unless all the ppl are in the same mod tongue.gif
Report, edit, etc...Posted by DaMiNaToR on 2006-03-09 at 15:40:07
QUOTE
Another thing you could do similar to this, is use a goliath and observer like before, but you can move the observer around (have a big location around the goliath if you want to make sure observer doesn't go too far) and have a location that centers around the observer. The player can shoot the observer with the goliath, and when the player commands 0 observers you kill units at the observer location.


This is a good idea, but it would only be realistic to an enemy player watching it that couldn't see the observer. A good idea, though.
Report, edit, etc...Posted by A_of_s_t on 2006-03-09 at 18:29:24
I like those three ideas here, they are really kool. Added the cool down like Kept_wheat said would be very nice.
Report, edit, etc...Posted by DaMiNaToR on 2006-03-09 at 22:57:55
But I think that the original idea was very poorly thought out and very obvious.
Report, edit, etc...Posted by FatalException on 2006-03-09 at 23:40:49
QUOTE(DaMiNaToR @ Mar 9 2006, 07:57 PM)
But I think that the original idea was very poorly thought out and very obvious.
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sorry.gif That wasn't very constructive, it was all critisism...
QUOTE(Kumano @ Mar 9 2006, 03:27 AM)
Another thing you could do similar to this, is use a goliath and observer like before, but you can move the observer around (have a big location around the goliath if you want to make sure observer doesn't go too far) and have a location that centers around the observer. The player can shoot the observer with the goliath, and when the player commands 0 observers you kill units at the observer location.

I think this is more effective because it can be used in any map with only 1 rocket launcher per player, which I don't think yours can go past either. No locations needed for the units you're trying to kill, and also more realistic if you shoot and they move out of the observer location before it hits.
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Yeah, and also you could use the technique descibed in that "Upgrade without the buildings" tutorial to so that you could make upgrade the radius of the explosion. Think about it: You bring a unit to a beacon, it clears a switch and starts a new one. That new switch has a new location follow the observer, which is larger than the last. Then, you simply implement the old triggers to the new location, and you have a better rocket launcher. Also, you could blend the 2 methods to make a sort of "lock-on" function (perfect for use with vehicles on a Halo CTF map wink.gif) you bring the observer to the location of of the enemy, and have some sort of way that it tracks how long the observer has been there (a countdown would be a simple, yet effective way of doing this). Then, your enemy gets a warning that they've been locked on to (just like a nuclear launch) and as soon as the locking time is over, the observer has a trigger given to it that keeps it in the enemy location until it leaves the sight range of the base unit(the goliath, simply done with triggers). Then, simply blow up the observer and you get a kill. I think it's brilliant interested.gif
Report, edit, etc...Posted by HeRtZ on 2006-03-10 at 02:47:03
Personally i still think this is useless, go learn how to make mods XD,

>>Topic Closed

lol jk.
Report, edit, etc...Posted by Oo.TemPesT.oO on 2006-03-10 at 15:47:39
the only problem with the original idea is you would have to see the cloaked air unit to shoot it...that would like really gay, Corbo's is the only good system, i've used that in a map before and it worked fine
Report, edit, etc...Posted by Corbo(MM) on 2006-03-10 at 16:07:33
QUOTE(HeRtZ @ Mar 10 2006, 01:46 AM)
Personally i still think this is useless, go learn how to make mods XD,

>>Topic Closed

lol jk.
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QUOTE
Joe: [in garbage forum] Everyone visit my site, http://www.staredit.net please!
Bob: YO! THIS BELONGS IN ADVERTISING! I'M GOING TO BAN! >> MOVED >>

Lesson: Please. Dear god. You are not an administrator or moderator. You have no moderator abilities. Don't pretend to have them. If a topic is in the wrong place,  (report) it, and post normally in the topic.


don't impersonate administrators its against sen rules omg im going to report! lol jk tongue.gif

QUOTE
Corbo's is the only good system, i've used that in a map before and it worked fine

ty happy.gif
Report, edit, etc...Posted by FatalException on 2006-03-10 at 19:24:57
QUOTE(Oo.TemPesT.oO @ Mar 10 2006, 12:47 PM)
Corbo's is the only good system, [right][snapback]442750[/snapback][/right]

Again, sorry.gif
Report, edit, etc...Posted by DaMiNaToR on 2006-03-10 at 22:45:23
QUOTE
Corbo's is the only good system,


Sorry, couldn't help myself. biggrin.gif
Report, edit, etc...Posted by Kumano on 2006-03-11 at 08:11:52
I believe part of this idea was for making you actually see the rockets, not just having the explosion.
Report, edit, etc...Posted by DaMiNaToR on 2006-03-11 at 10:02:49
I think he's proven there's no good way to do it like that. mellow.gif
Report, edit, etc...Posted by Corbo(MM) on 2006-03-11 at 11:04:32
QUOTE(Kumano @ Mar 11 2006, 07:11 AM)
I believe part of this idea was for making you actually see the rockets, not just having the explosion.
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exactly the dark swarm location centering of my system would give units to an enemy player so the actual air/ground unit cloaked would attack it automatically
Report, edit, etc...Posted by A_of_s_t on 2006-03-11 at 13:14:18
I hate that the galioth is huge and bulky and cant walk on certain ares of terran ( ie : stairs
Report, edit, etc...Posted by FatalException on 2006-03-11 at 20:06:35
QUOTE(Kumano @ Mar 11 2006, 05:11 AM)
I believe part of this idea was for making you actually see the rockets, not just having the explosion.
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The idea for this was having a unit that could be used as a rocket launcher guy that could attack both air and ground, and would have a simple targeting system.
QUOTE(A_of_s_t @ Mar 11 2006, 10:13 AM)
I hate that the galioth is huge and bulky and cant walk on certain ares of terran ( ie : stairs
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Rocket launchers are huge and bulky.
Report, edit, etc...Posted by DaMiNaToR on 2006-03-12 at 09:50:55
It would be easier to just make a mod if you want to see rockets. Plus, you can get a lot more of them!

But I still think Corbo's is the best system.
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