QUOTE(nimadude @ Aug 22 2006, 03:57 PM)
yes, if building is destroyed, do not spawn where the building was (since there is more than one of that building)
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How many spawn buildings will there be?
Since a cycle of triggers with a set of hyper triggers executes almost 12 times a second (it spawns for 12 buildings in 1 second), the following system will work very well if you can accept its speed. If it's not fast enough, you can simply duplicate the "spawn" trigger to double, triple or even furtherly quicken the spawn process.
QUOTE(timer)
P: P8 (assuming computer player)
C: Current player suffers at most 719 deaths of Ursadon (~1 minute)
A: Set death counts for current player: add 1 for Ursadon
A: Preserve trigger
QUOTE(spawn)
P: P8
C: Current player suffers at least 720 deaths of Ursadon
C: Current player commands at least 1 Spawn Building
A: Move location "Spawn" to Spawn Building owned by Current player at: "Anywhere"
A: Create 5 Zerglings (or whatever monster) at "Spawn"
A: Give 1 Spawn Building owned by Current player at "Spawn" to: P12 (P9, P10, P11 are all fine)
A: Preserve Trigger
QUOTE(reset)
P: P8
C: Current player suffers at least 720 deaths of Ursadon
C: Current player commands at most 0 Spawn Building
A: Give 1 Spawn Building owned by P12 (or whatever you used in the previous trigger) at "Anywhere" to: Current player
A: Preserve Trigger