Staredit Network

Staredit Network -> Concepts -> Special Abilities Trigger
Report, edit, etc...Posted by dark_templar_99 on 2006-09-08 at 23:57:10
I was working on a map which needed a Dark Templar to have special abilities. I didn't want to have an area on the top of the map to activate the abilites so i tried to make a system where the ability "button" would follow a unit.

I finally got it.

You have a burrowed unit "off-centered" on the dark templar. When you unburrow the unit, the ability activates. In this test map there are 2 abilites: red and blue.

If you unburrow the red ability a red explosion happens. If you unburrow the blue ability a blue explosion happens.

The abilities are not thought out yet but this could be a good system for RPG's.

This can be modified to make all the burrowed units stacked so it doesn't take up as much room, but both ways are good.

DOWNLOAD TEST MAP 1 (Seperate Ability Buttons):http://www.fileden.com/files/2006/6/29/96707/specialAB1.scx

DOWNLOAD TEST MAP 2 (STACKED Ability Buttons):http://www.fileden.com/files/2006/6/29/96707/specialAB2.scx
Report, edit, etc...Posted by Zeratul_101 on 2006-09-09 at 00:39:24
really, this has been thought of already and has been used countless times. its a simple burrow detection system.
Report, edit, etc...Posted by dark_templar_99 on 2006-09-09 at 00:49:50
Hm... i knew burrow detection has been used but i didn't know that people had it centered like this. ok i guess its not new. Anyway, its cool.
Report, edit, etc...Posted by Zeratul_101 on 2006-09-09 at 01:24:34
ohhh, you mean you're advertising the off-center aspect wallbash.gif . well, that is original(as fas as i know). although it isn't the most effective way of doing something like this.
Report, edit, etc...Posted by dark_templar_99 on 2006-09-09 at 04:56:55
The main reason why offcentering is good is because its gets rid of the SLOWDOWN that happens when you move or create units directly on top. If you offcenter it just a bit, the slow down is GONE.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-09-09 at 10:05:03
If they're stacked, its not as easy to hotkey, also, invalid terrain= bad, and if you manage to get one up on a cliff you'll gain the vision of that cliff.
Report, edit, etc...Posted by Zeratul_101 on 2006-09-09 at 11:51:42
the terrain-related problems only exist with air units. by creating the burrowed unit on a location previously centered on the primary unit, its guarenteed notto have the problems you mentioned.
Report, edit, etc...Posted by Urmom(U) on 2006-09-09 at 13:37:40
Hmm, I like the system that I devised a long time ago better. Basically your hero was a hydralisk. At the top you had slots for spells and when you put a unit in a slot and burrowed it would do spell in the slot. Then I also had a gateway system where you could use all of your spells, the burrowing thing was just incase you got attacked and couldnt swtich in time.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-09-09 at 15:45:19
QUOTE(Zeratul_101 @ Sep 9 2006, 12:51 PM)
the terrain-related problems only exist with air units.  by creating the burrowed unit on a location previously centered on the primary unit, its guarenteed notto have the problems you mentioned.
[right][snapback]557836[/snapback][/right]


Oh I must've not understood it perfectly. I thought he was using a grid system to keep it in the same spot at all times. Silly me.
Report, edit, etc...Posted by Tuxedo Templar on 2006-09-09 at 16:11:08
Selection systems r fun!
Report, edit, etc...Posted by SolidFake on 2006-09-25 at 13:19:00
Sounds good, but wouldn't it become too full around your Dark Templer if you have four or more abilities? And if you stack them it would be difficult to choose what you want.
Next Page (1)