Staredit Network

Staredit Network -> Concepts -> Detect the game speed setting
Report, edit, etc...Posted by Electroid on 2006-07-12 at 16:50:46
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This topic was posted a few months ago, and most of you claimed that detecting the game speed setting was completely impossible, even the most experienced members. I am proud to say that I have designed a map that detects the game speed setting flawlessly, and it took me 20 minutes, lol.

Why does it work?
Because changing the speed setting changes the rate at which the triggers execute. Don't believe me? I have evidence. Download the attatchment.

Want to know how I did it?
I created hyper triggers first of all. Then I created 2 triggers, that set/clear Switch 1 every 2000 milliseconds. Then I created a a trigger that adds 1 death counter to player 1 if switch 1 is set. Then I created 7 more triggers (for the 7 different speed settings) that first of all, count the number of deaths added within the 2000 milliseconds if switch 1 is clear.

NOTE: Slowest speed does not work, as I would need to spend more time working with the triggers.

NOTE: Also, you need to change the speed between the Clear and Set states, or it will take a few seconds to reset itself. Once again, this is fixable, but I would need to work more with the triggers. They are not quite perfect at the moment.

I have updated the map.
Report, edit, etc...Posted by Zeratul_101 on 2006-07-12 at 17:07:48
doesn't work. slowest speed registers as fast. it seems to only work for fast speeds. fyi, i didn't test all of them. stoped after doing fast, fastest and slowest.

ADDITION:
ps, this would go in concepts
Report, edit, etc...Posted by Electroid on 2006-07-12 at 17:08:25
It DOES work, apart from Slowest speed. Every other speed works.
Report, edit, etc...Posted by Zeratul_101 on 2006-07-12 at 17:12:17
don't go saying it can detect game speeds when theres still a major error, rather say it can detect all game speeds other than slowest. i'm kinda curious as to why its not working. tere are many more clears/sets in slowest, yet it gives it the same rating as fast
Report, edit, etc...Posted by Electroid on 2006-07-12 at 17:14:17
Read my updated post. I know its not perfect at the moment, but it is possible with a few changes, as you can see if you are experienced with triggers.
Report, edit, etc...Posted by Kenoli on 2006-07-12 at 17:15:27
Hi, welcome to April.
DLDB: Speed Setting Detection

PS. Why is this in the assistance forum?
> Moved to Concepts.
Report, edit, etc...Posted by Zeratul_101 on 2006-07-12 at 17:16:18
now, thats much better. no more false advertising.
Report, edit, etc...Posted by Electroid on 2006-07-12 at 17:30:09
try the new map i have submitted. it works much better. change the speed setting, and allow it to loop at least 1 time, then it should tell you the correct speed.
Report, edit, etc...Posted by yoni45 on 2006-07-12 at 23:13:25
Well, both of you, well done happy.gif

If we find the mem adress for it, we could likely do it via EUD triggers as well quite easily... but actions based off of it would only work for Mac's... (unless someone finds the Mac offsets... happy.gif)
Report, edit, etc...Posted by Kenoli on 2006-07-13 at 01:14:29
Unfortunately, detecting the game speed is... of little use.
Report, edit, etc...Posted by Noober on 2006-07-13 at 09:54:29
QUOTE(yoni45 @ Jul 12 2006, 11:13 PM)
Well, both of you, well done happy.gif

If we find the mem adress for it, we could likely do it via EUD triggers as well quite easily... but actions based off of it would only work for Windows*... (unless someone finds the Mac offsets... happy.gif)
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QUOTE(Kenoli @ Jul 13 2006, 01:14 AM)
Unfortunately, detecting the game speed is... of little use.
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Well, some maps aren't supposed to be played in some game speeds, so it could be useful...
Report, edit, etc...Posted by Zeratul_101 on 2006-07-13 at 11:41:54
QUOTE(Noober @ Jul 13 2006, 07:54 AM)
Well, some maps aren't supposed to be played in some game speeds, so it could be useful...
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ya, it'd only be useful in ending a game if it wasn't at a certain speed. cause it'd be a waste of time to create 7 different set of triggers(for every speed).
Report, edit, etc...Posted by Electroid on 2006-07-13 at 15:38:49
this system works best for maps that have music loops that require accurate timing. the idea is, that the player cannot begin the game without setting the game speed to fastest (single player, default speed it fast, not fastest)
Report, edit, etc...Posted by Giygas on 2006-07-17 at 22:01:54
Triggers seem to fire faster as they game gets slower (single player bounding experiences). If that's any help feel free to tell me to stfu and die.
Report, edit, etc...Posted by O)FaRTy1billion on 2006-07-20 at 19:37:59
QUOTE(Zeratul_101 @ Jul 13 2006, 09:41 AM)
ya, it'd only be useful in ending a game if it wasn't at a certain speed.  cause it'd be a waste of time to create 7 different set of triggers(for every speed).
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If you want a game that only allows Fastest, make Fastest set a switch. If that switch is not set, end the game.
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