Staredit Network

Staredit Network -> Concepts -> Unused uprades
Report, edit, etc...Posted by Gigins on 2006-09-03 at 12:43:21
Probably has been found by countless people before, but I decided to post it anyway. I was screwing around with "unlabeled / unused" Upgrades in SCMDraft2. I found out that the last unused upgrade actually affects several units.

Spider mine, drone, SCV, probe, infested terran, spore colony, sunken colony, photon cannon, missile turret and scourge. As you see it affects all units that have no used attack upgrade.

It's quite interesting that I didn't find any use for other unused upgrades though. Maybe they affect range or speed of certain units. I don't really know, this could use some deeper research, but as I'm working on SC SIM, I can't do it now.

A possible use for this would be, to have units like turrets with different damage for different players. I bet someone can brainstorm a major use for this. tongue.gif

Note: I can't attach the map because of the attachment bug so here's a screenie. tongue.gif
http://img251.imageshack.us/img251/5468/sc...06192654xx0.jpg
Report, edit, etc...Posted by Heegu on 2006-09-03 at 13:17:04
Cool tongue.gif This could spice up those sunken D maps..
Report, edit, etc...Posted by fritfrat(U) on 2006-09-03 at 14:14:23
This was a post someone made in map making assistance about a month ago.

http://www.staredit.net/index.php?showtopic=33575&hl=
Report, edit, etc...Posted by Navilin on 2006-09-03 at 16:06:19
Sorry but this is pretty old news.

http://www.staredit.net/index.php?showtopic=8811&hl=
Report, edit, etc...Posted by Owyn on 2006-09-03 at 17:12:55
there are also upgrades for zerg, terr, toss building armor out there.
Report, edit, etc...Posted by Navilin on 2006-09-03 at 17:14:56
The topic I posted has posts about building armour in it as well.

"It also upgrades armor on any unit that does not have an armor upgrade already. E.G. Buildings."
Report, edit, etc...Posted by Owyn on 2006-09-04 at 11:29:28
i posted another topic before you tongue.gif
it was long ago, but just to remind you.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-09-04 at 12:43:00
DatEdit could have told you all of that tongue.gif
Report, edit, etc...Posted by Navilin on 2006-09-05 at 21:27:30
QUOTE(Owyn @ Sep 4 2006, 10:29 AM)
i posted another topic before you tongue.gif
it was long ago, but just to remind you.
[right][snapback]555580[/snapback][/right]

How is that possible when my post is older than your account?
Report, edit, etc...Posted by Owyn on 2006-09-06 at 09:27:20
cuz nobody saw it, that's how tongue.gif
Report, edit, etc...Posted by Navilin on 2006-09-06 at 16:49:13
QUOTE(Owyn @ Sep 6 2006, 08:26 AM)
cuz nobody saw it, that's how tongue.gif
[right][snapback]556422[/snapback][/right]

You can lie all you want, I guess.
Report, edit, etc...Posted by Owyn on 2006-09-06 at 17:16:25
yes i can tongue.gif
but what's the point? i didnt read it from you and copied it here i found it out myself, mb after you did, and what?
Report, edit, etc...Posted by Wilhelm on 2006-09-06 at 19:25:43
Anyone mind making a list?
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-09-09 at 10:27:01
I'll do it. Off to datedit!!!

Unknown upgrade 45 appears to have no use.

The rest of the unkowns up to 59 have no use, but are BW only.

Unknown 60 affects the following entries:

(U means unit, W means weapon)

(U)Spider Mine
(U)Nuke
(U)Scanner Sweep
(U)Rhynadon
(U)Bengalaas
(U)Cargo Ship
(U)Mercenary Gunship
(U)Scantid
(U)Kakaru
(U)Ragnasaur
(U)Ursadon
(U)Map Revealer
(U)Distruption Web
Pretty well every building (if not all buildigns) (including special and unused ones, I'll list some of the rarer/stranger ones anyway)
(U)Mineral Fields
(U)Cave (Unused)
(U)Cave-in (Unused)
(U)Cantina (Unused)
(U)Mining Platform
Independant structures
(U)Ruins (Unused)
(U)Vespane Geyser
(U)Markers and beacons
(U)Floor Missile Trap
(U)Floor Hatch
Doors
All the other traps...
(U)Start Location
(U)Flag
Other powerups
Minerals clusters, etc
(W)Fusion cutter (scv)
(W)Fusion cutter (harvest)
(W)Long bolt missiles
(W)Yamato Gun
(W)Nuke
(W)Lockdown
(W)EMP Shockwave
(W)Irradiate
(W)Spines (Drone)
(W)Spines (Harvest)
(W)Seeker Spores
(W)Sub. Tentacle
(W)Suicide (both)
(W)Parasite
(W)Spawn Broodlings
(W)Ensnare
(W)Dark Swarm
(W)Plague
(W)Consume
(W)Particle Beam (probe)
(W)Particle Beam (Harvest)
(W)Photon cannons shots
(W)Stasis Field
(W)Psi Storm
(W)Missiles (Unused)
(W)Laser Battery1 (Unused)
(W)Tormentor Missiles (Unused)
(W)Bombs (Unused)
(W)Raider Gun (Unused)
(W)Laser Battery2 and 3 (unused)
(W)Dual Photon Blasters (Unused)
(W)Flachette grenade (Unused)
(W)Distruption Web
(W)Restoration
(W)Mind Control
(W)Feedback
(W)Optical Flare
(W)Maelstorm


As for most of the weapons, don't expect an attack bonus, simply because a lot of them have 0 set to bonus.

And there's your list. Enjoy.


Report, edit, etc...Posted by Syphon on 2006-09-11 at 07:12:27
QUOTE(Killer_Kow(MM) @ Sep 4 2006, 11:42 AM)
DatEdit could have told you all of that tongue.gif
[right][snapback]555616[/snapback][/right]

Report, edit, etc...Posted by Killer_Kow(MM) on 2006-09-11 at 16:14:14
That's where I got the list silly, and that's my own quote tongue.gif
Report, edit, etc...Posted by Heimdal on 2006-09-20 at 21:57:29
Wow, I never knew this.

If you have an editor that lets you change weapons that aren't attached to units, you should be able to change damage and bonuses as well...

None of the editors out there can do this though, as far as I know, but it would definitely be possible through direct CHK manipulation.
Report, edit, etc...Posted by yoni45 on 2006-09-23 at 02:40:27
QUOTE(Heimdal @ Sep 20 2006, 07:57 PM)
Wow, I never knew this.

If you have an editor that lets you change weapons that aren't attached to units, you should be able to change damage and bonuses as well...

None of the editors out there can do this though, as far as I know, but it would definitely be possible through direct CHK manipulation.
[right][snapback]565089[/snapback][/right]


Sorry, what's the significance of that...? What weapons are you referring to, and why wouldnt you be able to change damage and bonuses for them...? =/
Report, edit, etc...Posted by Navilin on 2006-09-24 at 20:12:26
QUOTE(Heimdal @ Sep 20 2006, 08:57 PM)
Wow, I never knew this.

If you have an editor that lets you change weapons that aren't attached to units, you should be able to change damage and bonuses as well...

None of the editors out there can do this though, as far as I know, but it would definitely be possible through direct CHK manipulation.
[right][snapback]565089[/snapback][/right]

Well I tried to submit this (unused ups) with a list on the known units affected, and several other misc. things I discovered (changing unit color on the minimap ect..) but the dude in charge of tutorials at the time (Legacy Warrior?) said that they didnt maret a tutorial.
Report, edit, etc...Posted by Heimdal on 2006-09-26 at 17:10:02
QUOTE(yoni45 @ Sep 23 2006, 01:40 AM)
Sorry, what's the significance of that...? What weapons are you referring to, and why wouldnt you be able to change damage and bonuses for them...? =/
[right][snapback]566261[/snapback][/right]

Weapons that do not directly have a unit attached to them (e.g. psi storm) can't be edited with most editors, since they don't have a properties window just for weapons (it's always through the unit properties). However they do have damage and bonus settings, so it would be possible to change these.
Report, edit, etc...Posted by Kenoli on 2006-09-26 at 20:29:20
Psionic storm damage and upgrade bonus are editable?
I can't think of a way to actually put it to use but it would be neat to upgrade it even further.
Report, edit, etc...Posted by yoni45 on 2006-09-26 at 20:54:19
QUOTE(Heimdal @ Sep 26 2006, 03:09 PM)
Weapons that do not directly have a unit attached to them (e.g. psi storm) can't be edited with most editors, since they don't have a properties window just for weapons (it's always through the unit properties).  However they do have damage and bonus settings, so it would be possible to change these.
[right][snapback]568398[/snapback][/right]


Ah that's a good point, so set the bonus to a higher value, and set the default level to be >= 1... Can we set the default level for psi storm though...? happy.gif
Report, edit, etc...Posted by Heimdal on 2006-09-27 at 20:46:04
There are damage and bonus entries for all 130 weapons in the CHK file. Whether or not SC actually uses them, I have no idea. But I can't think of a reason they would special-case the psi storm damage.
Report, edit, etc...Posted by yoni45 on 2006-09-27 at 21:43:09
QUOTE(Heimdal @ Sep 27 2006, 06:45 PM)
There are damage and bonus entries for all 130 weapons in the CHK file.  Whether or not SC actually uses them, I have no idea.  But I can't think of a reason they would special-case the psi storm damage.
[right][snapback]568969[/snapback][/right]


Well no, my question was whether or not we can set the Unknown Upgrade or whatever to a default lever of 1 or more, since I assume that'd be a requirement to changing psi storm damage...
Report, edit, etc...Posted by Heimdal on 2006-09-29 at 12:38:55
Ah. Well, I haven't verified it myself but I can't think of any reason it wouldn't work (SF and SCMDraft will let you set defaults for all upgrades).

In any case why would you need to use the upgrade if changing the weapon damage for psi storm would do the same thing, without the other side effects? None of this has been tested though...

Well, I guess it would let you change psi storm damage on a per-player basis...which would be cool =)
Next Page (1)