Staredit Network

Staredit Network -> Concepts -> Quick Gather
Report, edit, etc...Posted by iHaveNoRegrets on 2006-08-27 at 12:22:20
I dont know if it has been discovered, but its a really simple trigger and it allows probes, scvs, and drones to mine even faster than fastest maps. Its really weird. I discovered it by accident and found that it works 100% with a few flaws.

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ADDITION:
The trigger works by making the miner move to an unplacable location. Instead of just not being moved, it gets teleported back to the spot it was mining if it is not already being mined. It's pretty odd, but I felt that it may help... somehow in a map. I dont know, its just weird.
Report, edit, etc...Posted by Mightybass101 on 2006-08-27 at 14:07:11
[QUOTE]found that it works 100% with a few flaws.[QUOTE]

What, hows that possible? if it has flaws its not 100%
right?

Report, edit, etc...Posted by iHaveNoRegrets on 2006-08-27 at 17:37:14
it completely works, but it has some requirements is more like the issue. Such as they cant just teleport whenever, the spot cant be mined at right then and the trigger makes the units lag, as well as the map if there is too many.
Report, edit, etc...Posted by L-inspecteur_Chocolat on 2006-08-27 at 19:39:01
Using the move trigger to move units to invalid locations(water/etc), is nearly the same as the Arbiter-related glitches, which includes Floating an SCV, Mining from anywhere, Returning to anywhere, Teleporting to Geyser buildings, Infest Command Center from anywhere, Recharging Shields from anywhere.
Report, edit, etc...Posted by Rantent on 2006-08-27 at 23:41:15
Ya, the arbitor glitch did that, and I suppose moving them would work as well.
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