Staredit Network

Staredit Network -> Concepts -> Concepts, ideas, and how to do them
Report, edit, etc...Posted by Lynte on 2006-09-13 at 17:44:52
There's three ideas here..bear with me if it's not original. I thought it up when I was bored. Anyway, here they are:

During long conversations, able to control when the next message appears-

C = Conditions
T = Triggers

C
PL1 brings at least one Hero to Cut Scene 1
Switch 1 is Cleared
T
Set Switch 1
Preserve Trigger

C
PL1 brings at least one Hero to Cut Scene 1
Switch 1 is set
T
Set Kills for Player 8 to 1
Preserve Trigger

C
PL1 brings at least one Hero to Cut Scene 1
Switch 1 is set
Kills for Player 8 is exactly 1
T
Display Text: YOUR MESSAGE HERE
Wait 99999999 milliseconds
Preserve Trigger

C
PL1 brings at least one Hero to Cut Scene 1
Switch 1 is set
Kills for Player 8 is exactly 1
PL1 brings exactly one Action to Dropship Text Message Area
T
AI SCRIPT Enter Nearest Transportation at Dropship Text Message Area
Set kills for Player 8 to 2
Preserve Trigger

C
PL1 brings at least 1 Hero to Cut Scene 1
Switch 1 is set
Kills for Player 8 is exactly 2
T
Display Text: YOUR NEW MESSAGE HERE
Wait 99999999
Preserve Trigger

Speculating flaws:
May not work for multiplayer.

What I forgot to add:
Give units to player, and hyper triggers

One Switch used for all the cut scenes-

C
PL1 brings at least 1 Hero to Cut Scene 2
T
Set switch 1
Set kills for player 8 to 1

C
PL1 brings at least 1 Hero to Cut Scene 2
Kills for Player 8 is exactly 1
T
Do whatever

C
Cut Scene is over
T
Clear Switch 1
Set kills for Player 8 to 0

Flaws:
I can't think of any, but I haven't tested it yet.

Forgot to add:
Give to player, and I think that's it..

Character switching between two main characters; involving one being a main while the other is an NPC-

C
PL2 brings exactly 0 marker to Preplaced marker - to activate switch character
T
Create 1 Hero for P3 at Start Location

C
PL3 owns at least 1 Hero
Switch 1 is cleared
T
Order all Heroes for current player move to Hero Location (PL1's move location)
PT

C
Switch 1 is cleared
PL1 commands at least 1 Hero (note, each player's hero is different, even though I'm refering them to the same name)
PL1 brings at least 1 Uit to Dropship Character Switching area
T
Give unit owned by PL3 to PL1 and vice versa
AI SCRIPT Enter Nearest Transportation at Dropship Character Switching area
PT

PT = Preserve Trigger

C
PL1 commands Hero 1 (refering each number to PL1's orig hero as 1 and ect.)
T
Move Location Hero Location on Hero 1 at anywhere

...same thing if he has Hero 2.

Flaws:
Might get buggy.

What I forgot to add:
confused.gif Err...


And that's my ideas. I haven't time for testing, so maybe you can. You can use these Ideas in any RPG wink.gif, I don't mind. Or if this isn't original, then, err..I'm sorry for the person who originally thought it up.

So...tell me what you think.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-09-13 at 19:02:43
QUOTE
Flaws:
I can't think of any, but I haven't tested it yet


Major wait block problems dude.

And the character switching will cause healing, and its not original.
Report, edit, etc...Posted by Lynte on 2006-09-13 at 19:03:11
kk, thanks -.-'
Report, edit, etc...Posted by Zeratul_101 on 2006-09-13 at 19:03:19
err, this isn't a good system at all.

all you need is a death counter to tell you what message you're at and a switch to tell you that 'messages' are on. from that point, you do an action which will subtract and add deaths to switch the message.

you've added all this junk that really does jack squat.
Report, edit, etc...Posted by Lynte on 2006-09-13 at 19:04:45
Right, thanks for your help.
Report, edit, etc...Posted by Rantent on 2006-09-16 at 16:25:56
Play this. And talk to the firebat in the town you start in as player 2.
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