Report, edit, etc...Posted by Giygas on 2006-07-17 at 23:48:46
This shows how to create a Defiler that will only gain mana over time while it is burrowed, and will not gain anything while it is unburrowed. There are no triggers related to the mana in any way.
How to play the map: 1. Scroll down as soon as the map starts for approximately 5 seconds to prevent crash 2. Morph your larva at the very top left into a defiler 3. Burrow/Unburrow to experiment with controllable mana 4. Shoot swarm for some stupid bullet system i was messing with
Here it is: [attachmentid=20108]
Report, edit, etc...Posted by Urmom(U) on 2006-07-18 at 00:34:35
Mind to say how you did it? I'm on a computer with no Starcraft installed right now.
Report, edit, etc...Posted by Giygas on 2006-07-18 at 01:17:16
Set a disabled unit-sprite larva and do the whole disable doodad state trigger on it. After that, any unit that the larva morphs into will be stacked and cloaked. For some strange reason the Defiler gets mana only while burrowed.
Report, edit, etc...Posted by Phyrion on 2006-07-18 at 02:41:55
QUOTE(Giygas @ Jul 18 2006, 12:16 AM)
Set a disabled unit-sprite larva and do the whole disable doodad state trigger on it. After that, any unit that the larva morphs into will be stacked and cloaked. For some strange reason the Defiler gets mana only while burrowed. [right][snapback]525957[/snapback][/right]
In other words, you could come with a map that is the anti-thesis to Rush, it would be called "Wait".
Report, edit, etc...Posted by SuperToast on 2006-07-18 at 13:21:34
QUOTE(Phyrion @ Jul 18 2006, 01:41 AM)
In other words, you could come with a map that is the anti-thesis to Rush, it would be called "Wait".
[right][snapback]525977[/snapback][/right]
I laughed at that.
Nice trick by the way!
Report, edit, etc...Posted by Corbo(MM) on 2006-07-18 at 18:09:54
QUOTE(Phyrion @ Jul 18 2006, 12:41 AM)
In other words, you could come with a map that is the anti-thesis to Rush, it would be called "Wait".
[right][snapback]525977[/snapback][/right]
Lol... just lol.....!
oh and does ti really just gain energy while burrowed because i kinda had the same thing with hallucinations they didn't loose their life but if you re-selected them it lost all the life it didn't loose in the time it was clicked.. can you test it and "re-select" the defiler while its "not recovering" energy?!
Report, edit, etc...Posted by Giygas on 2006-07-19 at 06:11:47
I put the map there so you could see for yourself >>
Report, edit, etc...Posted by O)FaRTy1billion on 2006-07-19 at 16:51:45
Cloaked units do not gain energy. Burrowed units are "cloaked", but they still get energy. That is most likely why. (I didn't look at the map, you just said they were stackable and cloaked.)
0mg i fel smrt!
Report, edit, etc...Posted by Corbo(MM) on 2006-07-19 at 22:13:03
QUOTE(O)FaRTy1billion @ Jul 19 2006, 02:51 PM)
Cloaked units do not gain energy. Burrowed units are "cloaked", but they still get energy. That is most likely why. (I didn't look at the map, you just said they were stackable and cloaked.)
0mg i fel smrt! [right][snapback]526998[/snapback][/right]
Did you know that Burrow + Move = Cloak?
Report, edit, etc...Posted by Giygas on 2006-07-20 at 00:12:50
QUOTE(O)FaRTy1billion @ Jul 19 2006, 03:51 PM)
0mg i fel smrt! [right][snapback]526998[/snapback][/right]
Rofl, any idea why they don't gain energy while cloaked? >>
Report, edit, etc...Posted by Zeratul_101 on 2006-07-20 at 01:00:19
QUOTE(Giygas @ Jul 19 2006, 10:12 PM)
Rofl, any idea why they don't gain energy while cloaked? >> [right][snapback]527241[/snapback][/right]
well, cloaked units don't gain energy cause they're using it for cloak...
Report, edit, etc...Posted by Voyager7456(MM) on 2006-07-20 at 12:09:22
QUOTE(Corbo(MM) @ Jul 19 2006, 10:12 PM)
Did you know that Burrow + Move = Cloak? [right][snapback]527181[/snapback][/right]
I remember that...
Report, edit, etc...Posted by O)FaRTy1billion on 2006-07-20 at 13:31:47
If you cloak a unit (with triggers) that has the cloak ability, it will lose energy rather than just stop it from going up.
Report, edit, etc...Posted by Corbo(MM) on 2006-07-20 at 22:25:53
QUOTE(Voyager7456(MM) @ Jul 20 2006, 10:09 AM)
I remember that... [right][snapback]527508[/snapback][/right]
(look down there)
Report, edit, etc...Posted by Sephiroth-Cetra on 2006-07-23 at 07:45:47
About "Burrow + move = cloak"
It's not exactly the same. Burrowed units (normally) can't be hit by things such as Stasis Field. Cloaked units can.
So... "Burrow + move + attack + abilities - immunity = cloak" would be a bit more appropriate?
Very nice find by the way...
Report, edit, etc...Posted by Corbo(MM) on 2006-07-23 at 23:54:47
No, don't be a smart guy my equation Burrow + Move = Cloak is right, right voyager?
Damn.. i got a people pming me something like this too.. but it said burrow + move + arbiter = cloak...
what's wrong with mappers nowadays?
Report, edit, etc...Posted by JuiceBug on 2006-07-27 at 15:35:53
Does it really matter?
Report, edit, etc...Posted by Corbo(MM) on 2006-07-27 at 21:13:28
Yes, it does.
Report, edit, etc...Posted by Kyuubi. on 2006-07-30 at 01:56:10
sorry if this sounds stupid or useless but...a ghost or wraith gains energy under an arbiter. of course, you know when you put an arbiter over a ghost or wratih, the cloak ability disappears but are cloaked and gains energy...
Report, edit, etc...Posted by coolboymart on 2006-08-06 at 05:53:52
Great... Does it really matter? And you might want to stop at the word equations.